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Minecraft and Microsoft What's Next?

Minecraft and Microsoft What's next? By Mark Ward Technology correspondent, BBC News



If you want to understand why Minecraft-maker Mojang is being purchased by Microsoft, just play the game.



The single-player version revolves around one person who is the sole survivor in a harsh environment using only their creativity to keep them safe. Their very survival depends on their building a home and battling off monsters with only weapons and tools they create with their hands.



If computer games were subjected to the same kind of analysis as novels, it's easy to interpret this as a metaphor for the life of Markus "Notch" Persson, the game's creator. He's spoken in the past about growing to be "relatively poor", about making his own entertainment, and whether he'll need to overcome the same "demons" that plagued his father.



Notch's success in the harsh world was made possible by his family friends, his family, and the success of the things he made with his hands. But that success has also led to different challenges. These are even more difficult to overcome.



Just what had changed was evident at Minecon in 2012 when it was now impossible for Notch to walk more than one or two feet before being snatched by yet another fan keen to shake his hand, slap him on the back, snap photos or ask him to sign their foam sword.



People have power



This transformation from humble programmer who was responsible for only his own code to leader of a global movement was one he was never happy with. The reason he gave for his heartfelt reasons as to the reason he decided to leave Mojang"it's about my sanity "it’s about my sanity" is a clear indication of that.



He is aware that Minecraft is now about overseeing the community - far, much more than maintaining and creating an application code base.



Microsoft may face a challenge in this regard.



It has a proven track record of managing massive computer infrastructures which serve millions of users. This is evident with Xbox Live and other cloud services. This is crucial when it is able to run the systems behind the scenes that keep Minecraft running.



Microsoft could alienate this community if they don't realize how personal the game really is, not just for Notch but for all the other players who play it. It's where they meet their friends and create new ones, where they express themselves in a way, show off their creative and technical skills and where they are.



I've seen it with my children who play it in a variety of ways. One is a big fan of modified versions that involve arena battles or capture-the-flag-type competitions. The other builds intricate houses around swooping minecart tracks. Sometimes, he constructs treehouses that extend across forests. They often go on adventures with friends to find treasure, avoid creepers and fight spiders, zombies and skeletons.



They, and millions like them, can only achieve this due to the freedom and openness of Minecraft. WZJXZZ The game's flexibility allows players to modify it to suit their mood. This is possible because it allows players access to an amount of control Microsoft has not permitted in its software for business. That's what has got the millions of gamers who play Minecraft concerned. The fans don't want Microsoft to interfere with their right to play with the game as they wish. They have a deep-rooted belief in the things they create in the game.



It's not a doubt that it will be a tricky job for Microsoft to accomplish considering how crucial the community is.



It will have to fight the two main enemies of online gamers the two main enemies of online gamers - downtime (aka delay) and delay. Microsoft is likely to be held accountable for any problems that arise from the game's future release regardless of whether or not it is their fault.



If not handled properly, it could lead to a large section of the community turning against Microsoft by making more drastic changes to the game's running, for example, limiting the ways that people can modify it, or charging them for items they don't have.



This is a bad thing, considering that many of its users are children and may one day become gamers. It is likely that Microsoft is hoping to impress them with the way it handles Minecraft. If it fails to do so, it could end up being one of the monsters that people are eager to fight and kill.


Here's my website: https://wzjxzz.com/
     
 
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