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Scout
Force a nature + 2 AT 25$
Short stop -2 AT + 2 S 10$
Soda Popper +2 AT +4 when Hype Is Full 30$
Baby Faces Blaster +1 SPD on hit (stacks up to 4 times) 25$
Back Scatter +1 AT Mini Crits When you shoot the bac k of any card 10$

Luger Morph +4 AT 25$
CAPPER + 4 AT - 2 SPD 10$
Winger +3 SPD 30$
PBPP + 2 HP on hit 30$
FG causes Bleeding damage on hit (thrown/melee) 40$
Bonk AP Makes Invincible for three turns 20$
Bonk CAC Gives Mini Crits On hit 25$
Mad Milk Gives Crits On Hit when thrown at Card 45$
Mutated Milk Gives Bleeding On hit (thrown) 20$

Holy Mackerel Embarrasses enemies on hit (-1 ATK for enemies) 40$
Zombie Arm -5HP +10SPD 50$
Bat Saber +20 ATK but costs 200$
Sand Man -3 HP can throw ball to stun Card 40$
Candy Cane Same as Stock But heals 2hp when You kill a card 20$
Boston Basher +2 AT causes bleeding damage when hit 20$
Three Rune Blade -2 SPD +5 ATK 25$
Sun On a Stick +2 AT Burn when hit 10$
Fan O war -2 AT + 2 SPD 20$
Atomitizer -2 AT Triple Jump 30$
Wrap Assassin same as sandman but instead of stunning it bleeds 40$

Soldier
Original +2 AT 20$
Direct Hit -1 Splash range +crits on direct hit 30$
Black Box -1 ammo till reload +5HP on hit 50$
Rocket Jumper -all AT +5Rocket jump Yeah 10$
Liberty Launcher +2 dmg -2 SPD 20$
Cow Mangler 5000 +5 atk Flame on hit, takes 2 turn recharge 50$
Beggers Bazooka +2 dmg charge up (+1 rocket fired on the turn you release it, capped at 3 rockets) To release a barrage of Rockets 75$
Air Strike +2 atk, fire 2 rockets a turn when in air, 30$

Reserve shooter/stock
Buff banner gives mini crits to everyone on your team in range when activated for 3 turns 50$
The battalion's backup, +20 hp, When activated Gives +2 Def to everyone on your team for 3 turns 50$
The concheror, you get a passive 2 hp regen and when activated give everyone on your team (including you) +2 Speed for 3 turns. 50$
Gunboats, -4 Explosives damage 25$
Base jumper: glide around in the sky, does no damage what so ever 20$
Panic Attack, Do +2 AT up close, and -2 AT from afar. 30$
Mantreads, If you fall on someone, do 3x your fall Damage on that person, +air control, Can't be knocked back as easily as normal. 35$
The righteous Bison, , Projectiles hit multiple people if they are in a line, Can't be deflected, Deal 1/5 AT to buildings. 20$

Equalizer, Do more or less damage based on what hp you are at, (+3 AT when full hp) 25$
Pain Train +2 CR Boolets do double damage on you 30$
Half Zatoichi Cannot put away melee until you kill a card, +5 ATK when equipped 40$
Disciplinary Action -2 AT When Hit On teammate will allow them and you to double SPD that turn 50$
Market Gardener -2 atk Crits while in air 45$
Escape Plan -2 dmg allows to dodge one attack 50$

Pyro
Rain blower: +2 ATK -2 DEF 10$
Back burner: Deals crits from behind, Costs alot more ammo to air blast 30$
The Degreaser: deal less after burn, Weapon can swap alot faster. 10$
The Phlogistinator: No random crits, no airblast, Taunt when MMMph meter is full for crits for 3 turns, Invulnerable while taunting. 100$
Dragon's Fury: Can only hit one person per attack, +2 AT, deal crits to already burning players +4RA, 35$

Reserve shooter/stock
Flare gun: Deal crits on burning players, makes the target burn, fires one shot. 20$
Detonator: Deal mini crits on burning players, Fires one shot, -1 AT, Can jump with it with -2 AT to self 30$
Manmelter: Projectile moves a bit faster 10$
Scorch shot: Same as detonator but knocks back to target and hits radius of 1 square all around target, 40$
Panic Attack, Do +2 AT up close, and -2 AT from afar. 30$
Thermal Thruster: FLY AWAY or land on someone to goomba stomp them +1ATK, 50$
Gas passer: turns all damage into fire damage on all enemies in range. 25$

The Axtinguisher: Crit burning enemies, get +2 S on kill, -2 AT 30$
The homewrecker: Double AT on buildings, Destroy enemy sappers on hit, -1 AT 25$
The powerjack: +2 S, -1AT 20$
The Back scratcher: +2AT, Healers take longer to heal you 15$
Sharpened Volcano Fragment: -1AT, does afterburn on hit 25$
Third degree: if a medic is healing someone, if you hit either of them, both will be hit 50$
Neon Annihilator: Crits wet players (water, mad milk, jarate) Damage removes sappers, No random crits, -1 AT 50$
Hot hand: Gain +2 S on hit, -1 ATK 20$
     
 
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