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Using Minecraft and Mods, virtual representations of the real world can be constructed to train autonomous agents to navigate and perform tasks in this virtual environment. These virtual models can be utilized by physical agents, such as Boston Dynamics bots, to execute the instructions and tasks learned from the virtual models. This makes it possible to imagine a scenario when we could create and have our home built in a short time span by autonomous artificial agents.
It's hard to describe Minecraft as a concept. Is it a video game or is it an educational tool? so little time At first I didn't get it. I watched younger siblings play this game for hours, constantly looking for ways to improve their worlds. It was eventually purchased by Microsoft and since then has left the core experience almost unaffected. Microsoft has not abandoned it however, instead it has expanded its reach across multiple platforms and loaded it with a myriad of new features, like an educational edition and cross platform play. Redstone can be used to construct Minecraft cities, houses and even basic circuit models. Mods, which are modifications to the default project, can be made by users.
Dynamic Mapping
It is great to create a virtual world but what about the real world? Can we model the real world? A few months back I was able discover a project from the New York Public Library that generated topographically precise Minecraft maps based on historical map scans and Python scripts. While the accuracy of the old maps isn't certain but we can only hope that mapping practices have improved significantly since then and can provide more details and information. However, this project proves that it is possible to simulate the real world within an imaginary environment with the relevant data.
Project Malmo
Apart from the obvious advantage of having a fairly precise virtual model of the real world, there is the additional benefit of having a starting point to teach autonomous agents to navigate the environment. To assist in this process, Project Malmo is an adequate tool. It was released to the public in the year 2015 by Microsoft Research, Project Malmo is a platform for artificial intelligence research and experimentation that is built on top of Minecraft. The project is cross-platform, and agents can be developed using Python, Lua, C#, C++ or Java.
While the advantages of Project Malmo aside from the pedagogical exercise may not be apparent, this project is extremely valuable. It can be expensive not just in terms of cost and time, but also in the cost of building physical autonomous bots. It could be costly in the event that they fail or fail to function during field testing. Thus, a better option could be to simulate the mobility and navigation of these physical autonomous agents in a realistic situation using virtual environments.
Manual Labor
Once we have been trained and have completed our training, it is time to locate or design the physical agents that complete the task and follow the instructions given in the virtual environment. Recent tests have shown that agents may be capable of handling such tasks. Boston Dynamics is one of these agents. For some time, Boston Dynamics has been developing anthropomorphic and zoomorphic robotics that can perform incredible feats. It can only be assumed that if a model has been trained in a real-world context, these physical agents can perform a task like building a house.
It is possible to imagine a robot creating your home. According to reports, a Russian house was constructed in less than 24 hours with 3-D printing technology. While the house had an already-defined layout, and the robotic arm used to build it was limited in its mobility, the capabilities could be enhanced with the help of a trained model being executed by sophisticated physical autonomous agents like the ones developed by Boston Dynamics.
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