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<img loading='lazy' alt='woman in long dress standing in doorway in house' src='https://images.pexels.com/photos/7258538/pexels-photo-7258538.jpeg' style='clear:both; float:left; padding:10px 10px 10px 0px;border:0px; max-width: 305px;'>Portal is a 2007 puzzle-platform sport developed and published by Valve. It was released in a bundle, The Orange Box, for Windows, Xbox 360 and PlayStation 3, and has been since ported to other methods, together with Mac OS X, Linux, Android (by way of Nvidia Shield), and Nintendo Switch. Portal consists primarily of a series of puzzles that should be solved by teleporting the player's character and easy objects utilizing "the Aperture Science Handheld Portal Device", often referred to as the "portal gun", a device that may create inter-spatial portals between two flat planes. The player-character, Chell, is challenged and taunted by an synthetic intelligence named GLaDOS (Genetic Lifeform and Disk Operating System) to finish each puzzle within the Aperture Science Enrichment Center utilizing the portal gun with the promise of receiving cake when all the puzzles are completed. The sport's unique physics permits kinetic power to be retained by means of portals, requiring creative use of portals to maneuver through the check chambers. <i>​Th is post was c᠎re​at᠎ed  with G SA C onte nt᠎ Generator D᠎emov​er᠎sion !</i>
This gameplay element is based on the same idea from the game Narbacular Drop; many of the staff members from the DigiPen Institute of Technology who worked on Narbacular Drop were hired by Valve for the creation of Portal, making it a spiritual successor to the sport. Portal was acclaimed as one of the vital unique games of 2007, despite criticisms for its brief duration and limited story. It obtained reward for its originality, unique gameplay and darkish story with a humorous sequence of dialogue. GLaDOS, voiced by Ellen McLain within the English-language version, acquired acclaim for her unique characterization, and the tip credit tune "Still Alive", written by Jonathan Coulton for the sport, was praised for its authentic composition and humorous twist. Portal is often cited as one in all the greatest video video games ever made. Excluding Steam download sales, over 4 million copies of the game have been offered since its launch, spawning official merchandise from Valve including plush Companion Cubes, as well as fan recreations of the cake and portal gun.

A standalone version with further puzzles, Portal: Still Alive, was also published by Valve on the Xbox Live Arcade service in October 2008 solely for Xbox 360. A sequel, Portal 2, was launched in 2011, which expanded on the storyline, adding several gameplay mechanics and a cooperative multiplayer mode. In Portal, the participant controls the protagonist, Chell, from a primary-individual perspective as she is challenged to navigate by way of a collection of test chambers using the Aperture Science Handheld Portal Device, or portal gun, underneath the watchful supervision of the artificial intelligence GLaDOS. college entrance essay help can create two distinct portal ends, orange and blue. The portals create a visual and bodily connection between two totally different areas in three-dimensional area. Neither end is specifically an entrance or exit; all objects that travel by way of one portal will exit through the opposite. An important aspect of the game's physics is momentum redirection and conservation.


As shifting objects go via portals, they arrive through the exit portal at the same direction that the exit portal is dealing with and with the identical pace with which they handed by the entrance portal. For example, a standard maneuver is to put a portal some distance beneath the participant on the floor, soar down by means of it, gaining speed in freefall, and emerge by way of the other portal on a wall, flying over a gap or one other obstacle. This process of gaining pace after which redirecting that speed towards one other space of a puzzle permits the participant to launch objects or Chell over great distances, each vertically and horizontally, referred to as 'flinging' by Valve. As GLaDOS puts it, "In layman's phrases: speedy factor goes in, speedy factor comes out." If portal ends will not be on parallel planes, the character passing by means of is reoriented to be upright with respect to gravity after leaving a portal end.

Chell and all other objects in the game that may fit into the portal ends will move by the portal. However, a portal shot can't move by way of an open portal; it'll merely deactivate or create a new portal in an offset position. Creating a portal end instantly deactivates an current portal end of the identical colour. Moving objects, glass, special wall surfaces, liquids, or areas which can be too small won't have the ability to anchor portals. Chell is generally supplied with cubes that she will choose up and use to climb on or to hold down giant buttons that open doorways or activate mechanisms. Particle fields, often called "Emancipation Grills", often called "Fizzlers" in the developer commentary, exist at the end of all and within some check chambers; when handed through, they'll deactivate any energetic portals and disintegrate any object carried by. These fields additionally block attempts to fireplace portals by means of them.

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