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Digital Games And Kids - A Different Perspective
counterwin88 " this means children turning to internet for readymade answers is the new age phenomenon baffling teachers and mentors globally. There are almost equal amounts of teachers who consider technology to be a solution around a problem. While a common belief is that technology is hindering the students' capacity to believe and analyze, gleam strong opinion and only video games and digital gadgets' ability to engage students and enhance learning through the use of more than one sensory stimulators. Regardless of the growing concern concerning the students' deteriorating attention spans, institutions are incorporating them in the process of classroom learning.

Children are inherently inquisitive creatures. They have a curiosity to find new things and learn by way of discovering and experimenting even before they are subjected to ways of formal education such as reading or writing. Science is really a discipline of experiments and discoveries. The National Science Education Standards emphasize that "science education must give students three forms of scientific skills and understandings. Students need to learn the principles and concepts of science, acquire the reasoning and procedural skills of scientists, and understand the nature of science as a particular type of human endeavor. Students therefore should be in a position to devise and perform investigations that test their ideas, plus they need to realize why such investigations are uniquely powerful. counterwin88 show that students are more likely to understand and wthhold the concepts they have learned this way ". Hence, it becomes imperative to engage children in science education at an early stage.

Digital games are more capable to gain students' interests and attention than other traditional method of imparting education in a classroom. However, some educationists also regard them as culprits of exponential decline in the eye span in children. counterwin88 in this article discuss the involvement of children in games in the tech age, forms of games available for sale and the impact of digital gaming as learning supports classrooms.

Gaming and the New Age Kids

Digital technology has expanded the horizons of video gaming in today's world. Kids are put through a lot more complex and challenging technological environment than their counterparts were from over half a century back. Involvement of kids in digital gaming is because many significant changes in the lifestyle and culture of the present day society. Easy accessibility of technology, dispensable income because of dual income families and lack of infrastructure for outdoor activities in many cities are some major contributors in making screen games an important part of the children's' lives. A report by Centers for Disease Control and Prevention (2010) discovered that only 20 percent of the census blocks are within half a mile of a block boundary. Also, the effect of peer pressure cannot be undermined in these times of social networking.

The digital gaming market is one of the fastest growing segments of the global entertainment industry. US is witnessing unprecedented penetration of digital games amongst youngsters. In america, 97% of the teens play some type of game regularly. In India, the gaming market is continuing to grow manifold within the last few years. Hence, it is imperative that educationists are continuously contemplating the usage of digital gaming as a learning tool in classrooms. Institutions may also be employing innovative methods to leverage the digital advantage for enhancing the learning experience at schools.

What exactly are Digital Games?

There is absolutely no concrete definition of games as it might vary with an individual's preference and profession. Games can be defined as a "system where players take part in artificial conflict, defined by rules, which create a quantifiable outcome". Technology and digitization add new dimensions to games where simulations, interactivity, augmented reality, alternative reality, collective intelligence and sensory stimulators such as sound and visual effects. Digital games are also characterized by their portability and limitless accessibility.
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