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Do you get your games second-hand? You then certainly are a complete cheapskate and the scum of the gaming industry. You're worse than any pirate sailing the high seas of warez. Or at the very least, that's what publishers want us to think. Whether you have the right to sell the products you have purchased is irrelevant: the sale of used games is damaging the games industry.
When a new game is traded in or sold to a casino game store, that money is then kept by the retailer rather than achieving the hands of the hardworking developer who spent blood, sweat and tears on creating their pride and joy. Exactly the same game could be bought and sold numerous times and it can be argued that those purchases certainly are a potential sale which has been stolen from the game companies themselves. fastwin77 is true that you don't hear the music or film industry complaining about their second-hand losses, but does creating an album or a movie compare to the amount of money and effort spent on creating a Triple-A game title? As always, it is the consumer that decides whether a game is worth its $50 price tag, and often they decide to opt for a pre-owned price instead.
Rubbish Incentives for New Purchases
Game companies already utilize a number of methods to gain extra cash following the release of their games by means of downloadable content (DLC) and nowadays there are incentives to purchasing new. Pre-order bonuses seem to be popular right now with many games including codes for additional DLC or specific in-game bonuses.
We'll be taking a look at a number of the rubbish incentives offered by publishers to encourage new purchases and what alternatives would be more welcome.
Exclusive DLC & Pre-Order Bonuses: Gamers aren't new to the idea of receiving bonuses within collectors editions and so on, but more recently we've been seeing a lot of extra freebies within new games or as part of pre-ordering a title. The majority of that is in-game DLC, such as new weapons and armor, new maps or many other cosmetic additions which don't actually add that much to the overall game. In fact, the majority of this stuff you can probably live without. fastwin77 don't really need the Blood Dragon Armor in Dragon Age Origins and I can live without a tattoo occur Fable 3, many thanks very much. I would go as far to state that DLC armor is among the most pointless examples of a DLC incentive, ever. Although perhaps not as pointless as the Horse Armor from The Elder Scrolls IV: Oblivion.
Occasionally, the DLC offered is really a little more substantial. Some games offer quests or missions, which feels as though more of a 'thank you' bonus. Bioware took this one step further by supplying a DLC delivery service in Mass Effect 2 and Dragon Age 2. This service allows players to download a series of free items, together with access paid DLC. In Mass Effect 2, this included several extra side-quests and exclusive armor/weapons (Groan). Player's may possibly also add a new character to their game squad, Zaeed, and he came with his own loyalty mission in addition to a few small areas to explore plus a new weapon. fastwin77 is usually a better incentive and adds more to the game, in the event that you didn't purchase Mass Effect 2 new, then obtaining a hold of Zaeed would set you back 1200 Microsoft Points ($15). Yikes.
Website: https://fastwin77.ipoopyou.com/
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