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The Top 5 Reasons We Love Retro Gaming
#5. Games Were Simpler BACK The Day

Video gaming have unquestionably are more ambitious and impressive recently. When you consider the likes of THE FINAL Of Us, it's impossible to overstate just how far video games attended since individuals were playing Pong forty-odd years ago. But for all of the innovations within the medium, and for all your new fangled ideas and increasingly elaborate control schemes, there's something to be said for just how much more self-explanatory things were in the games we played as kids.

Gaming today can be difficult for people minus the muscle memory that originates from years of dedicated gaming. Give your mum or dad a PS4 controller and when they're anything like mine they'll spend half enough time playing the overall game looking down, attempting in vain to keep in mind where all the buttons are. Use the left analog adhere to walk, hold X to jog, or tap X to sprint. L2 is aim and R2 is shoot, but R1 becomes shoot if you are driving because in a car R2 may be the accelerator. R3 (that's when you click in the proper analog stick) let's you look behind you, also to open the menu you have to hold down the touch pad. And that's just the main control scheme for Grand Theft Auto 5, among the best selling games of all time.

Even for seasoned veterans the increasing complexity of games may become a turn off. Super Mario World is still as intuitive since it was back in 1990 as the inherently simple design and pick up and play nature of the overall game made it timeless. You can give a kid who's never played a Mario game the controller and within minutes they'll have worked out how exactly to play. This simplicity is an attractive concept, which is almost certainly the main reason that retro games like Shovel Knight and Axiom Verge are so popular today. The simpler a game is to play, the more inclusive and immediate the fun. Retro gaming has that in spades, and that's the reason why I'm still playing Super Mario World twenty-six years after release.

#4. Retro Games Have Better Music

As gaming production values have increased over time, we've seen the medium change in many ways. We made the jump to 3D, we've voice acting, and elaborate cut-scenes tell complicated stories that rival those observed in television or on the big screen. Games today feature fully orchestrated scores or soundtracks featuring popular music which are every bit as impressive as what we'd see in other mediums, but it feels like we've lost something on the way, too.

I could still hum the theme music to Treasure Island Dizzy on the Commodore 64. I was playing that game nearly thirty years ago and I haven't played it since then (and I've still never beaten it, damn it) but I could still remember the theme music that plays in the backdrop in its entirety. I played games the other day and I couldn't even tell you if they had music at all.

Due to the simplicity of early games, and without voice acting to tell a tale, the music had to be good. Other than a few crummy sound files, the music of the game was the only aural stimulation that the games provided. There are still great game soundtracks today, but they seem few in number in comparison with the games of my youth. Mega Man, Castlevania, the first Final Fantasy games, and iconic titles like Zelda, Mario and Sonic the Hedgehog - all of these featured highly memorable tunes that stick with us long following the last time we played them. I still remember the way the music for Commodore 64 classic Prince Clumsy changes when you save the princess by the end of the overall game like I was playing it yesterday. We can not really say that about Shadow of Mordor, can we?

#3. Games Used to Work Right Out from the Box

One thing that games from yesteryear unquestionably did better than the games of today is they, well, worked. You'd believe that it should be a pretty fundamental facet of any product released to the market, but it's truly staggering just how many games in 2016 ship broken, requiring either days or weeks of server tweaks to find the multiplayer working, or enormous day one patches to repair all of the bugs that made it onto the disc. superwin303 , unless you have a decent Internet connection in your house, some games are genuinely unplayable, and many others severely hampered.

Street Fighter V released earlier this season, with Capcom promising that the single player Arcade Mode, a staple of the series, would be open to download in July. What if you do not have an Web connection? Well, then you've got half a game. That isn't a problem we faced when Street Fighter II released on the SNES in 1991. In the past, we had no Internet acting as a safety net for developers. Games had to work right out from the box.

Heading back and playing Global Gladiators today is as simple as popping the cartridge into your Genesis and turning on the power. It works now since it did then; exactly as it should, and without the fuss. This is one of the many great things about retro gaming; if you the overall game and the hardware you're virtually good to go. You don't need to download drivers, or updates, or patches. You put in the game, and then you play. Like everyone else should.

#2. Games Was previously More of a Challenge

Today, anybody who keeps up to date with the latest trends in gaming will likely know of Dark Souls and Bloodborne, and the reputation these games have for punishing difficulty. Gamers flocked to the Souls series in droves, excited to play a title that challenged them and refused to carry their hands. There's no extended tutorial sections. There's little in the way of help. You can't pause. And every enemy could make mincemeat out of you unless you learn their attack patterns and act accordingly. It's exciting for a game to provide us having an uphill struggle such as this, but then, I'm old enough to remember a period when every game was such as this. And worse.

Modern games have a tendency to spell things out to the ball player, often to an almost insulting degree. Popping a disc right into a PS4 in 2016 means looking forward to the install, then the day one patch, and then when you finally get yourself a controller in your hand you spend another two hours being walked through the early stages of the overall game such as a kid on his first day of school. superwin303 likes a little bit of help now and then, but there's something to be said for being thrown in at the deep end and being told to sink or swim.

#1. Nostalgia

Nostalgia might seem just like a cop out answer; in the end, looking back on days gone by with rose tinted spectacles is frequently what fans of anything retro are criticized with. It's easy to dismiss nostalgia as a way of justifying the opinion that everything was just far better in your day, nevertheless, you that nostalgia is an immensely powerful agent and it shouldn't be ignored.

Today, we watch rubbish movies and bemoan using obvious CGI, but we'll happily sit through Raiders of the Lost Ark and not bother mentioning that the melting Nazi in the end looks like he's crafted from plasticine. We listen to the appalling pop music of our youths with a reflective smile on our faces while turning our noses up at Justin Bieber's latest video. And we'll talk about Final Fantasy VII as if it were second coming of Christ, completely ignoring each of the flaws in the game that we'd hang today's game out to dry for. Nostalgia is a strong enough influence to make us think that Sonic the Hedgehog was actually ever good. Now, that's serious.
Homepage: https://superwin303.cbrmonaco.com/
     
 
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