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Defeating Used Games: Why Incentives to Discourage Pre-Owned Gaming Are Awful
Do you buy your games second-hand? Then you are a complete cheapskate and the scum of the gaming industry. You're worse than any pirate sailing the high seas of warez. Or at least, that's what publishers want us to believe. Whether fastwin77 have the right to sell the products you have purchased is irrelevant: the sale of used games is damaging the games industry.

Whenever a new game is traded in or sold to a game store, that money is then kept by the retailer instead of achieving the hands of the hardworking developer who spent blood, sweat and tears on creating their pride and joy. Exactly the same game could possibly be bought and sold numerous times and it can be argued that those purchases certainly are a potential sale which includes been stolen from the game companies themselves. It is true you don't hear the music or film industry complaining about their second-hand losses, but does creating an album or a movie compare to the amount of money and effort spent on developing a Triple-A game title? As always, it is the consumer that decides whether a casino game will probably be worth its $50 price, and often they opt to opt for a pre-owned price instead.

Rubbish Incentives for New Purchases

Game companies already utilize a number of methods to gain extra cash following the release of their games in the form of downloadable content (DLC) and nowadays there are incentives to purchasing new. Pre-order bonuses seem to be popular at this time with many games including codes for additional DLC or specific in-game bonuses.

We'll be taking a look at some of the rubbish incentives provided by publishers to encourage new purchases and what alternatives will be more welcome.

Exclusive DLC & Pre-Order Bonuses: Gamers aren't new to the thought of receiving bonuses within collectors editions and the like, but more recently we've been seeing a lot of extra freebies within new games or within pre-ordering a title. Most of that is in-game DLC, such as new weapons and armor, new maps or various other cosmetic additions which don't actually add that much to the overall game. In fact, the majority of this stuff you can probably live without. I don't actually need the Blood Dragon Armor in Dragon Age Origins and I could live without a tattoo set in Fable 3, many thanks very much. I'd go as far to say that DLC armor is among the most pointless types of a DLC incentive, ever. Although perhaps not as pointless because the Horse Armor from The Elder Scrolls IV: Oblivion.

Sometimes, fastwin77 offered is a little more substantial. fastwin77 offer quests or missions, which feels as though more of a 'thank you' bonus. Bioware took this one step further by offering a DLC delivery service in Mass Effect 2 and Dragon Age 2. This service allows players to download a series of free items, along with access paid DLC. In Mass Effect 2, this included a few extra side-quests and exclusive armor/weapons (Groan). Player's could also add a new character to their game squad, Zaeed, and he came with their own loyalty mission as well as a few small areas to explore plus a new weapon. Whilst this is the better incentive and adds more to the overall game, in the event that you didn't purchase Mass Effect 2 new, then obtaining a hold of Zaeed would cost you 1200 Microsoft Points ($15). Yikes.
Homepage: https://fastwin77.replimited.com/
     
 
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