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Tips: For the Mad Milk try to use it from behind or when they do not even know you are there, that will let you deal some extra damage and heal a little before the big fight and another reason is with the Scouts low heath it will not let you switch to the Milk, throw it, and then go back to your gun. Also if thrown it can reveal a spy that is cloaked like jarate, and can extinguish burning teammates also like jartae (can also be used on yourself). Known for the ability to splash on more then one enemies at a time you can throw it into a group of enemies when on payload or capture point. Next up is the Atomizer which will let the Scout, like I said jump a third time but at the cost of ten health yet this is not much of a price because you jumps and fast movement speed is one of the few things that can keep a Scout alive, a good idea for this third jump is to jump out of the way of explosives as that is the main weakness of the Scout then move in for the kill on the Demoman or Solider, one last thing is that the third jump can get you some pretty cool places but remember DO NOT triple jump under 20 or less hp for the fall and the jump combined will kill you instantly. Now for the Scatter gun now you may think that this is a dumb decision I mean why not use the Force of Nature or the Soda Popper well with the speed of the Scout mixed with the damage of these weapons got them nerfed, A LOT so over all the regular is still the best..
Aim: try not to shot at enemies from far away for it will only hit a fraction of the damage it normally deals, so try to get closer while moving in weird ways so they cannot hit you, because a shot close up can deal at least 100 damage. And because of this matter try to sneak up on people from behind lines with your speed and start firing away, also I know what you are thinking sneak up that is a Spy's jobs well if you have been listening you will
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