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A benefit of the agile development methodology is that team members can contribute to more than one part of a project and multiple people can contribute to each step.
A quality assurance tester does not design the gameplay but tests to make sure it works.
"Iterative" means that an application is built in cycles making sure to prototype the game and learn from previous problems to refine the product.
Writing, drawing and project management are all necessary skills to design a game.
Some programming languages are specific to certain platforms. For example Swift can only be used on Apple's iOS so would not be good for a game aimed at the Android market.
User testing is an important part of design thinking because it allows the designer to build a game with the user in mind.
Feedback is important but it is not a bug. A bug is something that is broken within the game such as a button that doesn't work, or not being able to move forward.
The development process begins with the concept of the game. The game is then designed around this concept before being developed through prototyping. Finally it is launched after having been tested.
The feedback mainly requires changes to gameplay in order for players to move through more quickly as well as changes to the music to make it more interesting to users.A quality assurance tester is a team member who tests the game to make sure the instructions make sense and that there are no problems.
A tech stack is the combination of all the languages, tools and frameworks that are used to build a software application.
Writing, drawing and project management are all necessary skills to design a game.
User testing is an important part of design thinking because it allows the designer to build a game with the user in mind.
Games go through many phases from initial concept to release. A prototype is a model- either on screen or paper- that gives an idea of the game. An alpha comes after this and is a very early version of the game.
Feedback is important as it can lead to making a more engaging game. While it won't allow you to notice problems where the game crashes, it does give you an idea of whether the game connects with your audience. This means you can design to best serve your user.
A producer has lots of things to manage in order to make a successful game. They have to manage time, feedback, team dynamics and planning in order to make sure
     
 
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