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Interdependence in Minecraft Modification Of Minecraft

Different blocks come with different walking and running speeds, encouraging the creation of roads. Also, leather and especially metal armor slows down your movement speed and increase the amount of food you eat.



The majority of crafting recipes will remain the same, with a few minor modifications such as making wheat and seeds exactly the same and needing an oven for bread baking. However, there are two major changes: you have to purchase most crafting recipes that require XP, and having a quality metric for items that are crafted.



You can instantly access low-level crafting recipes such as basic food items and wooden tools. All other crafting recipes require XP the first time they are used. More expensive recipes have a higher XP cost.



This basic craft creates low-quality items. These perform worse than standardtools: they take longer to break blocks, weapons cause less damage, and food curbs hunger less. They also produce less XP. (Learn more about this below.)



You can upgrade your skills by using a specific recipe to earn more XP. This allows you to create standard-quality products. These are like the items currently available in Minecraft.



Specialization



For a larger portion of XP, you can choose a specialization that permits you to make high-quality items of certain types and/or has benefits in other ways. A single specialization is active at any point. The purpose of this is that in multiplayer, players can specialize in specific tasks. Trade is possible from this particularization. YUROCK This creates more complex social structures. Instead of doing everything yourself you could be a specialist in smithing and trade with a neighboring player who is specifically focused on farming.



There are several possible specializations



- Miner: Increased speed of mining. Woodworker: Making recipes for wooden objects yields additional output. Warrior: Damage increases and less speed loss from armor. - Scout: Faster movement speed, less falling damage. - Farmer - Harvesting plants yields more food. Bonemeal more effective. - Cook: Crafted food reduces hunger and creates more XP. - Fisherman: Fishing rods work faster and produce better outcomes. - Smith is able to create top-quality tools, armour, and other equipment. - Butcher - Animals killed can yield additional items. Enchanter: Enchanting items reduces the cost of XP. - Wizard: Can duplicate magic books. - Trader is able to get better deals from trading with villager. (See my blog post on better villagers and trade costs.)



etc.



This is most likely the biggest change, and something of my hobby horse. The way you gain XP is completely replaced. Instead of mining and killing things to earn XP, you can try new and various things to gain it.



- Eat a new kind of food, preferably high-quality items. Kill a brand new kind of enemy. Find a new kind of block, item mob, mob, or mob. Utilize a brand-new tool or wear a new piece of clothing, especially when it's of high-quality.



To help with this, a lot of fresh but simple content has been added: of animals, flowers and food crops, for example. There are also different kinds of stuff that can be used to decorate your home and gain XP. Particularly, fossils and cloth-based clothing would be cool.



In order to unlock your crafting skills, improve your craft, and eventually select a specialty, you need a lot of XP. This can be obtained by getting these new experiences. And guess what - this means that these experiences now have a trading value too! Your food has a greater value in XP than food that is generic. As an scout, you could earn a living by collecting unusual plants and items and charging admission fees to view your most recent collections. There may even be a specificization for this: a curator who can place items in picture frames that cause better XP gain.



Intent



All of the proposed changes are in service of the same goal: creating mechanics that encourage the creation of societies in multiplayer. Interdependent societies that have road networks, trade, or perhaps even guilds banks, contracts and so on.


Website: https://www.yurock.net/
     
 
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