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Trailer Thumbnail 2 Crack (CUDA/Nvidia GPU) Released! A new boinc project called trailertcrack has been deployed, it aims at cracking the seed for the Thumbnail 2 of the Trailer video of Minecraft (https://www.youtube.com/watch?v=MmB9b5njVbA), this is currently the last one missing so we can fully reproduce the original trailer within Minecraft in higher quality right in time for the 10th anniversary of this iconic piece of Minecraft history. (we do have the majority of the seeds and this is an active project).
This app is only GPU-based and you will be rewarded with 3333 credits. Zoho Currently, we only support Windows and Linux 64 bits for NVIDIA GPUs (we utilize cuda).
Happy crunching ! Cheers, Neil 30 Sep 2021, 20:04:32 UTC * Discuss Badges Hello crunchers !
We are delighted to announce that we've rewarded 4551 of you with a brand-new badge for your participation in the cactus projects, we are truly grateful for your participation and thought that having such badge would be a good way to express our gratitude.
Without you, we wouldn't have done this!
As a side note, we're open to suggestions that you think we should do it more often/make more badge goals.
Cheers,
Neil
(high quality: https://minecraftathome.com/download/badges/cactus_badge_hi.png) 25 Aug 2021, 2:34:52 UTC * Discuss OneChunk launch and onwards Hello everyone,
Although we teased the OneChunk SSG launch, we didn't announce it here. This is our first CPU-based project and 2500 credits will be given by tasks, as they have all been designed to last approximately the same amount of time. The calculation of reward is based on the current task duration, power draw of the CPU and the previous GPU credit attribution.
This is a long-awaited project that is designed to locate all seeds with 11 eyes that are strongholds for Minecraft 1.7/1.8.
Context
To put it in context to understand the context Minecraft, you have the option of using a portal to go to the end dimension to take on the final boss called the ender dragon. This portal needs 12 tokens (eyes of the ender) to light up, and luckily some portals have these tokens already in from 0 to 12. If 12 tokens are inserted, the portal, it lights up and you can go through, however there is an issue in Minecraft 1.8 and below. 12 tokens that were pre-placed didn't lit up the portal automatically so we're looking for the best alternative, 11 tokens/eyes ones!
Technical Details:
To calculate the 11 eyes portal there are a lot of things that must be calculated The first thing we did is we used a lattice to discover all combinations that make an 11-eye portal. Then we reverse it to what we refer to as a population seed and now on Boinc we are looking for Stronghold that can generate such as the portal room that has the population seed. Let me clarify the last sentence. We are not able to reverse the process completely, so we use the midpoint strategy. This is where valid numbers are known and we then need to simulate forward a layout that is in line with the numbers we have previously discovered.
You can find our project here: https://github.com/minecrafthome/OneChunk and the Pull Request with the binaries : https://github.com/minecrafthome/minecrafthome/pull/77
We provide additional data as the client requests it through an API hosted at www.ssg.seedfinding.com.
Onward - The current tasks (around 1.93M) should take between 100 and 200 days. They will produce approximately 200GB of data. It will be processed by the server to provide us with the most efficient seed.
You can download the current results here: https://files.seedfinding.com, those are the raw results (seeds, coordinates) and will be further processed later on but they are already 11 eyes strongholds.
Happy crunching!
Neil 13 August 2021, 21.14:40 UTC * Discuss OneChunk's CPU in Testing (X86_64 & 64-bit ARM64). This week marks the moment when we will be able to create tasks and test the OneChunk application in the BOINC environment. If tonight's and tomorrow's testing confirms that these tasks can be tested and validated, and that our work-gen/task information creation system works according to plan, we'll be capable of rolling it out to our main server at [email protectedas a beta app'. Since my last update on progress, we've encountered another set of delays. The reason for this is that "Sia" hasn't yet implemented the features we had hoped to use, and also certain of our developers have been traveling over the last few weeks.
(See; https://minecraftathome.com/minecrafthome/forum_thread.php?id=102 )
On the positive side, we will be examining seeds for 11-Eye dungeons , both in versions 1.7 and 1.8 at the same time and our code has undergone significant modifications to the sequence of 'filtering' and the way it works to find these special seeds and spawns required for the Super Speedruns / OneChunk challenges.
Below is a screenshot of my Raspberry Pi 4 (2.025GHz) which is running four tasks at once. We'll be tweaking the time estimate (known configuration issue) However, each task will take 4 hours (per core) on an RPi, and for example on a 5800X, it takes about 1.5 hours for each task per core.
BOINCers and anyone who is interested in running on a Raspberry Pi (4 (64bit) OS image) must be aware that the most recent Debian Repos/ Raspbian 64bit OS images may be having issues with BOINC. This could be a sign that the BOINC client or BOINC manager stating that you do not have a "GUI-RPC" permissions or password and can make the process of having the BOINC GUI working more frustrating than it should be.
Here's my website: https://zoho-mail.lol/
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