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General rules
1.Don’t insult each other (too much)
2.No Loans.
3.Buildings:
Building Limit : 3
Increases with 2 per expansion
The size of your land doesn’t matter.The number of turns you expanded does.

BUILDINGS

Town center : 0G (only one/player) : Gives 50G and 3 peasants per turn
Farm(80G) : Requires fertile land
Gives 2 peasants per turn and generates 4monyz/peasant working(max 8)
Tech:Crop Rotation: Farms allow 4 more workers (Cost :200)
Mine(120G):Requires mountains
Gives 11 G per working peasant (Max 5)
TECH:MINING : +2g per peasant working (cost 200G)
Lumber Camp(100G)
Gives you 6 G/worker (Max 8)
Tech: Improved axe : +2 workers ( cost 180g)
Trade center (100G) :
Trade cart:co$t: 30G : send to a player to receive 10g each turn
Allows you trade with other players resources (if u have no iron lets u have iron units etc)
Port(100G): Allows u build ships.
Trade ship : 30g allows u trade with other players u get 10g each turn
Fishing ship :50 g ,gives 10 g and 1 peasant per turn (coz villagers are made of food kek)

Barracks 100G -Allows you train infanty
Archery range 120G- Allows you train archers
Stable 150G- Allows you train cavalry
Siege workshop(250) Allows you train.. guess what nigga,siege units
Temple 250 G Allows you to Train Monks that can be sent to find ancient relics or heal soldiers or convert enemy
Blacksmith 150g -2 peasants need work for 100-200g research and 4 for other
200g sharp blade : 10% bonus attack for melee
150 g Steel arrows : 10% bonusa ttack for ranged
300g : husbandry : 10% dmg and def for cav
250g :Iron plate : 10% def for inf and cav
150g :leather armor : 10% def for archer

Town center : 0G (only one/player) : Gives 50G and 3 peasants per turn
Farm(80G) : Requires fertile land
Gives 2 peasants per turn and generates 4monyz/peasant working(max 8)
Tech:Crop Rotation: Farms allow 4 more workers (Cost :200)
Mine(120G):Requires mountains
Gives 11 G per working peasant (Max 5)
TECH:MINING : +2g per peasant working (cost 200G)
Lumber Camp(100G)
Gives you 6 G/worker (Max 8)
Tech: Improved axe : +2 workers ( cost 180g)

Trade center (100G) : earns you 7 gold/worker (max 5) ---REQUIRES TOOL AGE
TECH: (150g) : allows you send 2 to same player
Trade cart:cost: 30G : send to a player to receive between 10g each turn
Allows you trade with other players resources (if u have no iron lets u have iron units etc)

Port(100G): Allows u build ships.
Trade ship : 30g allows u trade with other players u get 10g each turn
Fishing ship :50 g ,gives 10 g and 1 peasant per turn (coz villagers are made of food like in AoE)
Barracks 100G
Archery range 120G
Stable 150G

Blacksmith 150g -2 peasants need work for 100-200g research and 4 for other
200g sharp blade : 10% bonus attack for melee
150 g Steel arrows : 10% bonusa ttack for ranged
300g : husbandry : 10% dmg and def for cav
250g :Iron plate : 10% def for inf and cav
150g :leather armor : 10% def for archer

ARMY

INF
Peasant : cheap,ineffective 0/1 0G
Clubman : 1/0 bonus against peasants lol 10G
Swordsman : 2/1 –bonus against pikeman 20G
Pikeman : 1/2 -bonus against cav 20G
Elite swordsman : 3/2 – bonus against pikeman 35G
Elite Pikeman 2/3 –bonus against cav 35G

ARCHER
Slingshot man ½ /0 –kek why not –DISABLED COZ SHIT 10G
Archer 0/1 ................................................................... 20G
Crossbowman 1/0.......................................................... 20G
Elite archer 1/2..............................................................35G
Elite crossbowman 2/1.................................................... 35G
Horse archer 2/2 –high mobility...................................... 50G

Cavalry
Scout : 2/0 – good for scouting 20G
Light cav : 3/2 – bonus against archer 50G
Heavy cav 4/3 –bonus against inf 75G
Hussar (Elite light cav) 4/2-bonus against archer 75G
Elite Heavy cav – 5/4 bonus against inf 100G

Siege Units
Balista 3/2 –splash damage in line 50G
Catapult 1/1 – splash damage to 6 units ,shortens sieges with 1 100G
Trebuchet – better catapult,siege only ,shorterns sieges with 2 150G
Siege ram shortens siege by 1, effective against ranged attacks 100G

BATTLES
More info in TURN 3 coz till that wars are disabled

Navy
More info when someone researches next age

AGES-THEY ACT LIKE TECHNOLOGY AND RESTRICT BUILDING OF CERTAIN STUFF
Stone age : only production buildings(farm,mine etc) and barracks ,only clubman and slingshot
Tool age : 500 gold to upgrade – allows you early barracks units ,archer,crossbow,scout(and buildings),marketplace,
Bronze age 1500 gold to upgrade –allows siege workshop,castle,temple,more town centers,technologies(except ones who contain steel/iron in name) and all non-elite units
Iron age 3000 gold to upgrade –access at elite units and basically everything u didn’t had access to.Strenghtens castles.

-------------------TO BE UPDATED--------------------------
     
 
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