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Amazing History of Virtual Reality
Electronics,Video Games,Computers
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Virtual reality's history dated back to the 70's, however, virtual reality being an industry didn't surface to the mainstream. The games, application and hardware were not ready for the consumer's market. The entire industry went underwater for years.
read more were going to change, thanks to a guy named Palmer Lucky, who's on the newest issue of TIME magazine. Palmer invented a consumer grade virtual reality headet called Oculus Rift. It is a virtual reality device that is meant the continuing future of gaming, education, entertainment and training.

Amazing full room scale virtual reality multiplayer games like the VOID VR based in Salt Lake City, Utah and Zero Latency, another launched mind-blowing full-scale VR gaming center have been developed, thanks to Oculus Rift!

In the shadow of Sony and Sega with their respective consoles, the PlayStation and Saturn, historical industry manufacturers like Nintendo and Atari were both presented to the general public their first style of virtual reality helmet, a Virtual Boy side and the Atari RV another. In addition they were not the only real ones. The Cybermaxx (Victormaxx), the VFX-1 (High) and the I-Glasses were also presented, and also resulted in several comparisons in the press. Popular media

Virtual reality helmets from 1990s had several shortcomings. Amongst their main limitations compared to today's VR headsets, their lower resolution screen (180,000 pixels for top level performers, against 1 million for Oculus Rift in 2015). Moreover, the motion sensors are not yet democratized, it is with a camera with infrared tracking technology that head movements were analyzed.

Finally, the technology was simply much more expensive: to keep an accessible marketing price, Nintendo had to help make the selection of a monochrome display with red and black display. Conversely, foreseen at the time 10,000 francs (the same as about 2,000 euros, taking into account current inflation) for a colored helmet with an answer of 180,000 pixels, the VFX-1 .

Despite these technical constraints, reports shows some fascination with this technology, only a curiosity, no irrepressible fascination. At the very least not there yet.

" The virtual, it works , "headlined and CD consoles about Atari helmet, before describing a similar experience to today's products: " The principle is simple, once the helmet set up, it s' would be to look up to start to see the missiles falling from the sky. The scenery moves based on the movements of the head and feel there's total. "

"It's beautiful, it moves well, so when you look up, the sky immediately seen , "confirms another trade magazine, Player One . Generation 4 holds him above the I-Glasses, which " allows the rendering Most impressive , "and guarantees with video games Carpet and Descent , just like a theme park attraction, " we really takes eyeful ".

Overseen by Gunpei Yokoi - the father of the Nintendo's Game Boy - the design of the Virtual Boy subsequently takes the form of a red helmet on with a controller, It includes a controller that has the originality to fit both left and right-handed, being perfectly symmetrical. But its screen offers generic graphics in red and black monochrome display, which wasn't very charming..

These helmets from the 90's had failed miserably, particularly because of a prohibitive price; some have never been marketed as the Atari Jaguar VR canceled in the wake of the show. As for more info from Nintendo, carried by its dual reputation improbable experience and greatest failure in the annals of the firm, it remains even today a collector's item (about 300 euros for a used model).

Many users of Oculus Rift, in 2015, have previously raised concern regarding the discomfort and possible nausea induced by these helmets. Let's hope the Oculus CV1 the world's first PC-based virtual reality headset that will launch in Q1 2016 will tackle these shortcomings.

Oculus is not the only virtual reality headset makers, there are also HTC Vive and Sony Project Morpheus coming along the way, the VR scene is more alive than ever, let's cross our fingers and expect a brighter future with world changing virtual reality innovations and technologies!

Related Articles - virtual reality, video game, gaming, vr, the void, zero latency,
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