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Have character component which has attacks list and current movement variables which use passed in components. Also can have in_combat checks to make sure armour regen works. May have checks in add_game_object to ensure it can't be created in a constructor
have game object class which has game object id and type (may not be needed) along with system reference. is stored as reference in hades sprite
will revert on_update in status effect and have on_update in game object
may even be able to get rid of hades sprite and just use sprite
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