NotesWhat is notes.io?

Notes brand slogan

Notes - notes.io

Differences between Minecraft: Bedrock Edition And Minecraft: Java Edition



The Differences Between Minecraft: Bedrock Edition and Minecraft: Java Edition

- Article - 07/13/2022 - 4 minutes to read 4 contributors





This article provides an explanation of.

There are two major Minecraft versions: Java Edition and Bedrock Edition. Although they appear identical on the surface but inside, they are completely different. Online The different code bases create distinct development environments for content creators. This tutorial outlines the major differences you as a content creator should be aware of.



This tutorial will teach you the following:



A brief overview of Java Edition and Bedrock Edition. What do the differences between the editions mean for content creation.





Minecraft: Java Edition

The first version of Minecraft was released in 2009. The version was initially called Minecraft. It was changed to Minecraft: Java Edition in September 2017. As the name implies, it's designed in Java and isn't compatible with the latest version of Minecraft for the most part. This edition is often called simply "Java".





Minecraft Bedrock Edition

Bedrock Edition was launched on September 20th, 2017, and was inspired by Minecraft: Pocket Edition, which was released in 2011. It brought nine major device platforms under a singular codebase called the Bedrock Engine. This was a remake of Minecraft from the ground up and brought some fundamental changes to the platform paving the way for an exciting new development community. The version is often called simply "Bedrock".





World Format Differences

The world format is the main technical distinction between the two versions. Java Edition uses Anvil format for world storage, whereas Bedrock Edition uses LevelDB format. This means that a majority of third-party software for Java Edition world editing won't work on Bedrock Edition.



Both versions use a very different block format. Java Edition has flattened its block format by using a distinct string for each block and storing the state of each block separately. Similar to Java Edition, Bedrock Edition has switched to an underlying system of strings that stores block states, however it has kept certain blocks in groups according to the value of the data. In essence, this means that blocks are named differently across the versions. Granite is stone 1 in Java Edition, whereas it would be granite in Bedrock Edition.





Redstone and Command Differences

The structure and the implementation of commands in the two versions has diverged as well. Bedrock Edition's command structure is similar to the system that was in versions of Java Edition prior to 1.13. It also eliminates raw JSON strings in commands to create components-based systems. Instead of using complicated JSON strings to create custom entities you can invoke an entity by using an event to trigger and name it in one command.



Redstone is a bit different from the other. Unlike Java Edition, Bedrock Edition doesn't support quasi-connectivity. Systems that utilize mechanisms like Block Update Detector (BUD) switches won't work. Pistons also require one tick to retract, and won't leave blocks behind in the event of a one-tick pulse. The method of updating is a bit different. Redstone circuits can be used in both versions of the same circuit but more complicated circuits may not be able to work.




Resource Packs




The concept behind resource packs is the same for both versions: alter how the game looks. However the features and layout are very different.




Behavior Packs




The Bedrock Edition's counterpart to Java's data packs are called behavior packs. Both have some similarities, but also some differences. Only Java Edition can change the shape of blocks and only Bedrock Edition can change the shape of entities. Each edition utilizes a geometry format for this purpose that is not compatible with the other editions. To animate textures, Bedrock uses a single file called flipbook_textures.json, while Java uses individual .mcmeta files for each texture. Java Edition can create custom fonts and GLSL shaders, but Bedrock cannot. Java can't, but Bedrock Edition can create custom particles or fogs.




Gameplay and Player input




One significant difference that is often to be overlooked is the type of platform players of different versions use. It is likely that Java Edition players use a keyboard and mouse. However, on Bedrock Edition, it is more likely that your player is using console controls. Touch is a close second. Keyboard and mouse controls are a distant third and constitute only a small portion of your player base.



So, when designing experiences in Bedrock Edition, you should be aware of the various types of input players will be using. Also, be aware of the way your players are playing. While spam clicking might be acceptable with a mouse or even the controller, it could make for a bad experience for players using touch controls. Keyboard players with a bow might have perfect target but it's much more difficult when using a controller or touch controls. Complex parkour may be unplayable for a player who is mobile.




Considerations




This means that when designing experiences in Bedrock Edition you need to be aware of the different inputs players can utilize and what their experience could be on PC and console. Also, keep in mind how your players are playing. A mouse that is used to click with or even a controller, might be okay, but it would make the lives of touch players miserable. Keyboard users with bows might have perfect target however, it's much more difficult when using the controller or touch controls. Complex parkour can even be too difficult for mobile users.



In addition to the usual bugs that cause problems in the normal course, the advanced features that the platform offers also mean there are more avenues to cause problems. Many entities with complex actions can cause slowdowns on certain devices. RAM can be clogged by custom entities that have complex models. The amount of chunks that can be loaded at one time may be dramatically smaller on devices with lower specs, such as mobile phones.





What's Next?

If you're coming from Java Edition, your first steps in Bedrock Edition will be Add-On development. This will open up many possibilities for content creation on Bedrock.


Homepage: https://ryomail.online/
     
 
what is notes.io
 

Notes.io is a web-based application for taking notes. You can take your notes and share with others people. If you like taking long notes, notes.io is designed for you. To date, over 8,000,000,000 notes created and continuing...

With notes.io;

  • * You can take a note from anywhere and any device with internet connection.
  • * You can share the notes in social platforms (YouTube, Facebook, Twitter, instagram etc.).
  • * You can quickly share your contents without website, blog and e-mail.
  • * You don't need to create any Account to share a note. As you wish you can use quick, easy and best shortened notes with sms, websites, e-mail, or messaging services (WhatsApp, iMessage, Telegram, Signal).
  • * Notes.io has fabulous infrastructure design for a short link and allows you to share the note as an easy and understandable link.

Fast: Notes.io is built for speed and performance. You can take a notes quickly and browse your archive.

Easy: Notes.io doesn’t require installation. Just write and share note!

Short: Notes.io’s url just 8 character. You’ll get shorten link of your note when you want to share. (Ex: notes.io/q )

Free: Notes.io works for 12 years and has been free since the day it was started.


You immediately create your first note and start sharing with the ones you wish. If you want to contact us, you can use the following communication channels;


Email: [email protected]

Twitter: http://twitter.com/notesio

Instagram: http://instagram.com/notes.io

Facebook: http://facebook.com/notesio



Regards;
Notes.io Team

     
 
Shortened Note Link
 
 
Looding Image
 
     
 
Long File
 
 

For written notes was greater than 18KB Unable to shorten.

To be smaller than 18KB, please organize your notes, or sign in.