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Fantasy RPG Map-Game by Shinji Heilemann

Explaination of the Map:

Blue: A rather cold Area with a few places to grow grain, but also alot of soft ground to dig mines in. When Winter comes, Invaders better be prepared. -5 Gold/Food from Farms, +5 Gold/Iron from Mines, Attacking Armys power is decreased by 25%.

Brown: Rocky, sharp mountains, rising from the ground, with icy glaciers ontop. Paradise for thoose who know how to deal with it, hell for thoose who don't: -10 Gold/Food from Farms, +10 Iron and +5 Gold from Mines, Attacking Armys power is decreased by 50%.

Purple: A swampy, wet area. Almost impossible to build Mines here, but certain types of grain are easily grown here: +10 Food, +5 Gold from Farms, -10 Iron/Gold from Mines, Building Farms is 10% Cheaper.

Green: An Area, rich on Wood and Lakes. +5 Food from Farms, +5 Iron from Mines.

Yellow: A rather plain area, that sometimes dissolve into deserts. -5 Food/+5 Gold, +10 Gold from Mines


Rules: Each Player has to pick 2 things to join this Map Game (otherwise your join wont be accepted)
1. Race
Aviable are:
-Orcs
-Woodelves
-White Elves/Snowelves
-Darkelves
-Riverelves
-Humans
-Wolfmen
-Harpy
-Lamias
-Winged Elves
-Giants
(NOTE! Not all races need to be picked in this map game, but thoose who arn't picked will be controlled by me and often raise Rebellions and try to found their own states.)
(Note 2!: Each Race will come with HUGE advantages, but also with disadvantages, which makes playing each race very unique. So think carefully before picking it)

2. Type of Government:
Here is your creativity asked. Pick your government type and i'll give it it's special powers.

Then, after you joined the game, you'll get 500 Gold, 200 Food and 200 Iron to build your Empire.

Building your Empire:
You can build:

Citys for 100 Gold:
Each round, citys gives 80 Gold and provide the Chance to recruit ONE unit.
It costs 20 Food each round.

Farms
for 50 Gold:
Each round, farms give 20 Gold and 20 Food. You can also recruit a unit here, but then the Farm won't produce anything for this round.

Mines
for 50 Gold:
Each round, Mines give 20 Gold and 20 Iron. You can't recruit units here, still mines are necesary to build them.

Note: Please mark the place you build the Building on the map, otherwise it won't be counted!!!

Units:
Militia
for 5 Iron and 10 Gold. 5 Gold each round
Power: Offensive: 2, Defensive: 5

Infantery:
20 Iron and 20 Gold. 5 Gold each round
Power: Offensive: 15, Defensive: 10

Elite Infantery:
50 Iron and 30 Gold. 10 Gold each round
Power: Offensive: 25, Defensive: 25

Cavallery:
25 Iron, 10 Food and 25 Gold. 5 Gold each round
Power: Offensive: 30, Defensive 10.

Nobles:
50 Iron, 20 Food and 50 Gold. 20 Gold each round
Power: Offensive: 50, Defensive: 25

Katapults:
200 Iron.
Offensive: 30, Defensive: 20
Slow Armys down, but make conquesting citys easier.


Trade System:
I see, that many players will have huge disadvantages in sustaining their citys or farms.
That's why you can buy 1 food for 5 Gold on the Global market this makes it much easier for Citys to sustain themselves, but makes them quite useless.
Also, you can get to a trade agreement with other players to create cheaper trade routes.
A traderoute over land costs 5 Gold
A traderoute over sea costs 10 Gold
     
 
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