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Played it on and off for about 6 months - I have to admit I love it, though it lacks on the match engine side of things - I can fortune tell whats gonna happen in the fights due to the lack of variables -
however its a first version and a first inspiration and it can for sure be taken a step further for a future boxing management game. It has a great rpg element in the boxers development. In the beginning
you will find it hard to stay financially in profit, but only because of the lack of guide on how to play the game. You need to arrange cheap fights and advance as quickly as possible. Dont hire any staff
or secondary fighters before you start to make money from your first boxer.

The only guide on the net - take notes!!!

Its said you cant build KO boxers - not true you can and you should - I have huge success with these boxers I currently have a boxer that have fought 20 and won 20 all on KO - to build those go for

Strenght 20+ Speed 20+ Agility 15+ stamina 15+ robustness 18+ forget about ko punch

An example for a new youth boxer for me could be like this - Strenght 20 speed 10 agility 15 ko punch 0 stamina 10 robustness 12 height 1.52cm low prone to injuries - skill points body hitter 20+ critical 10+
focus first on body hitter all the way to 15 points then critical to 5 then body hitter again untill you hit 20 and back to critical till 10 then you can decide if you wanna add damage specialist for 5 levels.

Fight plan - very important!!!!!!!

Start of fight

default go into opponent aggression 30 power 40 defensive 30 body

boxer lead go into opponent agression 25 power 50 defensive 25 body

boxer losing go into opponent aggression 25 power 50 defensive 25 body

opponent tired go into opponent a35 p45 d20 body

boxer tired frequent clinches a5 p5 d40 50 rest entire body

Mid fight

default go into opponent 35 40 25 body

boxer lead go into opponent 30 40 30 body

boxer losing go into opponent 25 50 25 body

opponent tired go into opponent 35 45 20 body

boxer tired frequent clinches 5 5 40 50 rest

End of fight

Default go into opponent 40 40 20 body

boxer lead go into opponent 35 40 25 body

boxer losing go into opponent 25 50 25 body

opponent tired go into opponent 40 40 20 body

boxer tired go into opponent 1 1 49 49 rest

Thats it !! Use it

In fight engine - you can see how tired your opponent is - if your fighter is a mini flyweight boxer i look at the height of the opponents anything below 1.60cm is usually a ko fighter - that makes
me say to my boxer he shall go very defensive and as the rounds progress opponent boxer should be tired - if he doesnt make to much damage on me i say keep your guard up or if he doesnt do much damage
at all then not so defensive

When the opponent is reported needing medical=Not so defensive or if opponent is very tall i go not so defensive from the start. I have a fight plan for a points boxer, but will only explain it in short

extensive footwork 55 aggression 1 power 49 defensive throughout and entire body - speed and agility should be high stamina and robustness a little higher than usual as well.

arrange matches especially in the wwc bereau - choose the 3rd from the top about 1000 spectators its american almost all the way till you fight number 1 in wwc then you can go for 1904 spectators also american.
When you get money hire trainers level 6 and youth trainer level 6-8 and a doctor level 6 - dont ever hire other fighters develop them yourself in the spirit i just told you.

Thats it - support this game its a good start for a boxing manager game and if you are a programmer or gamemaker of some sort please take some of the ideas from this game especially the rpg element but make the
fight engine more advanced.

Cheers and enjoy!!!
     
 
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