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Bike.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleApp5
{
class Bike:IVehicle
{
private readonly int Wheels;
public Bike()
{
this.Wheels = 2;

}
public int NumberOfWheels()
{ return this.Wheels; }
public string VehicleType()
{ return "Bike Class"; }
}
}

Car.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleApp5
{

class Car : IVehicle
{
private readonly int Wheels;
public Car()
{
this.Wheels = 4;

}
public int NumberOfWheels()
{ return this.Wheels; }
public string VehicleType()
{ return "Car Class"; }
}
}

IVehicle.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleApp5
{
public interface IVehicle
{
string VehicleType();
int NumberOfWheels();
}
}

Program.cs
using System;
namespace ConsoleApp5
{
class Program
{
static void Main(string[] args)
{
String inputFromConsole = null;
Console.WriteLine("Enter the Vehicle Type");
inputFromConsole= Console.ReadLine();
IVehicle Type=VehicleFactory.GetVehicle(inputFromConsole);
Console.WriteLine("Type is " + Type.VehicleType());
Console.WriteLine("Number of wheels are "+Type.NumberOfWheels());
Console.ReadKey();
}
}
}

Ricksaw.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleApp5
{
class Ricksaw : IVehicle
{
private readonly int Wheels;
public Ricksaw()
{
this.Wheels = 3;

}
public int NumberOfWheels()
{ return this.Wheels; }
public string VehicleType()
{ return "Ricksaw Class"; }
}
}

VehicleFactory.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleApp5
{
class VehicleFactory
{
public static IVehicle GetVehicle(string type)
{
IVehicle ObjectType = null;
if (type.ToLower().Equals("Bike"))
{
ObjectType = new Bike();
}
else if(type.ToLower().Equals("Car"))
{
ObjectType = new Car();
}
else if(type.ToLower().Equals("Ricksaw"))
{
ObjectType = new Ricksaw();
}
return ObjectType;
}
}
}
     
 
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