100:00:11,930 --> 00:00:16,970Hi and welcome to shedid development from scratch with Unity I'm so happy you've decided to join the200:00:16,970 --> 00:00:17,720course.300:00:17,900 --> 00:00:24,140Anything computationally procedural and visual is a true passion of mine as attested by my area of expertise400:00:24,140 --> 00:00:27,530in artificial intelligence and computer graphics in this course.500:00:27,530 --> 00:00:32,960My goal has been to decrypt the world of Shater writing for you by breaking it down into its fundamental600:00:32,960 --> 00:00:36,240components and revealing what's really going on.700:00:36,260 --> 00:00:42,050So you feel like you have a solid grasp of how the code you write is going to affect the outcome of800:00:42,050 --> 00:00:43,680what you see on the screen.900:00:43,790 --> 00:00:49,820After jumping right in and writing your first Shadia will work together at unpacking the code and learning1000:00:49,820 --> 00:00:55,050more about the eerily familiar code that is kind of like a shot.1100:00:55,070 --> 00:01:01,580But not once you make the connection between this new and yet familiar syntax and what you already know1200:01:01,580 --> 00:01:06,850about programming you'll feel like you've gotten the power to rate Egyptian hieroglyphics.1300:01:06,890 --> 00:01:12,380Well then move the course along into a series of theoretical concepts with practical applications where1400:01:12,380 --> 00:01:17,810you will learn lighting and shading techniques developed by some of the most famous academics and then1500:01:17,810 --> 00:01:22,310apply the code directly to your own models to see exactly how they work.1600:01:22,310 --> 00:01:27,860This will include examining models for how light bounces around the environment and how you can intercept1700:01:27,860 --> 00:01:31,830these models with bump maps to bend the law to your will.1800:01:31,880 --> 00:01:37,640I will thoroughly explain the rendering plotline with all its buffers and Qs and point out where and1900:01:37,640 --> 00:01:40,260how you're intercepting it with your code.2000:01:40,310 --> 00:01:46,040After working with surface Scheid is to create a variety of a fix including rim lotting normal mapping2100:01:46,190 --> 00:01:47,900and specular reflections.2200:01:47,930 --> 00:01:53,720We will move on to examining the alpha channel that brings transparency to objects and develop shaders2300:01:53,720 --> 00:02:00,980to produce holograms blend images together and color and warp reality with physically impossible sains.2400:02:01,010 --> 00:02:06,020This will lead us into work with vertex and fragment shedders that will allow you a marker level of2500:02:06,020 --> 00:02:11,560control over the vertices of a mish and the fix you can create by manipulating them.2600:02:11,930 --> 00:02:17,270Last but not least I'll show you how to achieve some of the most popular advanced Shater effects that2700:02:17,270 --> 00:02:23,750will bring all your new fans skills together including reflective glass ocean waves and plasma.2800:02:23,750 --> 00:02:24,780So hold on tight.2900:02:24,800 --> 00:02:29,690You're about to learn a technique that will make you feel like you have a new programming superpower3000:02:30,020 --> 00:02:36,240and gain a level of control of your graphics to bring your games up to a level you didn't think possible.