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Actives: have a higher chance of coming with the state "Energized", adding the option to Multitask, creating huge boosts in both work performance, socialization, and requests for promotion. They also do better work in athletic jobs. They can easily become angry when insulted, and when angry, are easily demoted. They have a much higher chance of coming in the state "Angry", and may easily get demoted/fired that way. When Angry, they have the interaction "Beat Up", which will get them fired if anyone else is around or the victim tells someone else.

Cheerfuls: are slightly better at socialization, and have a higher chance of coming in the state "Happy", which gives slight boosts to everything. They are also better at being a spokesman, but when they aren't Happy, they do slightly worse in work and requests.

Creatives: do much better in creative jobs, are easily bored in non-creative jobs (and do much worse work in it), and can have the state "Lightbulb", in which they do much better work, slightly worse socialization, and can Elaborately Mooch, to get a raise, themselves, promoted, or someone else promoted/demoted/fired.

Geniuses: do much better work, much worse socialization, and can always Elaborately Mooch. They have a much higher chance of coming in the state, "Ready to Learn", in which they do slightly better work, are much better at learning new jobs/practices, and will socialize more.

Gloomies: almost always are in the state "Sad", in which they are better at creative jobs, worse at others, but might not show up no matter what (which can get them fired), and will not do marketing.

Goofballs: are much better and socialization, but have a hard time getting promoted, in both asking for it and doing the work. If they come in the "Silly" state (which is Goofball and Childish exclusive), they will have a further boost in socialization, but might not work, they might just socialize, and ask to get promoted (which can cause them to possibly get demoted, if they fail the request).

Hot-Headeds: have a high chance of being Angry at work, and can use the "Scream" interaction, and will. When things don't go their way, they will be angry.

Romantics: can date other co-workers (non-Romantics can, but they don't much), and are better at the "Mooch" interaction to higher workers.

Self-Assureds: are better at everything, but are easily angered, which gives them worse limitations.

Art Lovers: are better at painting and may have a lower performance if the room isn't decorated. If are hired to decorate, or are in charge, will probably buy pictures. They are better photographers/artists and are slightly better at other creative jobs.

Bookworms: may, at home, "Study", which gives them large boosts. they are worse at athletic/entertaining jobs.
They are good authors also.

Foodies: will get overall boosts if eating good food, and will eagerly eat, but do worse overall if the food they eat isn't good to their tastes, which are more refined than other non-Foodies. They are also good chefs.

Geeks: are much better at all tech jobs, and even better at gaming jobs, but do worse and are easily bored by others. They socialize well with other Geeks, but worse with non-Geeks. When interested, Geeks can get promoted easily, and even convince the CEO/President (unless they're a Geek) to give up their job(s).

Music Lovers: will play music when possible, buy a stereo when possible, will do worse without music, but better with music. If there's a stereo, they will almost always come in the state Happy. They will also perform better in music-related jobs.

Perfectionists: when creating products, will take longer, but will have higher-quality items. If they create a low-quality item, they will strive to make sure, even if the release date is delayed, the item will be perfect.

Ambitiouses: will work harder in most jobs without getting the state "Stressed Out", and can "Talk About Dreams" to others, and other Ambitiouses will take it very well. If they don't get their way, they might get Angry, and might Refuse to Leave if they are fired, which rarely helps.

Childishes: are better at jobs making things for kids or entertaining kids, but will get "Frustrated" and cry, usually further worsening the problem. They also can be Silly when coming to work.

Clumsies: are worse at athletic activities, but don't care. They will sometimes spontaneously quit their job.

Gluttons: Have a high chance of arriving with the state "Hungry", and they usually won't work until they get food. They will sometimes eat leftovers and steal people's food, even if it's half-eaten.

Insanes: These have an equal chance of coming in ANY state, even exclusive ones. They will choose two, and express them much more.

Lazies: perform worse, socialize less, ask to get promoted less, eat more, and will usually quit after a few days.

Ones Who Love Outdoors: are great photographers (when outside), have some boosts in other outdoor jobs, and can be Stressed Out when working indoors.

Materialistics: work better, can "Brag" to others when in a good position, and will ask for a raise/to be promoted more.

Neats: are either great maids or bad maids, perform worse when the room is dirty, and sometimes will "Clean the Office".

Slobs: make everything dirty, are slight Gluttons, and naturally hate Neats.

Snobs: will refuse to work in lower jobs, socialize well with other Snobs, and worse with non-Snobs, and will not eat lower-level cafeteria food.

Squeamishes: will not work when the room is dirty, will not clean, even if they are also Neats, and won't work in manual labor/dirty jobs.

Bros: socialize well with other Bros, worse with Geeks, who embarrass themselves commonly in front of Bros. They are much better at athletic jobs, and will quit (and are much worse at) non-athletic jobs.

Evils: can "Trick Into Promotion", become enemies with almost everyone (except for Means and other Evils), and when near a Good, will get the state Angry, but mostly at the Good.

Family-Orienteds: will more commonly take Family Leaves, and sometimes take their kids to work (kids have one trait instead of two). They also entertain children badly.

Goods: will ask to be promoted less, socialize well with other Goods, and worse with Means/Evils, and will Work Hard more, and almost never Slack Off.

Hates Childrens: will perform worse or even leave if a Family-Oriented brings children and can make a Family-Oriented Angry.

Jealouses: will become Sad if they see children or couples at work. If too many couples work at a company, Jealouses might become Angry or Sad.

Loners: are bad at entertaining, hosting, or other social jobs, and socialize worse and less.

Means: will make enemies with everyone (except for Evils), and become Angry upon arrival at times.

Noncommittals: will spontaneously demote themselves or quit at times.

Outgoings: will socialize more, and perform worse if they can't socialize enough, and might become Sad, but will not work on creative jobs (except for photography) at those times, taking the benefits out of Sadness. They will not socialize worse when Sad.
     
 
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