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local Window = library:CreateWindow("Prison Life DESTROYER by dsdm", "1.0", 10044538000)
local Tab = Window:CreateTab("Prison Life")
local Page = Tab:CreateFrame("Page 1")
Button = Page:CreateButton("Get all Guns", "Gets all Guns", function()
local args = {
[1] = workspace.Prison_ITEMS.giver:FindFirstChild("Remington 870").ITEMPICKUP
}
workspace.Remote.ItemHandler:InvokeServer(unpack(args))
local args = {
[1] = workspace.Prison_ITEMS.giver:FindFirstChild("M9").ITEMPICKUP
}
workspace.Remote.ItemHandler:InvokeServer(unpack(args))
local args = {
[1] = workspace.Prison_ITEMS.giver:FindFirstChild("AK-47").ITEMPICKUP
}
workspace.Remote.ItemHandler:InvokeServer(unpack(args))
local args = {
[1] = workspace.Prison_ITEMS.single.Hammer.ITEMPICKUP
}
workspace.Remote.ItemHandler:InvokeServer(unpack(args))
local args = {
[1] = workspace.Prison_ITEMS.single:FindFirstChild("Key card").ITEMPICKUP
}
workspace.Remote.ItemHandler:InvokeServer(unpack(args))
local args = {
[1] = workspace.Prison_ITEMS.single:FindFirstChild("Crude Knife").ITEMPICKUP
}
workspace.Remote.ItemHandler:InvokeServer(unpack(args))
end)
Button = Page:CreateButton("Mod Gun", "you must be holding the gun", function()
local m = require(game:GetService('Players').LocalPlayer.Character:FindFirstChildOfClass("Tool").GunStates)
m.Damage = 100
m.MaxAmmo = math.huge
m.CurrentAmmo = math.huge
m.AutoFire = true
m.FireRate = 0
end)
Button = Page:CreateButton("Neutral team", "Description" ,function()
Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
end)
Button = Page:CreateButton("ONE PUNCH MAN MODE", "makes your fists instakill", function()
mainRemotes = game.ReplicatedStorage
meleeRemote = mainRemotes['meleeEvent']
mouse = game.Players.LocalPlayer:GetMouse()
punching = false
cooldown = false
function punch()
cooldown = true
local part = Instance.new("Part", game.Players.LocalPlayer.Character)
part.Transparency = 1
part.Size = Vector3.new(5, 2, 3)
part.CanCollide = false
local w1 = Instance.new("Weld", part)
w1.Part0 = game.Players.LocalPlayer.Character.Torso
w1.Part1 = part
w1.C1 = CFrame.new(0,0,2)
part.Touched:connect(function(hit)
if game.Players:FindFirstChild(hit.Parent.Name) then
local plr = game.Players:FindFirstChild(hit.Parent.Name)
if plr.Name ~= game.Players.LocalPlayer.Name then
part:Destroy()
for i = 1,100 do
meleeRemote:FireServer(plr)
end
end
end
end)
wait(1)
cooldown = false
part:Destroy()
end
mouse.KeyDown:connect(function(key)
if cooldown == false then
if key:lower() == "f" then
punch()
end
end
end)
end)
Button = Page:CreateButton("arrest all", "arrests every criminal", function()
wait(0.1)
Player = game.Players.LocalPlayer
Pcf = Player.Character.HumanoidRootPart.CFrame
for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
if v.Name ~= Player.Name then
local i = 10
repeat
wait()
i = i-1
game.Workspace.Remote.arrest:InvokeServer(v.Character.HumanoidRootPart)
Player.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1)
until i == 0
end
end
end)
Button = Page:CreateButton("Infinite Yield", "Description", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end)
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