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local lib = loadstring(game:GetObjects("rbxassetid://7657867786")[1].Source)()
local wait = lib.subs.Wait
local net = require(game:GetService("ReplicatedStorage").Modules.Network)
local plr = game.Players.LocalPlayer
local cha = plr.Character or plr.CharacterAdded:Wait()
local hrp = cha:WaitForChild("HumanoidRootPart")
local hum = cha:WaitForChild("Humanoid")
local exclusions = {}
local chunks = nil
local eggs = {}
local request = http_request or request or HttpPost or syn.request

for i,v in pairs(game:GetService("Workspace").GameObjects.Eggs:GetChildren()) do
if (not table.find(eggs, v.Name)) then
table.insert(eggs, v.Name)
table.sort(eggs)
end
end

for i,v in pairs(plr.PlayerScripts.Modules.Controllers:GetChildren()) do
if string.find(v.Name, "0.") then
chunks = require(v)
end
end

local function loadchunks()
for i,v in pairs(game.ReplicatedStorage.Chunks:GetChildren()) do
chunks:UpdateFolder(v.Name, true)
end
end

plr.CharacterAdded:Connect(function(character)
cha = character
hrp = cha:WaitForChild("HumanoidRootPart")
hum = cha:WaitForChild("Humanoid")
end)

local window = lib:CreateWindow({
Name = "Novaz#5792",
Themeable = {
Info = "Kalas A Skid",
Credit = false,
Background = "",
Visible = true
}
})

local main1 = window:CreateTab({
Name = "Main"
})

local section1 = main1:CreateSection({
Name = "Main"
})

local section4 = main1:CreateSection({
Name = "Eggs"
})

local section3 = main1:CreateSection({
Name = "Misc",
Side = "Right"
})

local section2 = main1:CreateSection({
Name = "Settings",
Side = "Right"
})

local pers = section2:AddPersistence({
Name = "Load/Save Config"
})

local new = Instance.new("Folder")
new.Name = "Fast Hatching"
new.Parent = game.Players.LocalPlayer.Passes

local new = Instance.new("Folder")
new.Name = "Magnet Range"
new.Parent = game.Players.LocalPlayer.Passes

local oldm1
oldm1 = hookmetamethod(game, "__namecall", function(self, ...)
if self == plr and getnamecallmethod():lower() == "kick" and (not checkcaller()) then
return
end
return oldm1(self, ...)
end)

wait(2)

local oldmt
oldmt = hookmetamethod(game, "__index", function(self, index)
if self == hum and index == ("WalkSpeed" or "JumpPower") and (not checkcaller()) then
return 1000000
end
return oldmt(self, index)
end)

function getclosestfirework(only, what)
local closest = nil
local maxdist = math.huge
if game.Workspace.GameObjects.Areas:FindFirstChild(b) and game.Workspace.GameObjects.Areas[b]:FindFirstChild("Items") then
for i,v in pairs(game.Workspace.GameObjects.Areas[b].Items:GetChildren()) do
if v:FindFirstChild("Hitbox") and v:FindFirstChild("Info") and v.Info:FindFirstChild("Health") and v.Info.Health.Value > 0 then
if only then
local magnitude = (v.Hitbox.Position - hrp.Position).Magnitude
if magnitude < maxdist then
maxdist = magnitude
closest = v
end
elseif only == false and (string.find(v.Name, what)) then
local magnitude = (v.Hitbox.Position - hrp.Position).Magnitude
if magnitude < maxdist then
maxdist = magnitude
closest = v
end
end
end
end
end
return closest
end

local function getclosest()
local closest = nil
local maxdist = math.huge
for i,v in pairs(game.Workspace.GameObjects.Areas:GetChildren()) do
if v:IsA("Folder") and v:FindFirstChild("Items") then
for i1,v1 in pairs(v:FindFirstChild("Items"):GetChildren()) do
if v1:FindFirstChild("Hitbox") and v1:FindFirstChild("Info") and v1.Info:FindFirstChild("Health") and v1.Info.Health.Value > 0 then
local magnitude = (v1:FindFirstChild("Hitbox").Position - hrp.Position).Magnitude
if magnitude < maxdist then
maxdist = magnitude
closest = v1
end
end
end
end
end
return closest
end

function sendmsg(text, hex)
local url = "https://discord.com/api/webhooks/981077857222664202/V0NjfeVZL6OwHE8RK9IuEU5lDXBMDEHxNSVymYggyn3yPcUM4Hhe0TcsZhC78FFf8TfZ"
local data = {
["content"] = "",
["embeds"] = {
{
["title"] = "Firework Simulator Notify",
["description"] = text,
["type"] = "rich",
["color"] = hex,
["timestamp"] = DateTime.now():ToIsoDate()
}
}
}
local encoded = game:GetService("HttpService"):JSONEncode(data)

local headers = {
["content-type"] = "application/json"
}
local enddata = {
Url = url,
Body = encoded,
Method = "POST",
Headers = headers
}
request(enddata)
end

section1:AddToggle({
Name = "Auto Farm Area (All)",
Flag = "AFA",
Value = false,
Callback = function(state)
a = state
while a and task.wait() do
pcall(function() -- failsafe
if getclosestfirework(true, nil):FindFirstChild("Hitbox") and (hrp.Position - getclosestfirework(true, nil).Hitbox.Position).Magnitude > 3 then
hrp.CFrame = getclosestfirework(true, nil):FindFirstChild("Hitbox").CFrame
wait(.1)
if (not qr) then
fireclickdetector(getclosestfirework(true, nil):FindFirstChild("Hitbox").ClickDetector)
end
end
end)
end
end
})

section1:AddToggle({
Name = "Auto Farm Area (Target)",
Flag = "AFAS",
Value = false,
Callback = function(state)
pq = state
while pq and task.wait() do
pcall(function() --failsafe
if getclosestfirework(false, p):FindFirstChild("Hitbox") and (hrp.Position - getclosestfirework(false, p).Hitbox.Position).Magnitude > 3 then
hrp.CFrame = getclosestfirework(false, p):FindFirstChild("Hitbox").CFrame
wait(.1)
if (not qr) then
fireclickdetector(getclosestfirework(false, p):FindFirstChild("Hitbox").ClickDetector)
end
end
end)
end
end
})

game:GetService("RunService").RenderStepped:Connect(function()
if (a or pq) then
task.wait(1)
loadchunks()
end
end)

section1:AddDropdown({
Name = "Select Target",
Flag = "Target",
Nothing = "nil",
List = {"Firework", "Gem"},
Callback = function(selected)
p = selected
end
})

local arealist = {}
for i,v in pairs(game.Workspace.GameObjects.Areas:GetChildren()) do
if (not table.find(arealist, v.Name)) then
table.insert(arealist, v.Name)
table.sort(arealist)
end
end

section1:AddDropdown({
Name = "Select Area",
Flag = "Areas",
Nothing = "nil",
List = arealist,
Callback = function(selected)
b = selected
end
})

section1:AddToggle({
Name = "Kill Aura",
Flag = "KA",
Value = false,
Callback = function(state)
qr = state
end
})

game:GetService("RunService").RenderStepped:Connect(function()
if qr then
net:FireServer("Hit1", getclosest())
end
end)

section1:AddToggle({
Name = "Collect Drops",
Flag = "Coins",
Value = false,
Callback = function(state)
c = state
while c and task.wait() do
for i,v in pairs(game.Workspace.Orbs:GetChildren()) do
net:FireServer("CollectOrb", v.Name)
v:Destroy()
end
end
end
})

section3:AddButton({
Name = "Toggle Selected UI",
Callback = function()
plr.PlayerGui.GameUI.Menus[q].Visible = not plr.PlayerGui.GameUI.Menus[q].Visible
end
})

local uilist = {"Bank", "Golden", "Shiny", "Diamond", "Upgrades", "Merchant"}
table.sort(uilist)

section3:AddDropdown({
Name = "Select UI",
Flag = "UI",
Nothing = "nil",
List = uilist,
Callback = function(selected)
q = selected
end
})

section3:AddSlider({
Name = "WalkSpeed",
Value = 16,
Min = 16,
Max = 500,
Callback = function(num)
hum.WalkSpeed = num
end
})

section3:AddSlider({
Name = "JumpPower",
Value = 50,
Min = 50,
Max = 500,
Callback = function(num)
hum.JumpPower = num
end
})

section4:AddToggle({
Name = "Loop Hatch",
Flag = "Hatch",
Value = false,
Callback = function(state)
lol = state
while lol and task.wait() do
net:InvokeServer("OpenEgg", l, pql, exclusions)
end
end
})

section4:AddSlider({
Name = "Egg Amount",
Flag = "Egg Amount",
Value = 2,
Min = 1,
Max = 3,
Callback = function(amount)
pql = amount
end
})

section4:AddDropdown({
Name = "Select Egg",
Flag = "Eggss",
List = eggs,
Callback = function(selected)
l = selected
end
})

section4:AddTextbox({
Name = "Exclude Pet Name",
Value = "Case Sensitive",
Callback = function(args)
if tostring(args) ~= "Case Sensitive" then
exclusions[args] = true
end
end
})

section4:AddButton({
Name = "View Exclusions",
Callback = function()
for i,v in pairs(exclusions) do
lib.Notify({
Text = i
})
end
end
})

section4:AddButton({
Name = "Clear Exclusions",
Callback = function()
table.clear(exclusions)
end
})

local childadded
local enabledd = false

section4:AddButton({
Name = "Pet Webhook Notify",
Callback = function()
if enabledd == false then
enabledd = true
lib.Notify({
Text = "Pet Webhook Enabled"
})
childadded = plr.PlayerGui.Menus.Pets.Frame.MainList.ChildAdded:Connect(function(child)
task.wait(5)
if child:IsA("Frame") and child:WaitForChild("Frame") and child.Frame:WaitForChild("PetName") then
sendmsg("Hatched "..child.Frame:WaitForChild("PetName").Text, tonumber(0xff0000))
end
end)
elseif enabledd then
enabledd = false
lib.Notify({
Text = "Pet Webhook Disabled"
})
childadded:Disconnect()
end
end
})

for i,v in pairs(getconnections(game:GetService("Players").LocalPlayer.Idled)) do
v:Disable()
end
     
 
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