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print("Nuke Em' All")

local CloudID= "http://www.roblox.com/asset/?id=1095708"
local ColorTexture = "http://www.roblox.com/asset/?ID=1361097"
local RingID = "http://www.roblox.com/asset/?id=3270017"
local SphereID = "http://www.roblox.com/asset/?id=1185246"

while true do
wait()
if script:findFirstChild("Position") ~= nil then break end
end

local BasePosition = script.Position.Value


local Size = 25

local Exp = Instance.new("Model")
Exp.Name = "ATOMICEXPLOSION"
Exp.Parent = game.Workspace

local BasePart = Instance.new("Part")
BasePart.formFactor = 0
BasePart.TopSurface = 0
BasePart.BottomSurface = 0
BasePart.Anchored = true
BasePart.Locked = true
BasePart.CanCollide = false

local BaseMesh = Instance.new("SpecialMesh")
BaseMesh.MeshType = "FileMesh"

local CloudMesh = BaseMesh:clone()
CloudMesh.MeshId = CloudID
CloudMesh.TextureId = ColorTexture
CloudMesh.VertexColor = Vector3.new(0.9,0.6,0)

local RingMesh = BaseMesh:clone()
RingMesh.MeshId = RingID

local SphereMesh = BaseMesh:clone()
SphereMesh.MeshId = SphereID

local Clouds = {}
local ShockWave = {}
local Sky = script.Sky


function Effects()
script.Explode:Play()
delay(0,function()
for i = 5, 1,-0.01 do
wait()
game.Lighting.Brightness = i
end
end)
for i,p in ipairs(game.Players:GetChildren()) do
local shake = script.Shake:clone()
shake.Parent = p.Backpack
shake.Disabled = false
end
end

function Destruction(Pos,Radius)
local function Destroy(Model)
for i ,v in ipairs(Model:getChildren()) do
if v.className == "Part" or v.className == "TrussPart" or v.className == "WedgePart" or v.className == "VehicleSeat" or v.className == "CornorWedgePart" or v.className == "Seat" then
if (v.Position-Pos).magnitude < Radius then
if v.Anchored == false then
v:BreakJoints()
v.Velocity = CFrame.new(v.Position,Pos):vectorToWorldSpace(Vector3.new(math.random(-5,5),5,200))
v.Material = "CorrodedMetal"
end
end
elseif v.className == "Model" or v.className == "Hat" or v.className == "Tool" then
Destroy(v)
end
end
end
for i ,v in ipairs(game.Workspace:GetChildren()) do
Destroy(v)
end
end

function Explode(Pos)

local Base = BasePart:clone()
Base.Position = Pos

local Mesh = CloudMesh:clone()
Mesh.Parent = Base
Mesh.Scale = Vector3.new(250,100,450)

local PoleBase = BasePart:clone()
PoleBase.Position = Pos+Vector3.new(0,10,0)

local PoleBaseMesh = CloudMesh:clone()
PoleBaseMesh.Scale = Vector3.new(125,200,250)
PoleBaseMesh.Parent = PoleBase

local Cloud1 = BasePart:clone()
Cloud1.Position = Pos+Vector3.new(0,75,0)

local Cloud1Mesh = CloudMesh:clone()
Cloud1Mesh.Scale = Vector3.new(50,300,100)
Cloud1Mesh.Parent = Cloud1

local Cloud2 = BasePart:clone()
Cloud2.Position = Pos+Vector3.new(0,125,0)

local Cloud2Mesh = CloudMesh:clone()
Cloud2Mesh.Scale = Vector3.new(50,150,100)
Cloud2Mesh.Parent = Cloud2

local Cloud3 = BasePart:clone()
Cloud3.Position = Pos+Vector3.new(0,170,0)

local Cloud3Mesh = CloudMesh:clone()
Cloud3Mesh.Scale = Vector3.new(50,150,100)
Cloud3Mesh.Parent = Cloud3

local PoleRing = BasePart:clone()
PoleRing.Position = Pos+Vector3.new(0,130,0)
PoleRing.Transparency = 0.2
PoleRing.BrickColor = BrickColor.new("Dark stone grey")
PoleRing.CFrame = PoleRing.CFrame*CFrame.Angles(math.rad(90),0,0)

local Mesh = RingMesh:clone()
Mesh.Scale = Vector3.new(100,100,100)
Mesh.Parent = PoleRing

local MushCloud = BasePart:clone()
MushCloud.Position = Pos+Vector3.new(0,230,0)

local MushMesh = CloudMesh:clone() -- lol
MushMesh.Scale = Vector3.new(250,175,350)
MushMesh.Parent = MushCloud

local TopCloud = BasePart:clone()
TopCloud.Position = Pos+Vector3.new(0,270,0)

local TopMesh = CloudMesh:clone()
TopMesh.Scale = Vector3.new(75,150,150)
TopMesh.Parent = TopCloud

table.insert(Clouds,Base)
table.insert(Clouds,TopCloud)
table.insert(Clouds,MushCloud)
table.insert(Clouds,Cloud1)
table.insert(Clouds,Cloud2)
table.insert(Clouds,Cloud3)
table.insert(Clouds,PoleBase)
table.insert(Clouds,PoleRing)


local BigRing = BasePart:clone()
BigRing.Position = Pos
BigRing.CFrame = BigRing.CFrame*CFrame.Angles(math.rad(90),0,0)

local BigMesh = RingMesh:clone()
BigMesh.Scale = Vector3.new(500,500,100)
BigMesh.Parent = BigRing

local SmallRing = BasePart:clone()
SmallRing.Position = Pos
SmallRing.BrickColor = BrickColor.new("Dark stone grey")
SmallRing.CFrame = SmallRing.CFrame*CFrame.Angles(math.rad(90),0,0)

local SmallMesh = RingMesh:clone()
SmallMesh.Scale = Vector3.new(460,460,150)
SmallMesh.Parent = SmallRing

local InnerSphere = BasePart:clone()
InnerSphere.Position = Pos
InnerSphere.BrickColor = BrickColor.new("Bright orange")
InnerSphere.Transparency = 0.5

local InnerSphereMesh = SphereMesh:clone()
InnerSphereMesh.Scale = Vector3.new(-650,-650,-650)
InnerSphereMesh.Parent = InnerSphere

local OutterSphere = BasePart:clone()
OutterSphere.Position = Pos
OutterSphere.BrickColor = BrickColor.new("Bright orange")
OutterSphere.Transparency = 0.5

local OutterSphereMesh = SphereMesh:clone()
OutterSphereMesh.Scale = Vector3.new(650,650,650)
OutterSphereMesh.Parent = OutterSphere

table.insert(ShockWave,BigRing)
table.insert(ShockWave,SmallRing)
table.insert(ShockWave,OutterSphere)
table.insert(ShockWave,InnerSphere)
Sky.Parent = game.Lighting
for i , v in ipairs(ShockWave) do
v.Parent = Exp
end
for i , v in ipairs(Clouds) do
v.Parent = Exp
end
Effects()
delay(0,function()
for resize = 1, Size*2.2, 0.03 do
wait()
BigRing.Mesh.Scale = Vector3.new(500*resize,500*resize,100*resize)
SmallRing.Mesh.Scale = Vector3.new(460*resize,460*resize,150*resize)
InnerSphere.Mesh.Scale = Vector3.new(-650*resize,-650*resize,-650*resize)
OutterSphere.Mesh.Scale = Vector3.new(650*resize,650*resize,650*resize)
Destruction(Pos,270*resize)
end
for fade = 1, 1.1, 0.001 do
wait()
BigRing.Mesh.Scale = Vector3.new(500*Size*2*fade,500*Size*2*fade,100*Size*2*fade)
SmallRing.Mesh.Scale = Vector3.new(460*Size*2*fade,460*Size*2*fade,150*Size*2*fade)
InnerSphere.Mesh.Scale = Vector3.new(-600*Size*2*fade,-600*Size*2*fade,-600*Size*2*fade)
OutterSphere.Mesh.Scale = Vector3.new(600*Size*2*fade,600*Size*2*fade,600*Size*2*fade)
for i ,v in ipairs(ShockWave) do
v.Transparency = v.Transparency+0.01
end
end
for i ,v in ipairs(ShockWave) do
v:Remove()
end
end)
delay(0,function()
for resize = 0.5, Size*1.5, 0.02 do
wait()
Base.Mesh.Scale = Vector3.new(250*resize,100*resize,450*resize)
TopCloud.Mesh.Scale = Vector3.new(75*resize,150*resize,150*resize)
MushCloud.Mesh.Scale = Vector3.new(250*resize,175*resize,350*resize)
Cloud1.Mesh.Scale = Vector3.new(50*resize,300*resize,100*resize)
Cloud2.Mesh.Scale = Vector3.new(50*resize,150*resize,100*resize)
Cloud3.Mesh.Scale = Vector3.new(50*resize,150*resize,100*resize)
PoleBase.Mesh.Scale = Vector3.new(125*resize,200*resize,250*resize)
PoleRing.Mesh.Scale = Vector3.new(100*resize,100*resize,100*resize)

Base.Position = Pos+Vector3.new(0,5*resize,0)
TopCloud.Position = Pos+Vector3.new(0,270*resize,0)
MushCloud.Position = Pos+Vector3.new(0,230*resize,0)
Cloud1.Position = Pos+Vector3.new(0,75*resize,0)
Cloud2.Position = Pos+Vector3.new(0,125*resize,0)
Cloud3.Position = Pos+Vector3.new(0,170*resize,0)
PoleBase.Position = Pos+Vector3.new(0,10*resize,0)
PoleRing.Position = Pos+Vector3.new(0,130*resize,0)
end
end)
wait(2)
for y = 0.6,0,-0.0025 do
wait()
for i , v in ipairs(Clouds) do
v.Mesh.VertexColor = Vector3.new(0.9,y,0)
end
end
for r = 0.9,0.5,-0.01 do
wait()
for i , v in ipairs(Clouds) do
v.Mesh.VertexColor = Vector3.new(r,0,0)
end
end
for by = 0,0.5,0.005 do
wait()
for i , v in ipairs(Clouds) do
v.Mesh.VertexColor = Vector3.new(0.5,by,by)
v.Transparency = by*2
end
Base.Mesh.Scale = Base.Mesh.Scale+Vector3.new(0.1,0.1,0.1)
TopCloud.Mesh.Scale = TopCloud.Mesh.Scale+Vector3.new(0.1,0.1,0.1)
MushCloud.Mesh.Scale = MushCloud.Mesh.Scale+Vector3.new(0.1,0.1,0.1)
Cloud1.Mesh.Scale = Cloud1.Mesh.Scale+Vector3.new(0.1,0.1,0.1)
Cloud2.Mesh.Scale = Cloud2.Mesh.Scale+Vector3.new(0.1,0.1,0.1)
Cloud3.Mesh.Scale = Cloud3.Mesh.Scale+Vector3.new(0.1,0.1,0.1)
PoleBase.Mesh.Scale = PoleBase.Mesh.Scale+Vector3.new(0.1,0.1,0.1)
PoleRing.Mesh.Scale = PoleRing.Mesh.Scale+Vector3.new(0.1,0.1,0.1)
end
wait(10)
Exp:remove()
wait(20)
Sky:remove()
end




Explode(BasePosition)

script:remove()














     
 
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