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Shooting Star
Increased the consumption of flamethrowers.
- Consumed 1 round -> 2 consumed
Automatic generation of class mastery has been increased.
- 2 seconds -> 4 seconds

Adept
Elemental Flair casting skill changed instantly from casting to attacking. Tooltips have been modified more intuitively.
- Attack power 24720% -> 18370%

Cleric
The Divine Combo can be hammered quickly from level 1, and tooltips for attack power have been changed more intuitively.
We have adjusted the ratio of Lightning Upper and Magic Attack to the same.
- Physical damage 163% -> 150%
- Magical attack power 136% -> 150%Paladin
Changed its name to Elemental Aura Elemental Bless and reduced the effect of increasing Light Attack Power.
- Light Attack Damage Increase Effect 20% -> 10%

* Developer Comment: Some redesigned passive abilities have been adjusted to maintain DPS as it increases the frequency of skill use.
Conviction Aura changed to Conviction Bless, and movement speed increased to move speed and action speed.
- Movement speed increase 20% -> Movement speed, action speed increase 10%
The required SP points have been reduced from 10 to 0, and Elemental Bless is required with the preceding skill.
Holy Cross damage increased.
- Physical Damage 823% -> 1902%
- Magic Attack Power 823% -> 1902%
Holy Cross EX Increased damage increased.
Increase effect 110% -> 30%

※ Developer's comment: It adjusts slowly to adjust the ratio of each skill to be stronger EX, so that it is more precise balance than the future.
Lightning Charger Direct damage and charger damage have all been magic damage.
- Attack power 2071% -> 2727%
Lightning Charger EX Removed the effect of adding 1 lightning.
We adjusted the ratio of the smite physical damage to the magic damage equal.
- Physical Damage 1693% -> 2972%
- Magic Attack Power 2201% -> 2972%
Smoot EX has been changed so small lightning does not come out.
We adjusted the ratio of Thor Hammer physical damage to magic damage equal.
- Physical Damage 8404% -> 16709%
- Magic Attack Power 8228% -> 16709%
Increased newbreaker damage and increased cooldown.
- Physical Damage 466% -> 1830%
- Cooldown 5 seconds -> 10 secondsCrusader
The jersey power power and intelligence application rate has been increased and the cooldown has increased. The retention time has decreased.
- Power and Intelligence attack rate 30% -> 100%
- Cooldown time of 85 seconds -> 120 seconds
- Holding time 55 seconds -> 20 seconds

※ Developer Comments: Changes the numerical value as a skill to use for timing to surely do damage. Previously, the retention power is high, but the stress to be used frequently is reduced.
The jumper hammer proximity strike distance has been increased and the proximity strike effect has been added to increase the intuition of the proximity strike range.
The distance the hammer is flying away has decreased.
We changed tooltips more intuitively.
We adjusted the ratio of physical damage to magic damage equally.
- Physical Damage 2718% -> 3412%
- Magic Attack Power 3411% -> 3412%
Redesigned to take advantage of Class Mastery Lightning Upper.
- Increases the damage of the Lightning Upper, can be used during other attacks, and can now use Instant Smite when hitting.
Class Mastery II has been redesigned with the effect of utilizing a new breaker.
- Instant hit hammer can now be used when hitting a new breaker.
Redesigned to take advantage of Class Mastery III Divine Combo.
- Enhanced elements of the Divine Combo have been added, depending on whether you are hitting an instant smite or an instant jersey hammer.
Mighty Blow is no longer invincible on the ground.
Immediately drop the attack power is no longer halved.
It can be lowered at a faster timing and the descending speed is increased.
We adjusted the ratio of physical damage to magic damage equally.
- Physical Damage 11147% -> 8200%
- Magic Attack Power 12951% -> 8200%

※ Comments by developers: Each blessing has been adjusted to take into account increased frequency and attack power.
We adjusted the ratio of hammer hand physical attack power to magic attack power equally.
- Physical Damage 6119% -> 7300%
- Magic damage 7712% -> 7300%※ Comments by developers: Each blessing has been adjusted to take into account increased frequency and attack power.
[Awakening Passive] Divine Bless First Awakening Passive has been redesigned to take advantage of Elemental Bless and Conviction Bless.
- While under the effect of Elemental Bless, you can use Mighty Blow and Hammer hands quickly with a certain chance if you hit the main skill.
- While under the effects of Conviction Bless, the cooldown of Mighty Blow and Hammer hands decreases and the damage increases.
[Awakening Passive] Torh Hammer The second Awakening Passive has been redesigned to reinforce the Torh Hammer.
- Increases the speed of action and hits the Mighty Blow and Hammer Hand to regain the Thor Hammer cooldown time.
[Awake Passive] New Breaker The third Awake Passive has been redesigned to reinforce the new breaker.
- Has a magic attack power equal to that of physical damage to a new breaker with only physical attack power.
     
 
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