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// F1 RSS 2015 v1.0 Ingame car generation file
//----------------------------------------

SearchPath=<VEHDIR>
SearchPath=<VEHDIR>Form

MASFile=Main.mas

//----------------------------------------

SearchPath=<TEAMDIR>

MASFile=Form.mas

//---------------------------------------

Instance=SLOT<ID>
{
Moveable=True
ReflectPlane=(0.000, -1.000, 0.000, -0.200) //for RFE Plugin Series purpose only
//------------------------------------MAX CAR SETTINGS---------------------------------------------
<MAX> MeshFile=<12>_BODY.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True
<MAX> MeshFile=<12>_COCKPIT_IN.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(125.0) ShadowReceiver=True
<MAX> MeshFile=<12>_NCONE.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True

//------------------------------------HIGH SETTINGS---------------------------------------------
<HIGH> MeshFile=<12>_BODY.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True
<HIGH> MeshFile=<12>_COCKPIT_IN.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(110.0) ShadowReceiver=True
<HIGH> MeshFile=<12>_NCONE.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True

//------------------------------------MED SETTINGS---------------------------------------------
<MED> MeshFile=<12>_BODY_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True
<MED> MeshFile=<12>_COCKPIT_IN.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(75.0) ShadowReceiver=True
<MED> MeshFile=<12>_NCONE_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True

//------------------------------------LOW SETTINGS---------------------------------------------
<LOW> MeshFile=<12>_BODY_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True
<LOW> MeshFile=<12>_COCKPIT_IN.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(60.0) ShadowReceiver=True
<LOW> MeshFile=<12>_NCONE_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True

//------------------------------------SHADOW AND COLLISION OBJECTS---------------------------------
<MAX> MeshFile=SHAD.GMT Render=False CollTarget=False HATTarget=False ShadowObject=(True, Solid, 256, 256, fis_undershadow.tga) LODIn=(0.0) LODOut=(200.0)
<HIGH> MeshFile=SHAD.GMT Render=False CollTarget=False HATTarget=False ShadowObject=(True, Solid, 128, 128, fis_undershadow.tga) LODIn=(0.0) LODOut=(150.0)
<MED> MeshFile=SHAD.GMT Render=False CollTarget=False HATTarget=False ShadowObject=(True, Solid, 64, 64, fis_undershadow.tga) LODIn=(0.0) LODOut=(100.0)
<LOW> MeshFile=SHAD.GMT Render=False CollTarget=False HATTarget=False ShadowObject=(True, Solid, 32, 32, fis_undershadow.tga) LODIn=(0.0) LODOut=(50.0)
MeshFile=COLL.GMT Render=False CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(200.0)

<MAX> <DRIVEREXISTS> MeshFile=<12>_<DRIVER>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(35.0) ShadowReceiver=True
<MAX> <DRIVEREXISTS> MeshFile=<12>_<DRIVER>_LOD.GMT CollTarget=False HATTarget=False LODIn=(35.0) LODOut=(100.0) ShadowReceiver=True
<HIGH> <DRIVEREXISTS> MeshFile=<12>_<DRIVER>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) ShadowReceiver=True
<HIGH> <DRIVEREXISTS> MeshFile=<12>_<DRIVER>_LOD.GMT CollTarget=False HATTarget=False LODIn=(30.0) LODOut=(80.0) ShadowReceiver=True
<MED> <DRIVEREXISTS> MeshFile=<12>_<DRIVER>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(25.0) ShadowReceiver=True
<MED> <DRIVEREXISTS> MeshFile=<12>_<DRIVER>_LOD.GMT CollTarget=False HATTarget=False LODIn=(25.0) LODOut=(60.0) ShadowReceiver=True
<LOW> <DRIVEREXISTS> MeshFile=<12>_<DRIVER>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(15.0) ShadowReceiver=True
<LOW> <DRIVEREXISTS> MeshFile=<12>_<DRIVER>_LOD.GMT CollTarget=False HATTarget=False LODIn=(15.0) LODOut=(40.0) ShadowReceiver=True

Actor=VEHICLE

/////////////////////////////////////////////////// COCKPIT ///////////////////////////////////////////////////

Instance=COCKPIT
{
Moveable=True
MeshFile=<12>_COCKPIT.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
MeshFile=<12>_COCKPIT_IN.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
MeshFile=<12>_BBOARD_L.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
MeshFile=<12>_BBOARD_R.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
MeshFile=<12>_MIRROR_L.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
MeshFile=<12>_MIRROR_R.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
<DRIVEREXISTS> MeshFile=<12>_<DRIVER>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
}

/////////////////////////////////////////////////// STEERING WHEEL ///////////////////////////////////////////////////

Instance=WHEEL
{
Moveable=True
MeshFile=<12>_<SWHEEL>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) ShadowReceiver=True
}

/////////////////////////////////////////////////// HELMET ///////////////////////////////////////////////////

Instance=HELMET
{
Moveable=True
MeshFile=<1234>_HELMET.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(60.0) ShadowReceiver=True
MeshFile=<1234>_HELMET_LOD.GMT CollTarget=False HATTarget=False LODIn=(60.0) LODOut=(350.0) ShadowReceiver=True
}

/////////////////////////////////////////////////// FRONT WING ///////////////////////////////////////////////////

Instance=FWING
{
Moveable=True
//------------------------------------MAX SETTINGS---------------------------------------------
<MAX> MeshFile=<12>_FWING.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
//------------------------------------HIGH SETTINGS---------------------------------------------
<HIGH> MeshFile=<12>_FWING.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
//------------------------------------MED SETTINGS---------------------------------------------
<MED> MeshFile=<12>_FWING_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 32, 32)
//------------------------------------LOW SETTINGS---------------------------------------------
<LOW> MeshFile=<12>_FWING_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 32, 32)

MeshFile=<12>_SWING_L.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
MeshFile=<12>_SWING_R.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
}

/////////////////////////////////////////////////// REAR WING ///////////////////////////////////////////////////

Instance=RWING
{
Moveable=True
//------------------------------------MAX SETTINGS---------------------------------------------
<MAX> MeshFile=<12>_RWING.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
//------------------------------------HIGH SETTINGS---------------------------------------------
<HIGH> MeshFile=<12>_RWING.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
//------------------------------------MED SETTINGS---------------------------------------------
<MED> MeshFile=<12>_RWING_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 32, 32)
//------------------------------------LOW SETTINGS---------------------------------------------
<LOW> MeshFile=<12>_RWING_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 32, 32)
}

/////////////////////////////////////////////////// SUSPENSION ///////////////////////////////////////////////////

Instance=DEBRIS5
{
Moveable=True
MeshFile=<12>_SUSP_LF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
}

Instance=DEBRIS6
{
Moveable=True
MeshFile=<12>_SUSP_LR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
}

Instance=DEBRIS7
{
Moveable=True
MeshFile=<12>_SUSP_RF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
}

Instance=DEBRIS8
{
Moveable=True
MeshFile=<12>_SUSP_RR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
}

/////////////////////////////////////////////////// BODY PARTS ///////////////////////////////////////////////////

Instance=DEBRIS1
{
Moveable=True
MeshFile=<12>_BBOARD_R.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
}

Instance=DEBRIS2
{
Moveable=True
MeshFile=<12>_BBOARD_L.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
}

Instance=DEBRIS3
{
Moveable=True
MeshFile=<12>_MIRROR_R.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
}

Instance=DEBRIS4
{
Moveable=True
MeshFile=<12>_MIRROR_L.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
}

Instance=DEBRIS9
{
Moveable=True
MeshFile=<12>_TVCAM.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
}

Instance=HlightDS
{
Moveable=True
MeshFile=HLGLO_DS.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
}

Instance=HlightPS
{
Moveable=True
MeshFile=HLGLO_PS.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
}

/////////////////////////////////////////////////// TYRES AND SPINDLE ///////////////////////////////////////////////////

Instance=LFTIRE
{
Moveable=True
MeshFile=<ALTERN>_TYRE_LF.GMT CollTarget=False HATTarget=False LODIn=(800.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
MeshFile=<OPTION>_TYRE_LF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
MeshFile=<PRIME>_TYRE_LF.GMT CollTarget=False HATTarget=False LODIn=(800.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
MeshFile=INT_TYRE_LF.GMT CollTarget=False HATTarget=False LODIn=(800.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
MeshFile=WET_TYRE_LF.GMT CollTarget=False HATTarget=False LODIn=(800.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)

MeshFile=<12>_RIM_LF.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(425.0) ShadowReceiver=True
}

Instance=LFSpindle
{
Moveable=True
MeshFile=<12>_DISCGLOW_LF.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(100.0)
MeshFile=<12>_BRAKE_LF.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(250.0) ShadowReceiver=True
}

Instance=RFTIRE
{
Moveable=True
MeshFile=<ALTERN>_TYRE_RF.GMT CollTarget=False HATTarget=False LODIn=(800.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
MeshFile=<OPTION>_TYRE_RF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
MeshFile=<PRIME>_TYRE_RF.GMT CollTarget=False HATTarget=False LODIn=(800.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
MeshFile=INT_TYRE_RF.GMT CollTarget=False HATTarget=False LODIn=(800.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
MeshFile=WET_TYRE_RF.GMT CollTarget=False HATTarget=False LODIn=(800.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)

MeshFile=<12>_RIM_RF.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(425.0) ShadowReceiver=True
}

Instance=RFSpindle
{
Moveable=True
MeshFile=<12>_DISCGLOW_RF.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(100.0)
MeshFile=<12>_BRAKE_RF.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(250.0) ShadowReceiver=True
}

Instance=LRTIRE
{
Moveable=True
MeshFile=<ALTERN>_TYRE_LR.GMT CollTarget=False HATTarget=False LODIn=(800.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
MeshFile=<OPTION>_TYRE_LR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
MeshFile=<PRIME>_TYRE_LR.GMT CollTarget=False HATTarget=False LODIn=(800.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
MeshFile=INT_TYRE_LR.GMT CollTarget=False HATTarget=False LODIn=(800.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
MeshFile=WET_TYRE_LR.GMT CollTarget=False HATTarget=False LODIn=(800.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)

MeshFile=<12>_RIM_LR.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(425.0) ShadowReceiver=True
}

Instance=LRSpindle
{
Moveable=True
MeshFile=<12>_DISCGLOW_LR.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(100.0)
MeshFile=<12>_BRAKE_LR.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(250.0) ShadowReceiver=True
}

Instance=RRTIRE
{
Moveable=True
MeshFile=<ALTERN>_TYRE_RR.GMT CollTarget=False HATTarget=False LODIn=(800.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
MeshFile=<OPTION>_TYRE_RR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
MeshFile=<PRIME>_TYRE_RR.GMT CollTarget=False HATTarget=False LODIn=(800.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
MeshFile=INT_TYRE_RR.GMT CollTarget=False HATTarget=False LODIn=(800.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)
MeshFile=WET_TYRE_RR.GMT CollTarget=False HATTarget=False LODIn=(800.0) LODOut=(125.0) ShadowReceiver=True Shadowcaster=(True, Solid, 64, 64)

MeshFile=<12>_RIM_RR.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(425.0) ShadowReceiver=True
}

Instance=RRSpindle
{
Moveable=True
MeshFile=<12>_DISCGLOW_RR.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(100.0)
MeshFile=<12>_BRAKE_RR.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(250.0) ShadowReceiver=True
}

<STOPUPGRADES>

/////////////////////////////////////////////////// EFFECTS ///////////////////////////////////////////////////

Instance=BACKFIRE
{
Moveable=True
MeshFile=<12>_BACKFIRE.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(750.0) ShadowReceiver=False
}

Instance=RAINLIGHT
{
Moveable=True
MeshFile=<12>_RLIGHT.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(750.0) ShadowReceiver=False
}
}
     
 
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