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: Monster Spawn-in Guide :

: Console Commands for Spawning Monsters :



DOOM 3 - "Allied Marine Squadmate Update v.7.1.ufo"

"United Forces - Official"


Revision3: by Murph at [email protected]

8-14-08

: Spawning Monsters :


Here, want to spawn-in some trouble? Type in these console commands!

I'm pretty sure these poor souls are beyond the syrum shot known as

the "Re-Claimer"!!! You and your Squadmate Marines really only have

one option here and it ain't pretty... Take 'em out Marine!!!


: Remember to type "spawn" before any command line! :



**********************************************************************************************************


Z-Sec & Marine Monster Squad : These unfortunate Marines are beyond salvaging!


1. monster_zsec_pistol 7. monster_zombie_berserk

2. monster_zsec_shield 8. monster_zombie_tshirt_bald

3. monster_zsec_shotgun 9. monster_zombie_tshirt_blown

4. monster_zsec_machinegun 10. monster_zombie_walkingtarget

5. monster_zombie_commando 11. monster_zombie_maint_flashlight0

6. monster_zombie_commando_cgun 12. monster_zombie_maint_flashlight1



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"Zombie Z-Sec Plasmagun"


Included in the original "Allied Marine Squadmates v.5" was a Plasmagun
Zsec Zombie! Even though he was a custom build, he too was non-functional.
Another broken experimental "left-over" wasting away! Using him would crash
my game instantly as well! Once I repaired him to be operational, I had to
fix him some more, as he had the scary bug "Casper the Floating Plasmagun"!
He works great now and his spawn-in code is below:


"spawn monster_zsec_plasmagun"


----------------------------------------------------------------------------------------------------------


Some Classic and Generic Zombies: For these few, the "Curse" has run its course!


1. monster_zombie_sawyer 6. monster_zombie_pipe

2. monster_zombie_bernie 7. monster_zombie_labcoat

3. monster_zombie_fat2 8. monster_zombie_suit_skinny

4. monster_zombie_fat_wrench 9. monster_zombie_maint_wrench

5. monster_zombie_maint_bald 10. monster_zombie_maint_flashlight


----------------------------------------------------------------------------------------------------------



Standard Issue Demons: Don't be fooled, these guys are quick and very deadly!


1. monster_demon_archvile 8. monster_demon_trite

2. monster_demon_cherub 9. monster_demon_wraith

3. monster_demon_hellknight 10. monster_demon_spector

4. monster_demon_imp 11. monster_demon_revenant

5. monster_demon_maggot 12. monster_demon_baronofhell

6. monster_demon_mancubus 13. monster_demon_bernie

7. monster_demon_pinky 14. monster_demon_nightmare_imp



-------------------------------------------------------------------------------------------------------



Super Boss Demons: You really want to spawn in these guys? ... Lots a luck!!!


1. monster_boss_cyberdemon 5. monster_demon_cyberdemon

2. monster_boss_guardian_seeker 6. monster_demon_grand_cyberdemon

3. monster_boss_vagary 7. monster_boss_sabaoth

4. monster_boss_guardian 8. monster_demon_sabaoth * in storage


*
=AMS= v.5 Demon Sabaoth has been removed and placed into the storage folder with-in this pak file.
He has been altered back to the Boss Sabaoth script for use in = Alternate Monster Squad.XP = to
avoid scripting conflicts that can occur if using = AMS.XP = expansion paks. and the "Demon" version.

If you must have him you could always re-install him to the appropriate folders and re-pak the file!

----------------------------------------------------------------------------------------------------------


"Zombie Z-Squad"


"Dafama2k7" shows his "Dark" side and provides this elite "Infantry Squad" gone bad! Looking for some
new monsters to mix it up with? well "Dafama2k7" thought you might and provides these 5 Zombies for
your spawn-in enjoyment!... These guys ain't nice!... Like "Zombie Z-Sec" they look to ruin your day!
Except..instead of shooting you... these guys would like to tear you to pieces with their bare hands!



= Dafama's Zombie Soldiers = = Murph's Extra Zombie Soldiers =

1. spawn monster_zombie_infantry 5. spawn monster_zombie_infantry_bloodymouth
6. spawn monster_zombie_infantry_skinny
2. spawn monster_zombie_infantry_stumpy 7. spawn monster_zombie_infantry_blown
8. spawn monster_zombie_infantry_zsec_bald
3. spawn monster_zombie_infantry_skull 9. spawn monster_zombie_infantry_zsec_gogs
10. spawn monster_zombie_infantry_zsec_dhelmet
4. spawn monster_zombie_infantry_nohead


----------------------------------------------------------------------------------------------------------


"Custom Wrench & Flashlight Hazmat Zombies"


Included with this mod pak is 4 custom "Hazmat" zombies that I made while building all the
different "Dr.Michaels". Their console command lines are:



1. "spawn delta4a_hazguy2_melee_zombie" = Zombie with Hands free.

2. "spawn delta4a_hazguy2_melee_wrench_zombie" = Zombie with Wrench.

3. "spawn delta4a_hazguy2_melee_flashlight_zombie" = Zombie with Flashlight high.

4. "spawn delta4a_hazguy2_melee_flashlight_zombie2" = Zombie with Flashlight low.



----------------------------------------------------------------------------------------------------------


"Custom Skeleton Zombies"


1. "monster_zombie_skeleton" = Zombie skeleton with skull.

2. "monster_zombie_skeleton2" = Zombie skeleton with "blown" skull.

3. "monster_zombie_skeleton3" = Zombie skeleton with "bloody mouth" skull.



**********************************************************************************************************


* Just about everyone has these commands above, but if you don't, here they are!
Be "Warned"! Be "Ready"! These monsters attack you as soon as they are spawned!


: The New Zombies : : Builder :


"monster_demon_bernie" custom build by "Murph".
"monster_zombie_skeleton" custom build by "Murph".
"monster_zombie_skeleton2" custom build by "Murph".
"monster_zombie_skeleton3" custom build by "Murph".
"monster_zombie_maint_flashlight0" custom build by "Murph".
"monster_zombie_maint_flashlight1" custom build by "Murph".
"monster_zombie_infantry_bloodymouth" custom build by "Murph".
"monster_zombie_infantry_skinny" custom build by "Murph".
"monster_zombie_infantry_blown" custom build by "Murph".
"monster_zombie_infantry_zsec_bald" custom build by "Murph".
"monster_zombie_infantry_zsec_gogs" custom build by "Murph".
"monster_zombie_infantry_zsec_dhelmet" custom build by "Murph".
"delta4a_hazguy2_melee_zombie" custom build by "Murph".
"delta4a_hazguy2_melee_wrench_zombie" custom build by "Murph".
"delta4a_hazguy2_melee_flashlight_zombie" custom build by "Murph".
"delta4a_hazguy2_melee_flashlight_zombie2" custom build by "Murph".


"monster_zombie_infantry" custom build by "Dafama2k7".
"monster_zombie_infantry_stumpy" custom build by "Dafama2k7".
"monster_zombie_infantry_skull" custom build by "Dafama2k7".
"monster_zombie_infantry_nohead" custom build by "Dafama2k7".
"monster_zombie_infantry_asian" custom build by "Dafama2k7".


"monster_zombie_berserk" custom build by "Altroth Akenzie".
"monster_demon_cyberdemon" custom build by "Altroth Akenzie".
"monster_demon_grand_cyberdemon" custom build by "Altroth Akenzie".
"monster_zombie_walkingtarget" custom build by "Altroth Akenzie".
"monster_demon_baronofhell" custom build by "Altroth Akenzie"
"monster_demon_nightmare_imp" custom build by "Altroth Akenzie"
"monster_demon_spector" custom build by "Altroth Akenzie"
"monster_demon_sabaoth" * custom build by "Altroth Akenzie"

"monster_zsec_plasmagun" custom build by "Akenzie/"Murph"



A Note from - "A.M.S. ver. 0.5" - Author : Altroth Akenzie

"The monsters are a new feature allowing you to spawn a few neat little extras. The Cyberdemon is
identical to the final boss version except any gun damages it, not just the SoulCube. The Grand
Cyberdemon is the Cyberdemon with a little more punch...and his missiles seek out their targets.
The Sabaoth does not use a scripted movement like the normal game version and will simply roam around
trying to nail you with his claw arm or using his BFG when at range. The Nightmare Imp uses the Hell
Imp Skin. His flaming arm is a giveaway that his fireballs are more powerful. They will try to move
around corners occasionally to limit your ability to dodge. You may remember this guy from the old
game Doom 64 where he was semi-transparent and had purple fireballs. Also added is the Specter who
is totally black and absorbs all light making him hard to see without alot of natural light around.
Puffs of smoke spit out from his spine making it easier to track. The Baron of Hell is another
attempt at a classic Doom remake for me. He also has a different skin. His fireballs are stronger,
larger, and pack a better punch. He also has more HP."


"A.M.S. ver. 0.5 Monsters"
___________________________

monster_zsec_plasmagun
monster_zombie_berserk
monster_demon_nightmare_imp
monster_demon_spector
monster_demon_sabaoth *
monster_demon_cyberdemon
monster_demon_grand_cyberdemon

*
=AMS= v.5 Demon Sabaoth has been removed and placed into the storage folder with-in this pak file.
He has been altered back to the Boss Sabaoth script for use in = Alternate Monster Squad.XP = to
avoid scripting conflicts that can occur if using = AMS.XP = expansion paks. and the "Demon" version.

If you must have him you could always re-install him to the appropriate folders and re-pak the file!
Oh yeah...you would have to add him back into the "doom_main.script" file as well before using him!


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