Notes
Notes - notes.io |
BasedOn=..EngineConfigBaseEngine.ini
[URL]
MapExt=tgm
MenuLevel=LobbyMapV3
Map=LobbyMapV3
LocalMap=LobbyMapV3
SaveExt=usa
Port=7000
GameName=Paladins
GameNameShort=Paladins
[Engine.ScriptPackages]
+EngineNativePackages=PlatformCommon
-EngineNativePackages=WinDrv
+NativePackages=TgGame
+NativePackages=TgClient
+NativePackages=BattleGame
+NativePackages=BattleClient
+EditorPackages=TgEditor
+EditorPackages=BattleEditor
+NonNativePackages=TgGameContent
-EngineNativePackages=SubstanceAir
-EditorPackages=SubstanceAirEd
[Engine.DemoRecDriver]
DemoSpectatorClass=TgGame.TgDemoRecSpectator
MaxRewindPoints=400
RewindPointInterval=30.0
NumRecentRewindPoints=120
ProtectedRewindPointInterval=1800
NetServerMaxTickRate=27
MaxEventPoints=3
EventPointInterval=3.0
MinEventBuffer=3.0
[Engine.TimeLapseRecordingDriver]
DemoSpectatorClass=TgGame.TgDemoRecSpectator
DefaultRewindTime=14.0
NetServerMaxTickRate=27
; Classes to exclude from timelapse recording.
+ExcludeClasses=Engine.InventoryManager
+ExcludeClasses=TgGame.TgDevice
[Engine.Engine]
ForceSeparateTranslucencyInForeground=True
MaxParticleResize=1024
MaxParticleResizeWarn=10240
bUsePostProcessEffects=False
bRenderTerrainCollisionAsOverlay=False
TimeBetweenPurgingPendingKillObjects=30.000000
AllowShadowVolumes=TRUE
LightComplexityColors=(B=0,G=0,R=0,A=1)
LightComplexityColors=(B=0,G=255,R=0,A=1)
LightComplexityColors=(B=0,G=191,R=63,A=1)
LightComplexityColors=(B=0,G=127,R=127,A=1)
LightComplexityColors=(B=0,G=63,R=191,A=1)
LightComplexityColors=(B=0,G=0,R=255,A=1)
GameEngine=TgGame.TgGameEngine
EditorEngine=TgEditor.TgEditorEngine
UnrealEdEngine=TgEditor.TgEditorEngine
bEnableColorClear=False
UseStreaming=True
ScoutClassName=Engine.Scout
NetworkDevice="PlatformCommon.PComNetDriver"
PeerNetworkDevice="PlatformCommon.PComNetDriver"
GameViewportClientClassName=TgClient.TgGameViewportClient
-SplashScreen=..BinariesSplashSplash.bmp
-SplashScreenEditor=..BinariesSplashSplashEd.bmp
DefaultPostProcessName=TgPostProcess.PostProcess.PP_Hit
bOnScreenKismetWarnings=false
bEnableOnScreenDebugMessages=false
bSuppressMapWarnings=True
Language=INT
ScoutClassName="TgGame.TgAIScout"
bShouldGenerateSimpleLightmaps=FALSE
bUseDestColorFix=FALSE
[Engine.ISVHacks]
bInitializeShadersOnDemand=True
[Rendering.ZPrepass]
DX9=TRUE
DX11=FALSE
[Rendering.General]
ScratchVertexBufferMb=5
ScratchIndexBufferMb=1
[DevOptions.Shaders]
;Chaos: crashing on threaded shader compile... why?
; #PMERGE - having this off with multiple target platforms is basically unusable. Re-enabling. If it becomes a problem again FIX IT
bAllowMultiThreadedShaderCompile=true
; Testing DX11 support in dev.
[Engine.SupportedShaderPlatforms]
DX9=TRUE
DX11=FALSE
; Testing New Shader storage in dev
[Cooker.GeneralOptions]
ShowTexturePackStatsInEditor=TRUE
+HirezShaderStoragePlatforms=pc
+HirezShaderStoragePlatforms=pcconsole
+HirezShaderStoragePlatforms=mac
+HirezShaderStoragePlatforms=macconsole
+HirezShaderStoragePlatforms=dingo
+HirezShaderStoragePlatforms=orbis
[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
[Engine.GameEngine]
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=22.000000
MaxSmoothedFrameRate=150.000000
bClearAnimSetLinkupCachesOnLoadMap=TRUE
LocalPlayerClassName=TgGame.TgLocalPlayer
bUseSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=False
bForceStaticTerrain=False
bForceCPUSkinning=False
bUsePostProcessEffects=True
bOnScreenKismetWarnings=True
bEnableKismetLogging=False
bAllowMatureLanguage=False
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bRenderTerrainCollisionAsOverlay=False
bDisablePhysXHardwareSupport=True
bPauseOnLossOfFocus=False
DefaultPostProcessName=TgPostProcess.PostProcess.PP_Hit
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
TimeBetweenPurgingPendingKillObjects=30.000000
ScoutClassName=Engine.Scout
ShadowFilterRadius=2.000000
DepthBias=0.012000
ModShadowFadeDistanceExponent=0.200000
CameraRotationThreshold=45.000000
CameraTranslationThreshold=1600.000000
PrimitiveProbablyVisibleTime=8.000000
PercentUnoccludedRequeries=0.125000
ShadowVolumeLightRadiusThreshold=1000.000000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
MaxParticleResize=1024
MaxParticleResizeWarn=10240
BeginUPTryCount=200000
[Windows.StandardUser]
MyDocumentsSubDirName=Paladins
[Core.System]
-Suppress=DevNet
-Suppress=VoiceChat
+Suppress=DevMovie
+Suppress=DevStreaming
+Suppress=DevLoad
+Suppress=DevSave
+Suppress=DevNetTraffic
+Suppress=DevGarbage
+Suppress=DevKill
+Suppress=DevReplace
+Suppress=DevCompile
+Suppress=DevBind
+Suppress=DevBsp
+Suppress=DevReplication
+Suppress=TgDevGFxUIVerbose
+Suppress=AILog
+Extensions=tgm
+Extensions=upk
+Extensions=u
PurgeCacheDays=30
PackageSizeSoftLimit=800
MaxObjectsNotConsideredByGC=60000
CachePath=..Cache
CacheExt=.uxx
SavePath=....%GAME%GameSave
ScreenShotPath=....%GAME%GameScreenShots
FRScriptPaths=....%GAME%GameScriptFinalRelease
SeekFreePCPaths=....%GAME%GameCookedPC
SeekFreePCExtensions=upk
+Paths=....%GAME%GameContent
+Paths=....%GAME%Game__Trashcan
+CutdownPaths=....EngineContent
+BakeMapPaths=....%GAME%GameContent
+BakeMapPaths=....%GAME%GameBaked
+RunBakedPaths=....%GAME%GameBaked
+LocalizationPaths=....%GAME%GameLocalization
[IpDrv.TcpNetDriver]
AllowDownloads=False
ConnectionTimeout=25.0
InitialHandshakeTimeout=45.0
InitialConnectTimeout=500.0
P2PConnectionTimeout=10.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=24000
MaxInternetClientRate=24000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=27
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName="PlatformCommon.PComNetConn"
PeerNetConnectionClassName="PlatformCommon.PComNetConn"
[UnrealEd.EditorEngine]
EditPackagesOutPath=....%GAME%GameScript
FRScriptOutputPath=....%GAME%GameScriptFinalRelease
+EditPackages=PlatformCommon
+EditPackages=OnlineSubsystemMcts
+EditPackages=TgGame
+EditPackages=TgClient
+EditPackages=TgEditor
+EditPackages=BattleGame
+EditPackages=BattleClient
+EditPackages=BattleEditor
+EditPackages=TgGameContent
-EditPackages=OnlineSubsystemGameCenter
-EditPackages=SubstanceAir
-EditPackages=SubstanceAirEd
; #ORBIS #PMERGE
-EditPackages=OnlineSubsystemGameSpy
-EditPackages=OnlineSubsystemLive
-EditPackages=OnlineSubsystemSteamworks
-EditPackages=OnlineSubsystemPC
+EditPackages=OnlineSubsystemNP
+EditPackages=OnlineSubsystemDingo
AutoSaveDir=....%GAME%GameContentAutosaves
LocalPlayerClassName=TgEditor.TgEditorPlayer
InEditorGameURLOptions=?quickstart=1?numplay=1?Team=1?ReloadAssemblyFile=0?RunDBExport=0
bOnScreenKismetWarnings=true
[Engine.Client]
MinDesiredFrameRate=35.000000
[Engine.Player]
;#HIREZ_DATA_RATE For clients. This is cut down upon connection to the server-side maximum
ConfiguredInternetSpeed=48000
ConfiguredLanSpeed=50000
[Engine.StartupPackages]
+Package=TgSoundModes
+Package=GOD_CommonAssets
+Package=MDL_PseudoMesh
+Package=AUD_UI
+Package=TgPostProcess
+Package=StartupUIRefs
+Package=FX_Gen_Mat_Instances
+Package=FX_Gen_Materials
+Package=FX_Gen_Meshes
+Package=FX_Gen_Particles
+Package=FX_Gen_Textures
+Package=FX_Generic_Combat
+Package=FX_Generic_Skills
+Package=FX_Generic_Status
+Package=WW_UI_Default
[Engine.PackagesToAlwaysCook]
+SeekFreePackage=LoadingScreen
[Engine.AdditionalLaunchMaps]
+Map=TMM_P_v02
[Engine.AdditionalLaunchBots]
+Bot=Cassie
+Bot=Viktor
+Bot=Fernando
+Bot=Ruckus
+Bot=Kinessa
[TextureStreaming]
PoolSize=158
MenuLevelPoolBoost=30
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=8
MinFudgeFactor=0.5
UseTextureFileCache=true
LightmapStreamingFactor=0.15
ShadowmapStreamingFactor=0.15
[Engine.PackagesToForceCookPerMap]
.Map=LobbyMapV3
.Package=LoginUIRefs
[UnrealEd.UnrealEdEngine]
[XAudio2.XAudio2Device]
MinCompressedDurationGame=1.5
[TgGame.TgDistributionFloatSoundAttenuation]
+AttenuationGroups=(GroupName=Sm_foley,AttenuationDistance=1600.0)
+AttenuationGroups=(GroupName=Lg_foley,AttenuationDistance=3200.0)
+AttenuationGroups=(GroupName=Melee_hit,AttenuationDistance=6400.0)
+AttenuationGroups=(GroupName=Sm_gun,AttenuationDistance=4800.0)
+AttenuationGroups=(GroupName=Med_gun,AttenuationDistance=12800.0)
+AttenuationGroups=(GroupName=Lg_gun,AttenuationDistance=48000.0)
+AttenuationGroups=(GroupName=Sm_exp,AttenuationDistance=14400.0)
+AttenuationGroups=(GroupName=Med_exp,AttenuationDistance=80000.0)
+AttenuationGroups=(GroupName=Lg_exp,AttenuationDistance=144000.0)
[StatNotifyProviders]
+StatsNotifyProvider_Windows=false
[TaskPerfTracking]
bUseTaskPerfTracking=FALSE
RemoteConnectionIP="10.1.10.83"
ConnectionString="Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes"
RemoteConnectionStringOverride="Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn"
[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=FALSE
RemoteConnectionIP="10.1.10.83"
ConnectionString="Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes"
RemoteConnectionStringOverride="Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn"
[WinDrv.WindowsClient]
MinAllowableResolutionX=800
MinAllowableResolutionY=600
[ALAudio.ALAudioDevice]
MaxChannels=32
UseEffectsProcessing=True
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=5
MinOggVorbisDurationEditor=4
DeviceName=Generic Software
[Engine.SeqAct_CrowdSpawner]
m_CrowdSpawnNumMultiplier=1.0
m_bCrowdShadows=true
[FullScreenMovie]
StartupMovies=GAPeachStartup.swf
[OnlineSubsystemMcts.OnlineSubsystemMcts]
bUseVAC=true
GameDir=Tribes
GameVersion=1.0.0.0
Region=255
CurrentNotificationPosition=8
ResetStats=0
[Engine.AudioDevice]
DefaultAudioComponentClassName=TgGame.TgAudioComponent
[XAudio2.XAudio2Device]
DefaultAudioDevice=
[Engine.FractureManager]
FSMPartPoolSize=0
[Engine.Scaleform]
NoInvisibleAdvance=TRUE
|
Notes.io is a web-based application for taking notes. You can take your notes and share with others people. If you like taking long notes, notes.io is designed for you. To date, over 8,000,000,000 notes created and continuing...
With notes.io;
- * You can take a note from anywhere and any device with internet connection.
- * You can share the notes in social platforms (YouTube, Facebook, Twitter, instagram etc.).
- * You can quickly share your contents without website, blog and e-mail.
- * You don't need to create any Account to share a note. As you wish you can use quick, easy and best shortened notes with sms, websites, e-mail, or messaging services (WhatsApp, iMessage, Telegram, Signal).
- * Notes.io has fabulous infrastructure design for a short link and allows you to share the note as an easy and understandable link.
Fast: Notes.io is built for speed and performance. You can take a notes quickly and browse your archive.
Easy: Notes.io doesn’t require installation. Just write and share note!
Short: Notes.io’s url just 8 character. You’ll get shorten link of your note when you want to share. (Ex: notes.io/q )
Free: Notes.io works for 12 years and has been free since the day it was started.
You immediately create your first note and start sharing with the ones you wish. If you want to contact us, you can use the following communication channels;
Email: [email protected]
Twitter: http://twitter.com/notesio
Instagram: http://instagram.com/notes.io
Facebook: http://facebook.com/notesio
Regards;
Notes.io Team