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Simple RecipesEdit
Simple recipes are the first kind of Recipe used in forging enchantments. They require only Green Shadow Orbs to forge the enchantment and in least amount as compared to the other recipes.

Name Image Description
Precision EnchantmentCriticalChance A chance to make a Critical Hit with an increased damage. This chance depends on the power of the enchantment. Available on Melee Weapons & Ranged Weapons.
Overheat EnchantmentOverheat Each strike or each hit taken has a chance to put a buff on you that makes your next strike inflict 200% more damage. This chance depends on the power of the enchantment. Available on all types of equipments.
Poisoning EnchantmentIntoxication A chance that your enemy will start to lose 3% health per second over 5 seconds after being hit by weapons and ranged weapons, and 10.2% health per second over 5 seconds after being hit by magic. This chance is proportional to the damage dealt and the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic.
Weakness EnchantmentWeakness A chance to weaken your enemy's melee attacks by 75% for 5 seconds after a successful hit. This chance depends on the power of the enchantment. Available on Melee weapons, ranged weapons & magic.
Magic Recharge EnchantmentMagicRecharge A chance to increase your magic recharge from a successful hit by 300% and from taking a hit by 700%. This chance depends on the power of this enchantment. Available on Melee weapons, Armors & Helms.
Bloodrage EnchantmentBloodrage A chance that you will deal 200% more damage on your hit, but would also lose 30% of damage dealt in health (10% for Naginata and Ronin's Dadao). This enchantment won't work if it will cause you to lose. This chance depends on the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic.
Rejuvenation EnchantmentRejuvenation A chance to regenerate 3% of your health for 5 seconds after being hit. This chance is proportional to the damage dealt and the power of the enchantment. Available on Armor & Helms.
Damage Absorption EnchantmentHeadProtectionEnchantmentBodyProtection A chance to absorb all damage dealt to your body or head by a single strike. This chance depends on the power of the enchantment. Available on Armor and Helm.

Medium Recipes Edit
Medium Recipes, the second type of recipes, utilize Red Orbs as well as Green Orbs to forge enchantments. These enchantments are more powerful than those of Simple Recipes. Melee Weapons, Ranged Weapons and Magic have the same set of enchantment available for forging while Armor and Helms together have their own set. Frenzy enchantment is available on every piece of equipment.

Name Image Description
Lifesteal EnchantmentLifeDrain A chance on every successful hit to replenish your health by 250% of the damage dealt to the enemy by weapons and ranged weapons, and by 100% of damage dealt to the enemy by magic. This chance depends on the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic.
Bleeding EnchantmentBleeding A chance that the enemy will start to lose 6% health per second over 5 seconds after being hit by weapons and ranged weapons, and 3.4% health per second over 5 seconds after being hit by magic. This chance is proportional to the damage dealt and the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic.
Enfeeble EnchantmentEnfeeble A chance to weaken your enemy's melee attacks by 75% for 10 seconds after a successful hit. This chance depends on the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic.
Frenzy EnchantmentFrenzy A chance to increase your melee damage by 150% for 5 seconds after a successful hit or taking a hit. This chance depends on the power of this enchantment.Available on all types of equipments.
Stun EnchantmentStun A chance to stun your enemy for 5 seconds after a successful hit. This chance is proportional to the damage dealt and the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic. Doesn't work on Titan or during the Underworld.
Time Bomb EnchantmentTimeBomb A chance to set a delayed explosive on your enemy, which will detonate after 2 seconds. This chance depends on the power of the enchantment. Available on Melee Weapons, Ranged Weapons & Magic.
Regeneration EnchantmentRegeneration A chance to regenerate 4.5% of your health for 5 seconds after being hit. This chance is proportional to the damage dealt and the power of the enchantment. Available on Armor & Helms.
Shielding EnchantmentShielding A chance to reduce incoming damage by 75% for 7 seconds after being hit. This chance depends on the power of this enchantment. Available on Armor & Helm.
Damage Return EnchantmentDamageReturn A chance that your enemy will take 85% of damage dealt on every hit. This chance depends on the power of this enchantment. Available on Armor & Helm.
     
 
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