Notes
Notes - notes.io |
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(Beastly):
•Uncommon•
Zuper Pill
2 cost
Trick
Give a zombie frenzy
Karate Zombie
3 cost
3/5
Frenzy
Koala Zombie
3 cost
3/3
When destroyed, give a Zombie +1/1
•Rare•
Zomburbia Zoo
2 cost
Environment
When a zombie is played here, conjure a frenzy card
Fisherman Zombie
5 cost
3/6
Amphibious
When this hurts the plant hero, drag a random plant to this lane; if this hurts a plant, draw a card
•Super Rare•
Zoologist
4 cost
4/4
When played put 2 Koala Zombies in your hand
Jurassic Bully
5 cost
4/5
When a plant or zombie is evolved, conjure a beastly card
Lion Tamer
5 cost
3/3
When a zombie gets buffed, gain +1/1 while in your hand
•Legendary•
Zen Sensei
5 cost
5/5
When a plant is destroyed, give a zombie frenzy; when a zombie gains frenzy, gain +1/1 and conjure a (Set X) card
Undead Vulture
6 cost
6/6
Frenzy
When hurt, create a supreme egg in a random lane
•Event•
Big Wave Beach
5 cost
Environment
Zombies here gain +5/5 and frenzy
•Token•
Supreme Egg
1 cost
0/6
At the end of the turn, make a random pet zombie that gains frenzy and +1/1
------------------------------------------
(Brainy)
•Uncommon•
Marine Biologist
2 cost
2/3
Amphibious
When a plant trick is played, give a plant -1/1
Television Zombie
3 cost
3/2
Start of turn conjure a trick
Gatling Bot
4 cost
3/3
Bullseye
This does a bonus attack when a plant trick is played
•Rare•
Far Future
2 cost
Environment
When a zombie is played here, conjure a bullseye card
Mystery Portal
3 cost
Trick
Conjure 2 tricks
•Super Rare•
Robot Soldier
3 cost
3/3
Bullseye
When a zombie does a bonus attack, conjure a brainy card
Dr. Toxic
4 cost
4/3
Whenever a plant environment is played, conjure an environment
Z-Tomic Bomb
7 cost
Trick
Destroy all environments
•Legendary•
Time Prison
4 cost
Environment
Zombies here do a bonus attack before the attack phase begins, plants here lose their secondary effect
Zombot Tomorrowtron
6 cost
4/4
Bullseye
When a zombie is destroyed, make all cards in your hand transform into ones that cost 1 more, when this is destroyed all cards in your hand cost 1 less
•Event•
Pylon Imp
3 cost
2/1
When destroyed, make a Pylon Mech in a random lane
•Token•
Pylon Mech
5 cost
5/4
When this does damage, conjure an imp; cards you conjure gain the science tribe
------------------------------------------
(Crazy)
•Uncommon•
Rocket Bot
1 cost
2/2
If the zombie hero gains 6 brains or more this turn this gains Overshoot 2
Zompea
2 cost
1/1
When destroyed shuffle 2 1/1 peashooters in your opponents deck
Heavy Metal Gargantuar
6 cost
5/6
Strikethrough
•Rare•
Neon Mixtape Tour
2 cost
Environment
When a zombie is played here, conjure a card that costs less than 4
Roller Skater
4 cost
3/3
When played all dancing and party zombies gain +0/3; when destroyed protect a zombie
•Super Rare•
Breakdancer Zombie
2 cost
2/4
Gravestone
When revealed swap 2 zombies places
Mr. Toasty
3 cost
3/5
If the zombie hero gain 6 brains or more, this gets Overshoot 3
MC Zombie
5 cost
5/6
When a dancing zombie is played, conjure a crazy card
•Legendary•
Arcade Zombie
3 cost
3/5
At the start of the turn, put a pixel zombie in your hand
DJ Uplink Bot
8 cost
Trick
Turn all of your opponents cards in their hand into cards that cost 2 or less(except superpowers)
•Event•
Imp Punt
3 cost
Trick
Destroy a zombie, destroy a plant, conjure an imp
•Token•
Pixel Zombie
1 cost
1/1
When played if there is a plant in front of it copy the plants attack for hp and hp for attack
------------------------------------------
(Hearty)
•Uncommon•
Balloon Zombie
2 cost
3/2
When an environment is played, this gets protection for this turn
Referee Zombie
4 cost
3/4
When a sports zombie does damage to the plant hero draw a card
Coffin Zombie
6 cost
5/6
Armor 1
When destroyed, conjure a professional zombie and it gains armor 1
•Rare•
Z-Stadium
2 cost
Environment
When a zombie is played here, conjure a card with armor
Dr. Heals
3 cost
0/3
Armor 1
At the start of the turn heal zombies next door for their attack power
•Super Rare•
Radio Zombie
2 cost
1/5
When a plant or zombie is healed, conjure a hearty card
Z-Aid Kit
3 cost
Trick
Give a zombie +2hp and that zombie recovers full hp
Shield Zombie
4 cost
4/4
When an environment is played, this zombie and zombies next door get protection for this turn
•Legendary•
Zombot Sphinxinator
5 cost
3/6
When hurt heal any zombie for 5; when destroyed heal the zombie hero for 10 and protect a zombie
Berserker
7 cost
5/5
Armor 1, Frenzy
At the start of the turn all sports zombies do a bonus attack
•Event•
Explorer Zombie
4 cost
3/4
Unfreezeable
Zombies next door are unfreezeable
------------------------------------------
(Sneaky)
•Uncommon•
Hide n Shoot Bot
2 cost
2/3
Anti Hero 2
When a plant is here gain armor 1
Yeti Imp
3 cost
3/2
When destroyed freeze a plant
Sanitation Expert
5 cost
4/4
Deadly, Gravestone
When revealed give a zombie deadly
•Rare•
Zompark
2 cost
Environment
When a zombie is played here, conjure a gravestone
Hunter Zombie
3 cost
3/3
Gravestone
When revealed freeze a plant, when a plant is frozen draw a card
•Super Rare•
Blockhead Zombie
1 cost
1/3
When a plant is frozen gain +2/0, when a zombie is frozen, gain +0/2
Unfreezeable
Troglobite
4 cost
3/4
When played freeze a plant, when a plant is frozen destroy that plant
Sloth Gargantuar
5 cost
5/6
When hurt make a yeti imp in a random lane, when a plant is frozen conjure a sneaky card
•Legendary•
Zomgoggles
2 cost
Trick
Give this zombie strikethrough and conjure a legendary card
Zombot Tuskmaster 10,000 BC
6 cost
6/5
When played freeze all plants; when a plant is frozen, conjure a freeze card
•Event•
Imp Cannon
5 cost
5/2
At the start of the turn deal 1 Damage to itself; when destroyed make imps that cost 2 or less in all lanes
------------------------------------------
(Guardian)
•Rare•
Tall-Nut
4 cost
0/6
Team-Up
When hurt, gain +0/2
•Legendary•
White Radish
4 cost
3/3
Armor 1
When a plant is played give that plant armor 1
•Event•
Magnet Shroom
4 cost
3/3
When played remove all armor; for each armor give a plant +0/1
------------------------------------------
(Kabloom)
•Uncommon•
•Rare•
•Super Rare•
Spore Shroom
3 cost
3/3
When this destroys a zombie, make another Spore Shroom in a random lane
•Legendary•
Spooky Squash
4 cost
3/6
When played do 3 damage to a random zombie; when a zombie is destroyed give a random plant in your hand Anti Hero 2
Mushroom Man
6 cost
3/3
When played attack every zombie; when a zombie is destroyed make a random mushroom in that lane
•Event•
------------------------------------------
(Mega Grow)
•Rare•
Backyard Battleground
2 cost
Environment
When a plant is played here, conjure a card with doublestrike
•Super Rare•
Beeshooter
3 cost
3/3
When played make a beehive environment in a lane
•Legendary•
Monk Choy
5 cost
5/4
Whenever a plant is played it does a bonus attack; whenever a plant does a bonus attack conjure a (Set X) card
•Token•
Beehive
2 cost
Environment
Plants here get +2/2
------------------------------------------
(Smarty)
•Rare•
Homing Thistle
2 cost
2/2
Before combat here: This attacks the zombie with the highest attack power
•Super Rare•
Chard Guard
3 cost
0/5
Team-Up
When hurt bounce a zombie
•Legendary•
Fleet Admiral Navy Bean
6 cost
4/3
Amphibious, Team Up
When a zombie with 5 or more is played, destroy it
Great Whirlwind
8 cost
Trick
Bounce all zombies, all bounced zombies now get -1/1 for the rest of the game
------------------------------------------
(Solar)
•Rare•
Zen Garden
2 cost
Environment
When a plant is played here, conjure a strikethrough card
•Legendary•
Unicorn Chomper
6 cost
4/4
When played erase all traits from any zombie, for each trait erased this gains +1/1
|
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