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Pvz Heroes Card Ideas: (Set X)

------------------------------------------
(Beastly):

•Uncommon•

Zuper Pill
2 cost
Trick
Give a zombie frenzy

Karate Zombie
3 cost
3/5
Frenzy

Koala Zombie
3 cost
3/3
When destroyed, give a Zombie +1/1

•Rare•

Zomburbia Zoo
2 cost
Environment
When a zombie is played here, conjure a frenzy card

Fisherman Zombie
5 cost
3/6
Amphibious
When this hurts the plant hero, drag a random plant to this lane; if this hurts a plant, draw a card

•Super Rare•

Zoologist
4 cost
4/4
When played put 2 Koala Zombies in your hand

Jurassic Bully
5 cost
4/5
When a plant or zombie is evolved, conjure a beastly card

Lion Tamer
5 cost
3/3
When a zombie gets buffed, gain +1/1 while in your hand

•Legendary•

Zen Sensei
5 cost
5/5
When a plant is destroyed, give a zombie frenzy; when a zombie gains frenzy, gain +1/1 and conjure a (Set X) card

Undead Vulture
6 cost
6/6
Frenzy
When hurt, create a supreme egg in a random lane

•Event•

Big Wave Beach
5 cost
Environment
Zombies here gain +5/5 and frenzy

•Token•

Supreme Egg
1 cost
0/6
At the end of the turn, make a random pet zombie that gains frenzy and +1/1

------------------------------------------
(Brainy)

•Uncommon•

Marine Biologist
2 cost
2/3
Amphibious
When a plant trick is played, give a plant -1/1

Television Zombie
3 cost
3/2
Start of turn conjure a trick

Gatling Bot
4 cost
3/3
Bullseye
This does a bonus attack when a plant trick is played

•Rare•

Far Future
2 cost
Environment
When a zombie is played here, conjure a bullseye card

Mystery Portal
3 cost
Trick
Conjure 2 tricks

•Super Rare•

Robot Soldier
3 cost
3/3
Bullseye
When a zombie does a bonus attack, conjure a brainy card

Dr. Toxic
4 cost
4/3
Whenever a plant environment is played, conjure an environment

Z-Tomic Bomb
7 cost
Trick
Destroy all environments

•Legendary•

Time Prison
4 cost
Environment
Zombies here do a bonus attack before the attack phase begins, plants here lose their secondary effect

Zombot Tomorrowtron
6 cost
4/4
Bullseye
When a zombie is destroyed, make all cards in your hand transform into ones that cost 1 more, when this is destroyed all cards in your hand cost 1 less

•Event•

Pylon Imp
3 cost
2/1
When destroyed, make a Pylon Mech in a random lane

•Token•

Pylon Mech
5 cost
5/4
When this does damage, conjure an imp; cards you conjure gain the science tribe

------------------------------------------
(Crazy)

•Uncommon•

Rocket Bot
1 cost
2/2
If the zombie hero gains 6 brains or more this turn this gains Overshoot 2

Zompea
2 cost
1/1
When destroyed shuffle 2 1/1 peashooters in your opponents deck

Heavy Metal Gargantuar
6 cost
5/6
Strikethrough

•Rare•

Neon Mixtape Tour
2 cost
Environment
When a zombie is played here, conjure a card that costs less than 4

Roller Skater
4 cost
3/3
When played all dancing and party zombies gain +0/3; when destroyed protect a zombie

•Super Rare•

Breakdancer Zombie
2 cost
2/4
Gravestone
When revealed swap 2 zombies places

Mr. Toasty
3 cost
3/5
If the zombie hero gain 6 brains or more, this gets Overshoot 3

MC Zombie
5 cost
5/6
When a dancing zombie is played, conjure a crazy card

•Legendary•

Arcade Zombie
3 cost
3/5
At the start of the turn, put a pixel zombie in your hand

DJ Uplink Bot
8 cost
Trick
Turn all of your opponents cards in their hand into cards that cost 2 or less(except superpowers)

•Event•

Imp Punt
3 cost
Trick
Destroy a zombie, destroy a plant, conjure an imp

•Token•

Pixel Zombie
1 cost
1/1
When played if there is a plant in front of it copy the plants attack for hp and hp for attack

------------------------------------------
(Hearty)

•Uncommon•

Balloon Zombie
2 cost
3/2
When an environment is played, this gets protection for this turn

Referee Zombie
4 cost
3/4
When a sports zombie does damage to the plant hero draw a card

Coffin Zombie
6 cost
5/6
Armor 1
When destroyed, conjure a professional zombie and it gains armor 1

•Rare•

Z-Stadium
2 cost
Environment
When a zombie is played here, conjure a card with armor

Dr. Heals
3 cost
0/3
Armor 1
At the start of the turn heal zombies next door for their attack power

•Super Rare•

Radio Zombie
2 cost
1/5
When a plant or zombie is healed, conjure a hearty card

Z-Aid Kit
3 cost
Trick
Give a zombie +2hp and that zombie recovers full hp

Shield Zombie
4 cost
4/4
When an environment is played, this zombie and zombies next door get protection for this turn

•Legendary•

Zombot Sphinxinator
5 cost
3/6
When hurt heal any zombie for 5; when destroyed heal the zombie hero for 10 and protect a zombie

Berserker
7 cost
5/5
Armor 1, Frenzy
At the start of the turn all sports zombies do a bonus attack

•Event•

Explorer Zombie
4 cost
3/4
Unfreezeable
Zombies next door are unfreezeable

------------------------------------------
(Sneaky)

•Uncommon•

Hide n Shoot Bot
2 cost
2/3
Anti Hero 2
When a plant is here gain armor 1

Yeti Imp
3 cost
3/2
When destroyed freeze a plant

Sanitation Expert
5 cost
4/4
Deadly, Gravestone
When revealed give a zombie deadly

•Rare•

Zompark
2 cost
Environment
When a zombie is played here, conjure a gravestone

Hunter Zombie
3 cost
3/3
Gravestone
When revealed freeze a plant, when a plant is frozen draw a card

•Super Rare•

Blockhead Zombie
1 cost
1/3
When a plant is frozen gain +2/0, when a zombie is frozen, gain +0/2
Unfreezeable

Troglobite
4 cost
3/4
When played freeze a plant, when a plant is frozen destroy that plant

Sloth Gargantuar
5 cost
5/6
When hurt make a yeti imp in a random lane, when a plant is frozen conjure a sneaky card

•Legendary•

Zomgoggles
2 cost
Trick
Give this zombie strikethrough and conjure a legendary card

Zombot Tuskmaster 10,000 BC
6 cost
6/5
When played freeze all plants; when a plant is frozen, conjure a freeze card

•Event•

Imp Cannon
5 cost
5/2
At the start of the turn deal 1 Damage to itself; when destroyed make imps that cost 2 or less in all lanes

------------------------------------------
(Guardian)

•Rare•

Tall-Nut
4 cost
0/6
Team-Up
When hurt, gain +0/2

•Legendary•

White Radish
4 cost
3/3
Armor 1
When a plant is played give that plant armor 1

•Event•

Magnet Shroom
4 cost
3/3
When played remove all armor; for each armor give a plant +0/1

------------------------------------------
(Kabloom)

•Uncommon•

•Rare•

•Super Rare•

Spore Shroom
3 cost
3/3
When this destroys a zombie, make another Spore Shroom in a random lane

•Legendary•

Spooky Squash
4 cost
3/6
When played do 3 damage to a random zombie; when a zombie is destroyed give a random plant in your hand Anti Hero 2

Mushroom Man
6 cost
3/3
When played attack every zombie; when a zombie is destroyed make a random mushroom in that lane

•Event•

------------------------------------------
(Mega Grow)

•Rare•

Backyard Battleground
2 cost
Environment
When a plant is played here, conjure a card with doublestrike

•Super Rare•

Beeshooter
3 cost
3/3
When played make a beehive environment in a lane

•Legendary•

Monk Choy
5 cost
5/4
Whenever a plant is played it does a bonus attack; whenever a plant does a bonus attack conjure a (Set X) card

•Token•

Beehive
2 cost
Environment
Plants here get +2/2

------------------------------------------
(Smarty)

•Rare•

Homing Thistle
2 cost
2/2
Before combat here: This attacks the zombie with the highest attack power

•Super Rare•

Chard Guard
3 cost
0/5
Team-Up
When hurt bounce a zombie

•Legendary•

Fleet Admiral Navy Bean
6 cost
4/3
Amphibious, Team Up
When a zombie with 5 or more is played, destroy it

Great Whirlwind
8 cost
Trick
Bounce all zombies, all bounced zombies now get -1/1 for the rest of the game

------------------------------------------
(Solar)

•Rare•

Zen Garden
2 cost
Environment
When a plant is played here, conjure a strikethrough card

•Legendary•

Unicorn Chomper
6 cost
4/4
When played erase all traits from any zombie, for each trait erased this gains +1/1
     
 
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