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"Power comes from imbalance; control comes from balance.
All elements act according to their nature:
Fire wants to burn,
water wants to flow,
air wants to rise,
earth wants to bind,
chaos wants to devour."




?Magisterium Academy is an academy that was built for the purpose of training young role-player mages around the world.
The central academy is located in Luray, Virginia, but there are still other Magisterium buildings around the globe.
Want to feel the adventure of the mages?
?Come Join Us!

SYSTEMS

Before acceptance, the potential mage must pass a test called the Iron Trial. Here, the young mages are ranked and briefed about their nature. Those who meet the requirements will then assuredly find a spot at the Magisterium, where they will be trained as apprentices by the Masters who choose them for the year. Once chosen, attendance for the mage is compulsory.

?The Masters at the Magisterium will choose a maximum number of 8 apprentices of their own. Students chosen for the Magisterium are each issued a leather wristband, with a large piece of hammered metal around it (beginning with iron, and the subsequent metals would be placed over each other as they progressed through the years), as well as colored uniforms that is changed every year to reflect their level:
Level 1: Iron (Gray Uniform)
Level 2: Copper (Green Uniform)
Level 3: Bronze (Blue Uniform)
Level 4: Silver (White Uniform)
Level 5: Gold (Red Uniform)

School System
1.Murid harus menaati semua rules yang telah dibuat
2.Absensi dilakukan via dm element dan dikumpulkan oleh lead element kepada Master subject
3.Harus hadir minimal 75% dari semua subject yang dipilih
4.Nilai akhir akan ditentukan dari {exam} dan {point} yang diperoleh selama masa belajar.



ELEMENTS
There are 5 Elements that mages can draw power from1.Earth

2.Fire
3.Water
4.Air
5.Chaos / Void



Earth

With earth magic, a mage can manipulate related minerals such as land forms, the soil, rocks or stones, sand, iron, and metal—metal being a sort of expertise, specialty, or simply a subdivision of the element for those who have mastered it (some even being called metal shapers); mages can move these elements and other solid objects with their minds (with some air element involvement). Earth magic is also involved when using the metal in the earth to levitate.

Like all magical elements, a mage can call on less evident powers of the earth element: it can be used for "binding". They can also blend elemental magic to make plants grow, summon animals from underground, and using the magnetism of the earth to find paths, making it easy for earth mages to navigate and move through the earth. Earth magic can also be used in healing.

Mages can eat sand or rocks to draw power and magic from the element more effectively. This is a known technique with different modes for all elements, where a mage opens oneself and comes closer to an element, though this is also known to be quite dangerous and possibly overwhelming, with the risk of the mage losing control and the element drawing them in instead of drawing from it, burning away their soul and turning the mage into a "Devoured" earth elemental.

Air is the counterweight of earth. To prevent being drawn in by the earth element, a mage must reach for its counterweight by performing air magic, and vice versa. This also means that earth and air is most effective against each other and can be used when fighting respective elementals.


Fire

Fire magic can be used to start a fire, to light up a space, and warm a room, among various other uses. A mage can manipulate the way this element moves, as well as its color and the intensity of its heat or temperature. One can also manipulate and shape fire into orbs or fireballs.

Like all magical elements, a mage can call on less evident powers from the fire element: it can be shaped into prophecies. Training with the element can also impart a certain level of resistance or even immunity to extreme heats, such as those from fire or lava.

Mages can eat matches in order to draw more fire magic more easily. This is a known technique with different modes for all elements, where a mage opens oneself and comes closer to an element, though this is also known to be quite dangerous and possibly overwhelming, with the risk of the element drawing them in instead of drawing from it, turning the mage into a "Devoured" fire elemental.

?Fire is the counterweight, or opposite, of the water element. If a mage were to feel like they were being drawn into the fire element, they can try to reach for said element by performing water magic to save there soul, and vice versa. This also means that fire and water is most effective against each other and can be used when fighting respective elementals.


Water

The ability to manipulate water allows mages to move, pick up and take hold of water without spilling it, and even shape it. Parts of bodies of water can also be controlled—an example would be using water magic to stay balanced on a piece of log in water. Mastery and training with water magic can also give a mage extraordinary abilities such as swimming "like they're fish" or making giant whirlpools. Water is also presumably an element involved with ice used in magical conditions. And like all magical elements, a mage can call on less evident powers from the water element: it can be used to heal.

The water in the underground river of the Magisterium can be coaxed to take boat riders where they need to be, particularly through the elementals found in the water which were often easily persuaded by a small amount of power to do a mage's bidding. The water in the Butterfly Pool, fed from a spring aboveground, is heavy with minerals that make it excellent for smithing weapons.

?Fire is the counterweight, or opposite, of water. If a mage were to feel like they were being drawn into the fire element, they can try to reach for said element by performing water magic to save there soul, and vice versa. This also means that fire and water is most effective against each other and can be used when fighting respective elementals.


Air

Air magic can be used to manipulate objects in the air: one can lift, levitate, move, and control things in the air, as if telekinetically, through magic, or use it as if the air was your hands. It can also allow a mage to fly (or, specifically, levitate)—an activity which greatly depletes ones' magical energies—and manipulate temperature. There is also apparently an algorithm used to fold air into metal.

Like all magical elements, a mage can call on less evident powers of the air element: it can be shaped to create illusions; at the Magisterium, it is popularly used to make film images.

Mages can drink blood (for its oxygen) to draw power and magic from the element more effectively. This is a known technique with different modes for all elements, where a mage opens oneself and comes closer to an element, though this is also known to be quite dangerous and possibly overwhelming, with the risk of the mage losing control and the element drawing them in instead of drawing from it, burning away their soul and turning the mage into a "Devoured" air elemental.

Air is the counterweight of the earth element. To prevent being drawn in by the air element, a mage must reach for earth by performing earth magic, and vice versa. This also means that earth and air is most effective against each other and can be used when fighting respective elementals.

Chaos

Chaos is a form of magic that is drawn from the void. It is said to be the most powerful magic of all, able to be used for many things. The ability to work with chaos magic is difficult, dangerous, and rare. People who can draw from the void are known as Makaris.
?
The counterweight of the chaos is the soul—another human's life.

====

MASTER AND STAFF

Master Lemuel
ALEXANDER LEMUEL WALTHER [MGSA_001]
HEADMASTER OF MAGISTERIUM ACADEMY
TEACHING SUBJECT:
[ELEMENT] WATER
[LANGUAGE] JAPANESE

Master Aaron
AARON ALASTAIR MADDEN [MGSA_002]
TEACHING SUBJECT:
HISTORY OF MAGIC
[?LANGUAGE] ENGLISH

Master Celia
CELIA ANASTASIA MYLES [MGSA_003]
TEACHING SUBJECT:
[ELEMENT] FIRE
?NATURE STUDY

Master Marcus
MARCUS NOVAK [MGSA_004]
TEACHING SUBJECT:
[ELEMENT] VOID
WAR OF MAGE

Master Constantine
CONSTANTINE THOMAS MADDEN [MGSA_005]
TEACHING SUBJECT:
?ANIMAL STUDY

Miss Ara
TAMARA RAJAVI [MGSA_006]
STAFF OF:
ADMINISTRATION OFFICE

Master Sarah
SARAH MYLES [MGSA_007]
TEACHING SUBJECT:
[ELEMENT] AIR
?STAFF OF: ADMINISTRATION OFFICE


====

SUBJECTS

Elemental Studies [umum]1.Earth
2.Fire
3.Air
4.Water
5.Chaos / Void
History of Magic [level 1]
War of Mages
Language1.English [Level 1]
2.French [Level 3]
3.Japanese [Level 5]
Nature [umum]
Animal [umum]
Astronomy [level 2]
Potion Making [level 2]

====

LEVEL 1

MONDAY
[ELEMENT] WATER 6.30 PM - 7.30 PM
ANIMAL STUDIES 8.00 PM - 9.00 PM

TUESDAY
[ELEMENT] FIRE 6.45 PM - 7.45 PM
HISTORY OF MAGIC 8.15 PM - 9.15 PM

WEDNESDAY
[ELEMENT] VOID 6.30 PM - 7.30 PM
[ELEMENT] AIR 8.00 PM - 9.00 PM

THURSDAY
NATURE STUDIES 6.45 PM - 7.45 PM
ENGLISH 8.00 PM - 9.00 PM

FRIDAY
[ELEMENT] EARTH 6.30 PM - 7.30 PM
WAR OF MAGES 8.00 PM - 9.00 PM

====

Administration Office
Merupakan tempat dimana para apprentice dapat memperoleh berbagai kebutuhan selama di Magisterium. Menyediakan:•Uniform (berbagai level)
•Alat tulis
•Gauntlet
•ID Card
Administration Office juga menjadi pusat untuk membagikan Jadwal dan mengontrol kehadiran Master dan Aprrentice.

Magisterium Bank
Merupakan tempat dimana Master, Staff dan Apprentice dapat melakukan transaksi keuangan (menabung, transfer, mengambil)
Format Transaksi:•Menabung
@MGSA_Bank #IN [ID] [JUMLAH YANG DITABUNG]
•Transfer
@MGSA_Bank #TRANS [ID] [JUMLAH YANG DI TRANSFER] TO [ID TUJUAN]
•Pengambilan
?@MGSA_Bank #OUT [ID] [JUMLAH YANG DIAMBIL]


Dorm
Tempat para Apprentice akan beristirahat. Dalam 1 dorm akan diisi oleh 6-8 orang yang akan di ganti setiap minggunya.
Leader Dorm akan dipilih secara acak ketika penentuan teman sekamar.
Setiap minggu akan diadakan tantangan bagi Dorm yang ada untuk menguji kerjasama tim.

Library
Tempat para murid dan guru mencari materi subject dan buku-buku serta ensiklopedia sihir.
Menyediakan:•Materi Pelajaran
•Buku Sejarah
•Kamus
•Ensiklopedia Sihir
•Magisterium History
•Novel dan Komik

Radio
Tempat hiburan bagi seluruh warga Magisterium.
Menyediakan:•Request lagu pop dan dangdut
•Kuis dan games
•Layanan mention confess
•Layanan curhat
•Memberikan saran-saran masalah hati

Shopping District (Coming Soon)

     
 
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