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variables:
{z1::%player%} = 0
{z2::%player%} = 0
{z3::%player%} = 0
{z4::%player%} = 0
{z5::%player%} = 0
{z6::%player%} = 0
{z7::%player%} = 0
on rightclick with a paper:
if display name of player's tool contains "&a&l//&b&lELEMENT&a&l\":
remove 1 paper named "&a&l//&b&lELEMENT&a&l//" from player
send "&bbonus element kazandin!"
send "&b&m-|---|&c Elementlerim &b&m|---|-"
send ""
send " &bZeusKakasi &a%{z1::%player%}% &d&l+50"
send " &bposeidon &a%{z2::%player%}% &d&l+50"
send " &bSamHanda &a%{z3::%player%}% &d&l+50"
send ""
send " &7Sahte Odun &c%{z4::%player%}% &d&l+200"
send " &7Degersiz Elmas &c%{z5::%player%}% &d&l+200"
send " &7Kutsama Tasi &c%{z6::%player%}% &d&l+200"
send " &7Hades Kani &c%{z7::%player%}% &d&l+200"
wait 1 seconds
add 50 to {z1::%player%}
add 50 to {z2::%player%}
add 50 to {z3::%player%}
add 100 to {z4::%player%}
add 100 to {z5::%player%}
add 100 to {z6::%player%}
add 100 to {z7::%player%}
send "&c/element &6Yazarak hesabını kontrol et"
command /element:
trigger:
send "&b&m-|---|&c Elementlerim &b&m|---|-"
send ""
send " &bZeusKakasi &a%{z1::%player%}%"
send " &bposeidon &a%{z2::%player%}%"
send " &bSamHanda &a%{z3::%player%}%"
send ""
send " &7Sahte Odun &c%{z4::%player%}%"
send " &7Degersiz Elmas &c%{z5::%player%}%"
send " &7Kutsama Tasi &c%{z6::%player%}%"
send " &7Hades Kani &c%{z7::%player%}%"
on break of lapis lazuli ore:
chance of 5%:
add 1 to {z1::%player%}
send "&7&l> &6Zeus Kakasi buldun!"
stop
chance of 3%:
add 1 to {z2::%player%}
send "&7&l> &6Poseidon buldun!"
stop
chance of 1%:
add 1 to {z3::%player%}
send "&7&l> &6SamHanda buldun!"
stop
chance of 1%:
add 1 to {z6::%player%}
send "&7&l> &6Kutsama Tasi buldun! (YAKINDA)"
stop
chance of 0.0001%:
add 1 to {z7::%player%}
send "&7&l> &6Hades Kani buldun!"
send "&cBulması baya zor tebrik ederim. :)) (YAKINDA)"
stop
on break of 17 or 17:1 or 17:2 or 17:3:
chance of 1%:
add 1 to {z4::%player%}
send "&7&l> &6sahte odun buldun! (YAKINDA)"
stop
on break of 14 or 15 or 56 or 129 or 57 or 41 or 42 or 133:
chance of 1%:
add 1 to {z5::%player%}
send "&7&l> &6Degersiz Elmas buldun! (YAKINDA)"
stop
command /efsun:
trigger:
open chest with 5 row named "&4Efsun sistemi" to player
format slot 0 of player with 405 named "&cZeusKakasi &a%{z1::%player%}%" to act unstealable
format slot 1 of player with 406 named "&eposeidon &a%{z2::%player%}%" to act unstealable
format slot 2 of player with 337 named "&b&lSamHanda &a%{z3::%player%}%" to act unstealable
format slot 5 of player with 17 named "&7Sahte Odun &a%{z4::%player%}%" to act unstealable
format slot 6 of player with diamond named "&7Degersiz Elmas &a%{z5::%player%}%" to act unstealable
format slot 7 of player with diamond block or gold block or emerald block named "&7Kutsama Tasi &a%{z6::%player%}%" to act unstealable
format slot 8 of player with 331 named "&cHades Kani &a%{z7::%player%}%" to act unstealable
format slot 18 of player with diamond helmet of protection 4 named "&c&lZeus" with lore "15 &3ZeusKakası" to close then run "esn %player% 15 zw1"
format slot 19 of player with diamond chestplate of protection 4 named "&c&lZeus" with lore "10 &3ZeusKakası" to close then run "esn %player% 10 zw2"
format slot 20 of player with diamond leggings of protection 4 named "&c&lZeus" with lore "25 &3ZeusKakası" to close then run "esn %player% 25 zw3"
format slot 21 of player with diamond boots of protection 4 named "&c&lZeus" with lore "5 &3ZeusKakası" to close then run "esn %player% 5 zw4"
format slot 22 of player with diamond sword of sharpness 5 named "&c&lZeus" with lore "55 &3ZeusKakası" to close then run "esn %player% 55 zw5"
format slot 23 of player with diamond pickaxe of Efficiency 4,Unbreaking 3, Fortune 3 named "&c&lZeus" with lore "45 &3ZeusKakası" to close then run "esn %player% 45 zw6"
format slot 27 of player with diamond helmet of protection 4, unbreaking 3 named "&e&lPOSEDION" with lore "25 &3POSEDION" to close then run "nsc %player% 25 ps1"
format slot 28 of player with diamond chestplate of protection 4, unbreaking 3 named "&e&lPOSEDION" with lore "50 &3POSEDION" to close then run "nsc %player% 50 ps2"
format slot 29 of player with diamond leggings of protection 4, unbreaking 3 named "&e&lPOSEDION" with lore "45 &3POSEDION" to close then run "nsc %player% 45 ps3"
format slot 30 of player with diamond boots of protection 4, unbreaking 3 named "&e&lPOSEDION" with lore "30 &3POSEDION" to close then run "nsc %player% 30 ps4"
format slot 31 of player with diamond sword of sharpness 5, Knockback 2, Fire Aspect 2 named "&e&lPOSEDION" with lore "70 &3POSEDION" to close then run "nsc %player% 70 ps5"
format slot 32 of player with diamond pickaxe of Efficiency 5,Unbreaking 5, Fortune 3 named "&e&lPOSEDION" with lore "55 &3POSEDION" to close then run "nsc %player% 55 ps6"
format slot 36 of player with diamond helmet of protection 4, unbreaking 3, Fire Protection 4, Feather Falling 4 named "&e&l/&bKemiklerinCini&e&l/" with lore "55 &3SamHanada" to close then run "sct %player% 55 kc1"
format slot 37 of player with diamond chestplate of protection 4, unbreaking 3, Fire Protection 4, Feather Falling 4 named "&e&l/&bKemiklerinCini&e&l/" with lore "75 &3SamHanada" to close then run "sct %player% 75 kc2"
format slot 38 of player with diamond leggings of protection 4, unbreaking 3, Fire Protection 4, Feather Falling 4 named "&e&l/&bKemiklerinCini&e&l/" with lore "65 &3SamHanada" to close then run "sct %player% 65 kc3"
format slot 39 of player with diamond boots of protection 4, unbreaking 3, Fire Protection 4, Feather Falling 4 named "&e&l/&bKemiklerinCini&e&l/" with lore "45 &3SamHanada" to close then run "sct %player% 45 kc4"
format slot 40 of player with diamond sword of sharpness 5, Knockback 2, Fire Aspect 2,Looting 3 named "&e&l/&bKemiklerinCini&e&l/" with lore "160 &3SamHanada" to close then run "sct %player% 160 kc5"
format slot 41 of player with diamond pickaxe of Efficiency 6,Unbreaking 8, Fortune 4 named "&e&l/&bKemiklerinCini&e&l/" with lore "100 &3SamHanada" to close then run "sct %player% 100 kc6"
command /esn [<player>] [<integer>] [<text>]:
permission: sces.al
trigger:
set {_price} to argument 2
if {_price} is greater than {z1::%argument 1%}:
message "&4HATA! &cYeterli ZeusKakasi olmak zorunda" to argument 1
stop trigger
else:
subtract {_price} from {z1::%argument 1%}
if argument 3 is "zw2":
Give 1 diamond chestplate of protection 4 named "&c&lZeus" to argument 1
send "&c> &7Zeus item Satın Aldın!" to argument 1
if argument 3 is "zw1":
Give 1 diamond helmet of protection 4 named "&c&lZeus" to argument 1
send "&c> &7Zeus item Satın Aldın!" to argument 1
if argument 3 is "zw3":
Give 1 diamond leggings of protection 4 named "&c&lZeus" to argument 1
send "&c> &7Zeus item Satın Aldın!" to argument 1
if argument 3 is "zw4":
Give 1 diamond boots of protection 4 named "&c&lZeus" to argument 1
send "&c> &7Zeus item Satın Aldın!" to argument 1
if argument 3 is "zw5":
Give 1 diamond sword of sharpness 5 named "&c&lZeus" to argument 1
send "&c> &7Zeus item Satın Aldın!" to argument 1
if argument 3 is "zw6":
Give 1 diamond pickaxe of Efficiency 4,Unbreaking 3, Fortune 3 named "&c&lZeus" to argument 1
send "&c> &7Zeus item Satın Aldın!" to argument 1
     
 
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