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Title Idea:
Game Early Access ready by: Q1 2020 to Q3 2020
Game Developers: Patryk "FPS Origin" Drozdzewski
Game Genre: Battle Royale, Multiplayer, Singleplayer, Shooter, FPS
Shortcuts: TBOD - To Be Officially Decidedm HP - Health Points, EXP - Experience Points, SP - Shield Points

*Most of this will be TBOD and some changes will apply to how the gameplay will work within this concept of the game...

Idea Concept: FPS futuristic battle royale, set in the 2101, where the world leaders have invented the BR (Battle Royale) Act yr.2100 where 100 randomly selected adults, men and women aged over 25, are taken into the BR Island, where they have to find ammo and fight with energy blasters, which are given to them before the fight starts. The singleplayer campaign, features the main character of the story, which is named Jessica Collins (TBOD), which is picked for one of the first initiations of the act. She stumbles upon people who become friends and try to get out of the fight, and find the one who created this game and kill him. The villans name is Ren Maximus (TBOD) who invented and leads the BR Act of 2100.
The multiplayer game will feature similar idea and concept, however will not include story relevant situations and will be purely a different alternate of that universe.

Battle Royale Idea:
The multiplayer gamemode of battle royale (not mentioning the campaign), will contain many features throughtout the game.First of all, the game will be purely FPS, and will not be available in third person (TBOD) unless the feedback will differ. The map will be 13km x 13km big, and each square will be represented as letters and numbers, for example A1 to F9. Players will be able to choose which square they would like to drop in (*Other players will not see whos going where).
Before the game starts, players will be able to choose perks (TBOD) that includes accuracy boosts, but will decrease other skills like slower walking paces or more aim shake, etc. The players will be teleported randomly into the square they have selected. They will be landed on within the square randomly at any place (does not include buildings). All players have the same gun, the energy blaster, which takes in energy capsules.
Energy capsules are different for different types of ammo. One can be a sniper capsule and another can be assult rifle. Players must collect these capsules to be able to shoot at anyone. These will be spawned usually in buildings and other places.
There are insertion capsules which either increase shield power (armor (SP)) and health points (HP). If the player finds enough shield insertions, they can increase tiers of the armour, one can have 5 tiers of shield which will be able to stop up to 350hp of damage before the player gets damaged. Health Insertions will regenrate HP up to max of 100hp. Tier 1 insertions restore 32 hp, tier 2 instertions restore half hp, tier 3 restore 75hp, tier 4 restores full hp, legendery and rare tier 5 insertions restore max hp plus gives 50 shield points (SP) towards the player.
Every player has every gun available to be used, except from one legendery, drop only. The available guns are, AR, SR, SG, SMG, MG, AND GL, the rare drop only gun is the Rail Gun, which does 500hp damage (insta kill) but requires skill and good aim. Cannot be used while walking, its a mounted sniper rifle which takes 3 seconds to charge before firing. It is also the loudest gun within the game. It has a switchable scope that reaches from 2x zoom up to 14x zoom (Available zooms are; 2x, 4x, 8x, 10x and 14x.). The other drop weapon is a Plasma Launcher (essentially a rocket launcher), that takes plasma balls to fire with. In one drop, there can be up to 5 shots with that weapon. It does 300hp damage if hit directly, and drops by 50hp every 5m away from the enemy. These guns can only spawn twice in one game within the super drop.
The super drops are like supply drops that give extra ammo and supplies including rare items like the Rail Gun. There is a chance the super drop may not contain any weapons at all and only contain the supplies.
The perk system will be decided on later as it can get very confusing. However the basic idea is to add in perks that will be unlockable by gaining EXP in which will make one level up, in which then will be able to unlock more perks to use within the game. Perks will be balanced by being good in one way and bad in another. For example, an accuracy increase perk will increase that by 10% or 15% more with any gun the player uses, however their gun switch or movement speed will decrease by 25% in which will balance their abilities out. One player can have up to 3 perks on at once and will not be able to select more. However there may be an item that will let the player inster a 4th perk near the end of the game. This item will be a rare Super Drop item that can only spawn up to 5 times within the game match (TBOD).
Introducing the Dark Zone system. Within the map, players will be able to see each section of the whole map, and each section is a 1km2 in the shape of a square. The Dark zone will start highlighting sections from the outside until one square remains. The last highlight will deal 110 hp damage per second to finalise the game. Players may be able to outheal the DZ with insertions until the last one runs out and dies. There will be 8 phases of the DZ, in which each will take 3 minutes and 20 seconds to initiate. The zones will then highlight, and anyone within that will loose 30% of their range vision, will be slowed down by 10% and will be dealt with damage accordingly to the DZ Damage Stats (TBOD). The damage dealt will go towards the first layer of the shield, in which after will then go towards the players hp. So if the player has tier 3 shield with 230 SP, the first layer of the shield will be destroyed to tier 2, in which the dz will then deal damage towards players actual HP (this should theorietacally balance out the player damage for everyone in the DZ). Players who will be outside the DZ and the phase will engage, these players on the next phase ignition will gain 10hp bonus towards their health, or to SP if their health is maxed out.
Apart from the DZ ther will also be RNGD Zone which stands for Random Number Genrated Damage Zone, which will be highlighted on a completely random square and will do damage to players who are outside any buildings and potentially kill them if there is no SP at all on them at that point. The RNGD Zone will stop spawning on the last 3 phases of the game.
Special Abilities will potentially be introduced to the game. These are circuit boards that can be insterted to the players guns in which will grant them a specific ability (Please refer to the Abilities list for more info)(TBOD).
Vehicle system is something I am considering if the map turns out quite big, however this will have to be implemented after the basic testing and idea thinking, and will be decided on whether a player would need one or not (TBOD).
At this point there is nothing else to this game so far, however more features will be included as the game will develop and there is a lot of things that is going To Be Offcially Decided throughout the project. So all of the information above may not be the exact final product and will not be 100% of how the game will actually work and whether all of these features will be included within the game.

All items list within the idea writen above (TBOD):
Energy Gun - Base weapon that every player gets which can switch to different weapon types, including AR, SR, SMG, etc.
Insertions - Health Insertions, SP Insertion, which range from tier 1 to 5 (The regen numbers are TBOD)
Energy Capsules - These are ammo types for the different gun types, so a specific weapon type can only be used if the player has the right ammo type for that gun.
Ability Circuit Boards (TBOD) - These are cuircuit boards that will be inserted to the players weapon, in which will then grant them with an ability that it was design for. One player can use 2 at once.
Rare Weapons - Rail Gun and Plasma Launcher which are rare gun drops from the Super Drop that can help players fight the others with ease.
Vehicles Spawns (TBOD) - These will be grenade type throwables that will teleport in a specific vehicle.

Other features to include later on within the game (These are purely TBOD and may never be applied to the final game):
Level Up System with Perk Unlock
Energy Gun Skin System, which will require in game currency to unlock with, but may add payment options for players to pay real money to get cases. Items will be sellable for in game currencies.
In Game Currency which will be called sCoins and gCoins, g is for gold and s is for silver. gCoins can be bought with real money.


     
 
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