NotesWhat is notes.io?

Notes brand slogan

Notes - notes.io


İSTEK LİSTESİ
Mağazanız
Oyunlar
Yazılım
Donanım
Videolar
Haberler

mağazada ara

Tüm Ürünler > Haberler > Tüm Haberler
Rust
TÜM MAKALELER BAŞLIKLAR

20 Nis
Devblog 156
Rust - Buck Sexington


The Heavy Armour's Helmet now impairs your vision, a peek at the launch site monument, and more.

Fixed players culling over low wall
Fixed foliage shadows not animating
Improved shadow stability
Improved ambient lighting
Improved movement verification performance
Reduced movement verification false positives
Made movement verification a lot stricter
Chain link gate can now be picked up
Fixed stuttery player movement in the distance
Reduced garbage collection frequency by optimizing memory allocations
Optimized viewmodel transform updates by a factor of two
Fixed large furnace exploits
Fixed water catcher exploits
Footstep polish
Animal sound polish
Sound mix improvements
All Ores properly carve navmesh (prevents some AI getting stuck)
Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t
Bear animation speed matches walk speed
Heavy Plate Helmet obstructs view significantly
Any piece of heavy plate armor restricts movement by 40%
Heavy Plate Jacket prevents ADS

Paylaş:

18 Nis
Community Update 132
Rust - Buck Sexington


3D printed Rust weapons, the third annual Rust Olympics, how to steal a base without firing a shot, and more.
Paylaş:

13 Nis
Devblog 155
Rust - Helk


New animal AI, easier large furnace placement and lots more.


Updated to Unity 5.6
Updated EAC
Added footwear specific footstep sounds
Polished water lapping sound
Polished distant gunshots
Improved localized voice limiting
New sounds for the spinner wheel
AI doesn't walk through walls
AI sleeps
Added entity.spawn [name]
Added entity.spawnitem [name]
Updated flesh bullet impact effects
AI populations are controlled by console variables
AI eats corpses
AI eats dropped items
AI reacts to gun shots
AI corpses drop gibs when destroyed (temporary effect)
Fixed spinner wheel skinnability
Updated damage effects hud
Options screen dropdowns are now side selectors
Added server tag when server restarting
Normalized tree sizes
Added server tag indicating last wipe time
Websocket Rcon is default mode
Fixed Websocket Rcon ignoring rcon.ip
Optimized steam avatar cache lookup
Fixed "Your Friends" allocating memory and causing hitches
Fixed bear meat cooked using burnt description
Fixed revolver describing itself as a 6 shooter
Deers give deer meat (instead of chicken)
Added Wooden Helmet
Optimized transform updates when recycling sounds and effects
Optimized light intensity and color flickering effects
Optimized invoke handler (list overhead, cache hits, hashing)
Optimized position lerp and player model lists
Added efficient update handler
Added ladder movement verification to server
Eliminated input lag (especially for firearms)
Large Furnace has bigger foundation, stays upright & can be placed on slopes
Paylaş:

10 Nis
Community Update 131
Rust - Buck Sexington



Art, cosplay, a brief look at the new AI, and more.
Paylaş:

6 Nis
Update Delay
Rust - Buck Sexington


The patch isn’t ready, so we’re not releasing one today. We are wiping official servers, though. Here's what's going on.
Paylaş:

4 Nis
Community Update 130
Rust - Buck Sexington


Star Wars, crashing towers, lots of art, and much more.
Paylaş:

30 Mar
Devblog 154
Rust - Buck Sexington




The new Wooden Armour is here, along with the new Simple Handmade Sight, Searchlights, and more.


holosight world model lod updates
lasersight world model lod updates
Muzzleboost world model lod updates
Muzzlebrake world model lod updates
Silencer world model lod updates
Viewmodel FOV changes reverted
Updated wooden armor
Improved bloom effect quality
Improved vegetation rendering
Added custom invoke handler (server performance)
Optimized mesh building and fixed rare invisible grass issue on DX9
Added pooling support to collectable entities
Added pooling support to loot barrels
Fixed random ceiling lights being stuck around the world
Reenabled MaterialColorLerp script
Added Searchlight
Added Simple Sight



Paylaş:

28 Mar
Community Update 129
Rust - Buck Sexington


Pizza and strippers, storming the beaches, and more.
Paylaş:

23 Mar
Devblog 153
Rust - Buck Sexington


Binoculars are in, work begins on a new monument, and more.

Bolt rifle world model re-created
Double barrel shotgun world model re-created
Revolver world model re-created
Fixed global anisotropic not forced with default config
Added batching support to foliage wind animation
Added player and animal ragdoll culling
Improved sleeper player culling
Fixed campfires sometimes hurting people even though they were not burning
Added client side entity pooling to a large number of common entities (performance)
Fixed climbing exploits that were using jump right after waking up
Fixed viewmodel bobbing looking weird since last week’s optimizations
Added instance position encoding to batched meshes (future optimizations)
Fixed plant skins sometimes being incorrect until the first network update was received
Optimized runtime mesh building (player colliders, building meshes, dynamic occluders)
Optimized server side player loot refresh
Spinner wheel sound no longer occludes
Fix for drawn maps not loading properly for other players
Lowered cost of Netting
Stuck objects/decals on spinner actually spin
Furnaces and Campfires will turn off if they overflow once (server perf)
Added Binoculars - right click to look, left click to cycle zoom levels
Removed gear cost from crossbow - but costs more wood/frags
Removed green t-shirt spawn from purple box
Lanterns/Candle Hats/ Miner hats now have a fuel inventory
Can extract fuel from Miner/Candle hats
Can pick up tuna lights
Can pick up lanterns
Can pick up ceiling lights
Can pick up flame turrets
Can pick up autoturrets
Holosight tech trash reduced to 1
C4 tech trash reduced to 2
Muzzlebrake has higher durability
Muzzlebrake further reduces recoil
Silencer cost reduced to 5 HQM
Cooked pork icon is darker
Paylaş:

21 Mar
Community Update 128
Rust - Buck Sexington


Animated Rust, playing without a base, Rust on VHS, and more.
Paylaş:

16 Mar
Devblog 152
Rust - Buck Sexington



You can make your decisions 100% more dramatic with the paintable Spinner Wheel, climb around your base with the new new Netting, or cosy up on the remade bed. We’ve optimised the fire fight lag, the Airfield will be getting tunnels, and more.


Updated console UI with autocomplete
Demo playback has grass
Voice data is recorded to demos
Fixed some exceptions when playing demos
Demos record initial camera position
Improved M249 gunshot
Caves death pit accessible to recover loot
Wall frame netting block
Spinner wheel item
Replaced deployable bed model
Entity skin changes trigger batching refresh
Fixed map cache getting cleared when joining custom maps
Added culling to foliage displacement
Added grass displacement to foundations
Removed obsolete scripts (memory usage)
Removed unused animators (memory usage)
Optimized frame rate under sustained gunfire
Optimized effect recycling
Optimized viewmodel transform updates
Fixed footsteps SFX not audible till near player
Fixed vending machines in doorways sometimes breaking
Added Spinner Wheel
Added Refineries to Harbors
Fixed NRE when sign you are editing is destroyed
Added Supply Signals to Green Military Crates (2%)
Pumpkins only have 1 season (instead of 7)
Fixed Heavy Plate Armor Rad protection (now 7, was 50)
Paylaş:

14 Mar
Community Update 127
Rust - Buck Sexington


A small celebration of Rust stats, a raid in freeze-frame, a retro Rust portable game system, and more.
Paylaş:

9 Mar
Devblog 151
Rust - Buck Sexington


Loadout lockers, optimisations, fixes, and more.

Fixed invisible LR-300 worldmodel bug
Flashlight lod updates
Crossbow world model uv fixes
Reduced mesh compression on weapon world models
Rocket launcher world model uv fixes
Sound creation optimization
Physics sounds are quieter unless the impact is pretty hard
Lower vertex counts on Stone & Sheet Metal tiers
Added multithreaded mesh batching
Added better profiling
Fixed workshop skin memory leak
Fixed plant material memory leak
Optimized workshop skin loading
Added “itemskins” convar to disable workshop skins
Made network cells more granular
Optimized client side plant entities
Fixed craft canceling sometimes losing resources when inventory is full
Dense bushes have an extra LOD
Heli always strafes with napalm if target has no TC access
Lowered cost of AutoTurret
Autoturret parts found in purple crates + towns
Lowered cost of flame turret
C4 won’t stick to Decor Deployables
Decor Deployables can only be picked up with TC access + hammer equipped
Out of Stock Vending machines show up as red on the map
Fish provides animal fat
Fixed being unable to place walls next to a metal shopfront on a triangle foundation
Fixed SAR buff/SAP nerf reversion
Fixed Harbor 2 not showing up on map
Paylaş:

7 Mar
Community Update 126
Rust - Buck Sexington


Character art, a mathematically unraidable base, a super cinematic Raid cam, and more.
Paylaş:

2 Mar
Devblog 150
Rust - Buck Sexington


Guns are on backs, overgrowth is in, servers are wiped, and more.

New vending machine sounds
Bunker rooms art
Finished art for several greybox assets
Added new bushes and flowers
Added overgrowth to monuments
Fixed placement issues of warehouse monument
Increased nobuild zone around trainyard monument
Fixed rare terrain collision issues around military tunnels
Fixed terrain adjustment of power substations
Increased the size of the snow biome
Decreased the size of the tundra biome
Fixed overgrown terrain hole around large cave
Increased min distance between caves
Removed prefab mountains from maps smaller than 3000x3000
Fixed rock formation placement sometimes colliding with roads or buildings
Improved terrain adjustment on small caves
Fixed light emission from gunfire
Fixed “local player set up multiple times” exploit
Added Visible items on player bodies
Peacekeeper Mode has green laser instead of red
Pump shotgun cost reduction
Bucket Helmet cost reduction
Pickaxe cost reduction
Spears are smaller when held
AutoTurret scans slowly instead of snapping to new areas
Fixed culling ignoring terrain carving
Fixed culling ignoring high external wall cracks
Fixed culling lag when players turn visible
Fixed culling related error in spectate mode
Paylaş:
28 Şub
Community Update 125
Community Announcements - Buck Sexington


Caretaker fan art, Rust-inspired music, raving, and more.
Paylaş:
23 Şub
Devblog 149
Community Announcements - Buck Sexington


Pull on the Heavy Plate Armour and decorate your base with bears, chairs, tables, and rugs. Also, maps now show landmarks and Vending Machines, naked players who have weapons will be highlighted, you can add guest codes to your base, and more.

Improved playback of item physics sounds
Added new physics sounds to a bunch of items
New Bear skin rug deployable
New common rug deployable
New chair deployable
New table deployable
Fridge is easier to place, lock position correct, destroy on ground missing
Twig and stone floors are flat (no more intersecting with deployables)
Fixed damage on Jack O Lanterns
Optimized impact particle effect and decal render distances
Increased size of some world models
New gunpowder world model
Codelock world model
Wooden spear optimisation & prefab cleanup
Fix for offset ak world model
Fixed performance regression related to anisotropic filtering
Fixed flamethrower going through shopfront
Shopfront has small delay before trade is confirmed (less jarring)
Fixed shopfront being able to be double stacked
Shopfront has same health as sheet metal wall
Can right-click to move items into shopfront inventory (both parties)
Player Hostile status no longer persists between deaths (peacekeeper)
No longer show crosshair when aiming at the non-usable part of an entity
Water bottle no longer hostile to peacekeepers
Bota bag no longer hostile to peackeepers
Bucket no longer hostile to peacekeepers
Rock no longer hostile to peacekeepers
Any damage dealt to anything marks players hostile to peacekeepers
Vending machine screen icon no longer clips text
Vending machine screen displays stacksize of item for sale
Vending machine has same health as armored wall
Monuments are labeled on the map
Vending machines have broadcast option to display on everyones map
Fixed ceiling light moving the wrong way when shot
Vending machine has small light animation on keypad
Heavy Plate Armor added - slows movement
Codelocks can have Guest codes - no unlocking only opening
Added laser sight to sentry turret
Added Caveman sash to any player who touches any hostile item (until death)
Beds can be made public - anyone can then take it over
Paylaş:
21 Şub
Community Update 124
Community Announcements - Buck Sexington


The scariest house in Rust, freestyle rap on the servers, a Vending Machine market, and more.



Paylaş:
16 Şub
Devblog 148
Community Announcements - Buck Sexington


You can now safely trade behind the Metal Shop Front, and store your food and decorate your base with a fridge. There's a look at the AI system, some nerfs, some buffs, and more.

Added advanced sound occlusion (disabled by default for testing)
Fixed music clips occasionally overlapping
Added fridge item
Fixed being unable to place ceiling lights inside caves
Fixed explosives that destroy a wall dealing damage to objects behind it
Fixed anti hack fly hack exploit used by a small number of private hacks
Fixed some graphics effects not actually toggling
Fixed bullet impact decals on glass
Added potato quality mode when Shader Level is set to 100
Hammer world model & prefab optimisation
Stone pickaxe world model & prefab optimisation
Bone knife world model & prefab optimisation
Bone club world model & prefab optimisation
F1 grenade world model & prefab optimisation
Machete world model & prefab optimisation
Bleach world model
Ducttape world model
Gears world model
Metal blade world model
Metal pipe world model
Rope world model
Sewing kit world model
Spring world model
Tarp world model
Techparts world model
Animal fat world model
Cctv world model
Charcoal world model
Cloth world model
Explosives world model
Gunpowder world model
Hq metal world model
Hq metal ore world model
Leather world model
Low grade fuel world model
Metal fragments world model
Paper world model
Sulfur world model
Targeting computer world model
Metal ore world model
Sulphur ore world model
Fixed freelook vending machine exploit
Can no longer lock vending machines
Q button no longer closes vending machine panel
Can rotate empty vending machines
Vending machine sounds are serverside
Can only access vending machine inventory from rear
Fixed right click inserting items into vending machine as customer
Vending machine screen cycles available items
Vending machine screen displays vending progress
Vending machine panel shows skin of item for sale
Vending machine purchase resets decay in a radius
Added Fridge (only accepts food items)
Can pickup and repair bear trap
SAR does 15% more damage
Python much cheaper
Python does +18% damage
Python fires slightly faster
SAP has slight recoil penalty while moving
SAP has slightly higher aimcone to make it less effective at range
Added Metal Shopfront - safe trading
Paylaş:
14 Şub
Community Update 123
Community Announcements - Buck Sexington


The new vending machine meta, some terrible puns, Rust remade in Unturned, and more.
Paylaş:
...

...
Kanallar
Tüm Haberler
Announcements
Client Updates
Press Releases
Product Releases
Product Updates
Steam Blog
HABERLERİM
Oyunlarım
DİĞER KAYNAKLAR
Eurogamer
Kotaku
Left 4 Dead Official Blog
PC Gamer
Portal 2 Official Blog
Rock, Paper, Shotgun
Shacknews
Steam Community Announcements
TF2 Official Blog
Haber arama

arama terimi girin

Arşiv
2017
Nisan Mart Şubat Ocak
YILA GÖRE ARŞİV
2017 2016 2015 2014 2013
2012 2011 2010 2009 2008
2007 2006 2005 2004 2003
2002
STEAM HAKKINDA

VALVE HAKKINDA

YARDIM

HABER AKIŞLARI

Valve Software
© 2017 Valve Corporation. Tüm hakları saklıdır. Tüm ticari markalar, ABD ve diğer ülkelerde ilgili sahiplerinin mülkiyetindedir.
Uygulanabilir tüm fiyatlara KDV dahildir. Gizlilik Politikası | Yasal Bilgi | Steam Abonelik Sözleşmesi | İadeler
Valve Hakkında | Steamworks | Kariyer | Steam Dağıtımı | Hediye Kartları | Steam | @steam_games
     
 
what is notes.io
 

Notes.io is a web-based application for taking notes. You can take your notes and share with others people. If you like taking long notes, notes.io is designed for you. To date, over 8,000,000,000 notes created and continuing...

With notes.io;

  • * You can take a note from anywhere and any device with internet connection.
  • * You can share the notes in social platforms (YouTube, Facebook, Twitter, instagram etc.).
  • * You can quickly share your contents without website, blog and e-mail.
  • * You don't need to create any Account to share a note. As you wish you can use quick, easy and best shortened notes with sms, websites, e-mail, or messaging services (WhatsApp, iMessage, Telegram, Signal).
  • * Notes.io has fabulous infrastructure design for a short link and allows you to share the note as an easy and understandable link.

Fast: Notes.io is built for speed and performance. You can take a notes quickly and browse your archive.

Easy: Notes.io doesn’t require installation. Just write and share note!

Short: Notes.io’s url just 8 character. You’ll get shorten link of your note when you want to share. (Ex: notes.io/q )

Free: Notes.io works for 12 years and has been free since the day it was started.


You immediately create your first note and start sharing with the ones you wish. If you want to contact us, you can use the following communication channels;


Email: [email protected]

Twitter: http://twitter.com/notesio

Instagram: http://instagram.com/notes.io

Facebook: http://facebook.com/notesio



Regards;
Notes.io Team

     
 
Shortened Note Link
 
 
Looding Image
 
     
 
Long File
 
 

For written notes was greater than 18KB Unable to shorten.

To be smaller than 18KB, please organize your notes, or sign in.