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--[[
Author: Blaawee
]]--

Arenas =
{
[ 1 ] = { name = 'Freeroam', new = false, state = 'closed', img = 'images/freeroam.png', maxplayers = 100, parent = 'freeroam', rooms = 0, roomsName = {} },
[ 2 ] = { name = 'Deathmatch', new = true, state = 'open', img = 'images/deathmatch.png', maxplayers = 20, parent = 'deathmatch', rooms = 4, roomsName = { 'Team DeatMatch', 'DeathMatch', 'Fight', 'GunGame' } },
[ 3 ] = { name = 'Race', new = false, state = 'closed', img = 'images/race.png', maxplayers = 30, parent = 'race', rooms = 4, roomsName = { 'Derbby', 'Hunter', 'Test1', 'Test2' } }
};


selection = { };
screenSize = { guiGetScreenSize( ) };
selectionSetting =
{
selected = 1,
roomSelected = 1,
state = 'starting',
phase = 0,
lastTick = getTickCount( ),
title = { Text = 'Choose a gamdemode', font = dxCreateFont( 'fonts/kimberley.ttf', 30 ) },
};

local loading = false;

function selection.setSettings( state, phase )
selectionSetting.state = state or 'starting';
selectionSetting.phase = phase or 0;
selectionSetting.lastTick = getTickCount( );
end

function selection.getProgress( addTick )
local now = getTickCount( );
local elapsedTime = now - selectionSetting.lastTick;
local duration = selectionSetting.lastTick + addTick - selectionSetting.lastTick;
local progress = elapsedTime / duration;
return progress;
end

function selection.choseGameMode( Key )
if selectionSetting.state ~= 'ready' then
return
end
if ( Key == 'arrow_r' ) then
if ( selectionSetting.selected == #Arenas ) then
selectionSetting.selected = 1;
selection.setSettings( 'toRight', 0 );
else
selectionSetting.selected = selectionSetting.selected + 1;
selection.setSettings( 'toRight', 0 );
end
selectionSetting.roomSelected = 1;
else
if ( selectionSetting.selected == 1 ) then
selectionSetting.selected = #Arenas;
selection.setSettings( 'toLeft', 0 );
else
selectionSetting.selected = selectionSetting.selected - 1;
selection.setSettings( 'toLeft', 0 );
end
selectionSetting.roomSelected = 1;
end
playSound( 'sounds/click.wav' );
end

function selection.choseGameModeRoom( Key )
if ( selectionSetting.state ~= 'ready' ) then
return
end

if ( not Arenas[ selectionSetting.selected ].rooms ) then
return
end

if ( Arenas[ selectionSetting.selected ].state == 'closed' ) then
return
end

if ( Key == 'arrow_d' ) then
if ( selectionSetting.roomSelected == Arenas[ selectionSetting.selected ].rooms ) then
selectionSetting.roomSelected = 1;
else
selectionSetting.roomSelected = selectionSetting.roomSelected + 1;
end
else
if ( selectionSetting.roomSelected == 1 ) then
selectionSetting.roomSelected = Arenas[ selectionSetting.selected ].rooms;

else
selectionSetting.roomSelected = selectionSetting.roomSelected - 1;
end
end
playSound( 'sounds/click.wav' );
end

function selection.selectGameMode( Key )
if selectionSetting.state ~= 'ready' then
return
end
if ( Key == 'enter' ) then
if Arenas[ selectionSetting.selected ].state ~= 'closed' then
triggerEvent( 'onClientArenaJoin', localPlayer, localPlayer, Arenas[ selectionSetting.selected ].name )
selection.loadArena( selectionSetting.selected )
end
playSound( 'sounds/click.wav' );
end
end

function selection.loadArena( theID )
if ( theID ) then
selection.setSelectionMode( false )
if ( getElementData( localPlayer, 'Arena' ) ~= theID ) then
selection.unloadArena( );
setElementData( localPlayer, 'Arena', theID );
-- For testing..
if ( theID == 1 ) then
--fadeCamera( false );
triggerServerEvent( 'onClientJoinFreeroam', localPlayer );
elseif ( theID == 2 ) then
triggerServerEvent( 'onClientJoinDeathmatch', localPlayer );
end
end
end
end

function selection.unloadArena( )
local playerArena = getElementData( localPlayer, 'Arena' )
if ( playerArena ) then
unloadMap();
if ( playerArena == 1 ) then
triggerServerEvent( 'onClientQuitFreeroam', localPlayer );
elseif ( playerArena == 2 ) then
triggerServerEvent( 'onClientQuitDeathmatch', localPlayer );
end
end
end

function selection.render( )
-- Starting.
if ( selectionSetting.state == 'starting' ) then
local textY, textAlpha = interpolateBetween( 0, 0, 0, 50, 255, 0, selection.getProgress( 2000 ), 'Linear' );
dxDrawText( selectionSetting.title.Text, screenSize[ 1 ] / 2 - dxGetTextWidth( selectionSetting.title.Text, 1, selectionSetting.title.font ) / 2, textY, screenSize[ 1 ], screenSize[ 2 ], tocolor( 255, 255, 255, textAlpha ), 1, selectionSetting.title.font, 'left', 'top', false, false, false, true );
if ( selectionSetting.lastTick + 2300 <= getTickCount( ) ) then
selection.setSettings( 'animation', 1 );
end
elseif ( selectionSetting.state == 'animation' ) then
-- Anim [ 1 ].
if ( selectionSetting.phase == 1 ) then
local width, higth = interpolateBetween( 512, 512, 0, 256, 256, 0, selection.getProgress( 2000 ), 'InOutBack' );
dxDrawText( selectionSetting.title.Text, screenSize[ 1 ] / 2 - dxGetTextWidth( selectionSetting.title.Text, 1, selectionSetting.title.font ) / 2, 50, screenSize[ 1 ], screenSize[ 2 ], tocolor( 255, 255, 255, 255 ), 1, selectionSetting.title.font, 'left', 'top', false, false, false, true );
dxDrawImage( screenSize[ 1 ] / 2 - 256 / 2, screenSize[ 2 ] / 2 - 256 / 2, width, higth, Arenas[ selectionSetting.selected ].img, 0, 0, 0, tocolor( 255, 255, 255, 255 ), false );
if ( selectionSetting.lastTick + 3000 <= getTickCount( ) ) then
selection.setSettings( 'animation', 2 );
end
--Anim [ 2 ].
elseif ( selectionSetting.phase == 2 ) then
local textAlpha = interpolateBetween( 0, 0, 0, 255, 0, 0, selection.getProgress( 2000 ), 'Linear' );
dxDrawText( selectionSetting.title.Text, screenSize[ 1 ] / 2 - dxGetTextWidth( selectionSetting.title.Text, 1, selectionSetting.title.font ) / 2, 50, screenSize[ 1 ], screenSize[ 2 ], tocolor( 255, 255, 255, 255 ), 1, selectionSetting.title.font, 'left', 'top', false, false, false, true );
dxDrawImage( screenSize[ 1 ] / 2 - 256 / 2, screenSize[ 2 ] / 2 - 256 / 2, 256, 256, Arenas[ selectionSetting.selected ].img, 0, 0, 0, tocolor( 255, 255, 255, 255 ), false );
dxDrawText( Arenas[ selectionSetting.selected ].name, screenSize[ 1 ] / 2 - dxGetTextWidth( Arenas[ selectionSetting.selected ].name, 1, selectionSetting.title.font ) / 2, screenSize[ 2 ] / 2 - 128 - dxGetFontHeight( 1, selectionSetting.title.font ) - 5, screenSize[ 1 ], screenSize[ 2 ], tocolor( 255, 255, 255, textAlpha ), 1, selectionSetting.title.font, 'left', 'top', false, false, false, true );
if ( selectionSetting.lastTick + 2000 <= getTickCount( ) ) then
selection.setSettings( 'ready', 0 );
end
end
-- To right.
elseif ( selectionSetting.state == 'toRight' ) then
local right, alpha = interpolateBetween( 0, 0, 0, screenSize[ 1 ] / 2 - 256 / 2, 255, 0, selection.getProgress( 1000 ), 'Linear' );
dxDrawText( selectionSetting.title.Text, screenSize[ 1 ] / 2 - dxGetTextWidth( selectionSetting.title.Text, 1, selectionSetting.title.font ) / 2, 50, screenSize[ 1 ], screenSize[ 2 ], tocolor( 255, 255, 255, alpha ), 1, selectionSetting.title.font, 'left', 'top', false, false, false, true );
dxDrawImage( right, screenSize[ 2 ] / 2 - 256 / 2, 256, 256, Arenas[ selectionSetting.selected ].img, 0, 0, 0, tocolor( 255, 255, 255, alpha ), false );
dxDrawText( Arenas[ selectionSetting.selected ].name, screenSize[ 1 ] / 2 - dxGetTextWidth( Arenas[ selectionSetting.selected ].name, 1, selectionSetting.title.font ) / 2, screenSize[ 2 ] / 2 - 128 - dxGetFontHeight( 1, selectionSetting.title.font ) - 5, screenSize[ 1 ], screenSize[ 2 ], tocolor( 255, 255, 255, alpha ), 1, selectionSetting.title.font, 'left', 'top', false, false, false, true );
if ( selectionSetting.lastTick + 1000 <= getTickCount( ) ) then
selection.setSettings( 'ready', 0 );
end
-- To left.
elseif ( selectionSetting.state == 'toLeft' ) then
local left, alpha = interpolateBetween( screenSize[ 1 ] / 2 + 900 / 2, 0, 0, screenSize[ 1 ] / 2 - 256 / 2, 255, 0, selection.getProgress( 1000 ), 'Linear' );
dxDrawText( selectionSetting.title.Text, screenSize[ 1 ] / 2 - dxGetTextWidth( selectionSetting.title.Text, 1, selectionSetting.title.font ) / 2, 50, screenSize[ 1 ], screenSize[ 2 ], tocolor( 255, 255, 255, alpha ), 1, selectionSetting.title.font, 'left', 'top', false, false, false, true );
dxDrawImage( left, screenSize[ 2 ] / 2 - 256 / 2, 256, 256, Arenas[ selectionSetting.selected ].img, 0, 0, 0, tocolor( 255, 255, 255, alpha ), false );
dxDrawText( Arenas[ selectionSetting.selected ].name, screenSize[ 1 ] / 2 - dxGetTextWidth( Arenas[ selectionSetting.selected ].name, 1, selectionSetting.title.font ) / 2, screenSize[ 2 ] / 2 - 128 - dxGetFontHeight( 1, selectionSetting.title.font ) - 5, screenSize[ 1 ], screenSize[ 2 ], tocolor( 255, 255, 255, alpha ), 1, selectionSetting.title.font, 'left', 'top', false, false, false, true );
if ( selectionSetting.lastTick + 1000 <= getTickCount( ) ) then
selection.setSettings( 'ready', 0 );
end
-- Ready.
elseif ( selectionSetting.state == 'ready' ) then

dxDrawText( selectionSetting.title.Text, screenSize[ 1 ] / 2 - dxGetTextWidth( selectionSetting.title.Text, 1, selectionSetting.title.font ) / 2, 50, screenSize[ 1 ], screenSize[ 2 ], tocolor( 255, 255, 255, 255 ), 1, selectionSetting.title.font, 'left', 'top', false, true, false, true );
dxDrawImage( screenSize[ 1 ] / 2 - 256 / 2, screenSize[ 2 ] / 2 - 256 / 2, 256, 256, Arenas[ selectionSetting.selected ].img, 0, 0, 0, tocolor( 255, 255, 255, 255 ), false );
dxDrawText( Arenas[ selectionSetting.selected ].name, screenSize[ 1 ] / 2 - dxGetTextWidth( Arenas[ selectionSetting.selected ].name, 1, selectionSetting.title.font ) / 2, screenSize[ 2 ] / 2 - 128 - dxGetFontHeight( 1, selectionSetting.title.font ) - 5, screenSize[ 1 ], screenSize[ 2 ], tocolor( 255, 255, 255, 255 ), 1, selectionSetting.title.font, 'left', 'top', false, false, false, true );
------------------------------------------------------
-- The Rooms part.
if ( Arenas[ selectionSetting.selected ].rooms and Arenas[ selectionSetting.selected ].state ~= 'closed' ) then
for i = 1, Arenas[ selectionSetting.selected ].rooms do
Arenas[ selectionSetting.selected ].roomsPosX = screenSize[ 1 ] / 2 - dxGetTextWidth( Arenas[ selectionSetting.selected ].roomsName[ i ], 1, selectionSetting.title.font ) / 2 + 5
Arenas[ selectionSetting.selected ].roomsPosY = screenSize[ 2 ] / 2 + 128 - 20 + ( i + 1 ) * 33

dxDrawText( Arenas[ selectionSetting.selected ].roomsName[ i ], Arenas[ selectionSetting.selected ].roomsPosX , Arenas[ selectionSetting.selected ].roomsPosY , screenSize[ 1 ], screenSize[ 2 ], tocolor(255,255,255,255), 1, selectionSetting.title.font, 'left', 'top', false, true, false, true)

end
-- The Highlighted part
if Arenas[ selectionSetting.selected ].roomsName[ selectionSetting.roomSelected ] then

local roomName = Arenas[ selectionSetting.selected ].roomsName[ selectionSetting.roomSelected ]
local roomPosX = Arenas[ selectionSetting.roomSelected ].roomsPosX
local roomPosY = Arenas[ selectionSetting.roomSelected ].roomsPosY

dxDrawText( roomName, roomPosX, roomPosY, screenSize[ 1 ], screenSize[ 2 ], tocolor(255,255,0,255), 1, selectionSetting.title.font, 'left', 'top', false, true, false, true)
end
end
---------------------------------------------------------

if ( Arenas[ selectionSetting.selected ].state == 'closed' ) then
dxDrawText( 'Closed', screenSize[ 1 ] / 2 - dxGetTextWidth( 'Closed', 1, selectionSetting.title.font ) / 2, screenSize[ 2 ] / 2 + 128 - 20, screenSize[ 1 ], screenSize[ 2 ], tocolor( 225, 10, 0, 255 ), 1, selectionSetting.title.font, "left", "top", false, false, false, false );
end

if ( Arenas[ selectionSetting.selected ].new ) then
dxDrawText( 'New', screenSize[ 1 ] / 2 - dxGetTextWidth( 'New', 1, selectionSetting.title.font ) / 2, screenSize[ 2 ] / 2 + 128 - 20, screenSize[ 1 ], screenSize[ 2 ], tocolor( 10, 225, 0, 255 ), 1, selectionSetting.title.font, "left", "top", false, false, false, true );
end
-- Finished.
elseif ( selectionSetting.state == 'finished' ) then
local textAlpha = interpolateBetween( 255, 0, 0, 0, 0, 0, selection.getProgress( 1000 ), 'Linear' );
local width, higth = interpolateBetween( 256, 256, 0, 0, 0, 0, selection.getProgress( 2000 ), 'InOutBack' );
dxDrawText( selectionSetting.title.Text, screenSize[ 1 ] / 2 - dxGetTextWidth( selectionSetting.title.Text, 1, selectionSetting.title.font ) / 2, 50, screenSize[ 1 ], screenSize[ 2 ], tocolor( 255, 255, 255, textAlpha ), 1, selectionSetting.title.font, 'left', 'top', false, false, false, true );
dxDrawImage( screenSize[ 1 ] / 2 - 256 / 2, screenSize[ 2 ] / 2 - 256 / 2, width, higth, Arenas[ selectionSetting.selected ].img, 0, 0, 0, tocolor( 255, 255, 255, textAlpha ), false );
dxDrawText( Arenas[ selectionSetting.selected ].name, screenSize[ 1 ] / 2 - dxGetTextWidth( Arenas[ selectionSetting.selected ].name, 1, selectionSetting.title.font ) / 2, screenSize[ 2 ] / 2 - 128 - dxGetFontHeight( 1, selectionSetting.title.font ) - 5, screenSize[ 1 ], screenSize[ 2 ], tocolor( 255, 255, 255, textAlpha ), 1, selectionSetting.title.font, 'left', 'top', false, false, false, true );
if ( selectionSetting.lastTick + 1200 <= getTickCount( ) ) then
removeEventHandler( 'onClientPreRender', root, selection.render );
selection.setSettings( 'starting', 0 );
end
end
end

addEvent( 'setSelectionMode', true )
function selection.setSelectionMode( bool )
if bool then
addEventHandler( 'onClientPreRender', root, selection.render );
bindKey ( 'arrow_l', 'down', selection.choseGameMode );
bindKey ( 'arrow_r', 'down', selection.choseGameMode );
bindKey ( 'arrow_u', 'down', selection.choseGameModeRoom );
bindKey ( 'arrow_d', 'down', selection.choseGameModeRoom );
bindKey ( 'enter', 'down', selection.selectGameMode );
else
selection.setSettings( 'finished', 0 );
unbindKey ( 'arrow_l', 'down', selection.choseGameMode );
unbindKey ( 'arrow_r', 'down', selection.choseGameMode );
unbindKey ( 'arrow_u', 'down', selection.choseGameModeRoom );
unbindKey ( 'arrow_d', 'down', selection.choseGameModeRoom );
unbindKey ( 'enter', 'down', selection.selectGameMode );
end
end
addEventHandler( 'setSelectionMode', root, selection.setSelectionMode );

addEventHandler( 'onClientResourceStart', resourceRoot,
function()

selectionSetting.title.font = 'arial';
selection.setSelectionMode( true ) ;

end
)
     
 
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