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_G.poop = true --set this to false after u already executed if u want the script to stop

warn("loaded")

local tweenspeed = 500

local isTweening = false;
local function tweenplayer(cframe)
repeat wait() until game.Players.LocalPlayer.Character;
isTweening = true
and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Health > 0
local TweenInfo = TweenInfo.new(((cframe.p - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude)/tweenspeed, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false)
local Objective = {CFrame = cframe}
local TweenPlayer = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo, Objective)
--game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = true
TweenPlayer:Play()
TweenPlayer.Completed:Wait(); wait(1);
--game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = false
isTweening = false;
end
--if game:GetService("Workspace").GameMap.Buildings.LitFits.GlassLightPARTCLOSED.Transparency > .05 or game:GetService("Workspace").GameMap.Buildings.LitFits.GlassLightPARTCLOSED.Reflectance > .7 then
tweenplayer(CFrame.new(-6,7,188)) --lit store
--
wait(3)
local RS = game:GetService("ReplicatedStorage")
--


local A_1 = "Lit Fits"
local A_2 = "Enter"
local A_3 = game:GetService("Workspace").GameMap.Buildings.LitFits.DoorScriptShop.Greenzone
local A_4 = game:GetService("Workspace").GameMap.Buildings.LitFits.DoorScriptShop
RS.Events.TeleportService:FireServer(A_1, A_2, A_3, A_4)
if RS.Scenes.Interiors:FindFirstChild("LitFits") then
RS.Scenes.Interiors:FindFirstChild("LitFits").Parent = workspace.Interiors
end
wait(3)
--
tweenplayer(CFrame.new(2007.05957, -244.650055, 28.7871609, -0.122768477, -4.28530456e-08, -0.992435396, -2.94921971e-08, 1, -3.95313755e-08, 0.992435396, 2.44158933e-08, -0.122768477)) --cashier area
local A_1 = "Start"
local A_2 = game:GetService("Workspace").NPC.LitFitsNPC.NPCTag.Dialogue
local Event = game:GetService("ReplicatedStorage").Events.NPCService
Event:FireServer(A_1, A_2)
--
wait(.5)
local A_1 = "Mop"
local Event = game:GetService("ReplicatedStorage").Events.NPCService
Event:FireServer(A_1)
--
wait(.5)
local A_1 = "Terminate"
local Event = game:GetService("ReplicatedStorage").Events.NPCService
Event:FireServer(A_1)
local o
while _G.poop do
--if game:GetService("Workspace").GameMap.Buildings.LitFits.GlassLightPARTCLOSED.Transparency > .05 or game:GetService("Workspace").GameMap.Buildings.LitFits.GlassLightPARTCLOSED.Reflectance > ..7 then
o = 0
--]]
wait()

game:GetService("Players").LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Mop)

wait()
--]]
for i,v in pairs(game:GetService("Workspace").Interiors.LitFits.Job:GetChildren()) do
local A_1 = v
local Event = game:GetService("Players").LocalPlayer.Character.Mop.RemoteEvent
v.Decal.Transparency = 0
tweenplayer(CFrame.new(v.Position)+Vector3.new(0,3,0))
game:GetService("Players").LocalPlayer.Character.LowerTorso.Anchored = true
game:GetService("Players").LocalPlayer.Character.Humanoid.TargetPoint = v.Position
v.Decal.Transparency = 1
Event:FireServer(A_1)
wait(4.2)
game:GetService("Players").LocalPlayer.Character.LowerTorso.Anchored = false
end
--
game:GetService("Players").LocalPlayer.Character.Humanoid:UnequipTools()
tweenplayer(CFrame.new(2007.05957, -244.650055, 28.7871609, -0.122768477, -4.28530456e-08, -0.992435396, -2.94921971e-08, 1, -3.95313755e-08, 0.992435396, 2.44158933e-08, -0.122768477)) --cashier area
--
local A_1 = "Start"
local A_2 = game:GetService("Workspace").NPC.LitFitsNPC.NPCTag.Dialogue
local Event = game:GetService("ReplicatedStorage").Events.NPCService
Event:FireServer(A_1, A_2)

wait()
--[[
mousemoveabs(1132, 995) --ui button
wait(.5)
mouse1click()
--]]
local A_1 = "LitFitsJobDone"
local Event = game:GetService("ReplicatedStorage").Events.NPCService
Event:FireServer(A_1)

wait()

local A_1 = "Terminate"
local Event = game:GetService("ReplicatedStorage").Events.NPCService
Event:FireServer(A_1)


for i,v in pairs(game:GetService("Workspace").Interiors.LitFits.Job:GetChildren()) do
v.Decal.Transparency = 0
end
--[[
else
if o ~= 1 then
o=o+1
warn("shop closed! wait for the shop to open or server hop (shop open 7 am - 10 pm)")
end
end
--]]
wait()
end
--[[
else
warn("shop closed! wait for the shop to open or server hop (shop open 7 am - 10 pm)")
end
--]]
     
 
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