#include #include #include #include DB db; #define MY_TBL 1 BitVoicerSerial bvSerial = BitVoicerSerial(); byte dataType = 0; TTS text2speech; char text [50]; struct St : Notes">

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#include "Arduino.h"
#include <EEPROM.h>
#include <DB.h>
#include <string.h>

#include <TTS.h>
#include <BitVoicer11.h>

DB db;

#define MY_TBL 1

BitVoicerSerial bvSerial = BitVoicerSerial();
byte dataType = 0;
TTS text2speech;
char text [50];
struct Stats {
String FullName;
String Team;
String Role;
String Age;
String BatStyle;
String BowlStyle;
String Matches;
String Runs;
String Cent;
String TScore;

} Player;

void setup() {
pinMode(11,OUTPUT);
pinMode(12,OUTPUT);
Serial.begin(9600);
db.create(MY_TBL,sizeof(Player));
db.open(MY_TBL);

}
void loop()
{
dataType = bvSerial.getData();
if(dataType!=0)
{ if (bvSerial.strData == "hello")
sayt();
if (bvSerial.strData == "sleep")
saytt();
if (bvSerial.strData == "Learning Mode")
Learning();
if (bvSerial.strData == "Chatting Mode")
selectAll();}
}
void sayt()
{text2speech.setPitch(3);
strcpy(text, "Hello Master");
text2speech.say(text);
dataType=0;
}
void saytt()
{text2speech.setPitch(3);
strcpy(text, "bye bye master");
text2speech.say(text);
dataType=0;
}
void Learning() {
text2speech.setPitch(3);
{
digitalWrite(11,HIGH);
strcpy(text, "What's the name of the Player?");
text2speech.say(text);
dataType=0;
while(dataType==0)
dataType = bvSerial.getData();
Player.FullName=bvSerial.strData;
digitalWrite(12,HIGH);
delay(100);
digitalWrite(12,LOW);
strcpy(text, "Which team does he belong?");
text2speech.say(text);
dataType=0;
while(dataType==0)
dataType = bvSerial.getData();
Player.Team=bvSerial.strData;
digitalWrite(12,HIGH);
delay(100);
digitalWrite(12,LOW);
dataType=0;
strcpy(text, "What is his Role?");
text2speech.say(text);
dataType=0;
while(dataType==0)
dataType = bvSerial.getData();
Player.Role=bvSerial.strData;
digitalWrite(12,HIGH);
delay(100);
digitalWrite(12,LOW);
strcpy(text, "And the age?");
text2speech.say(text);
dataType=0;
while(dataType==0)
dataType = bvSerial.getData();
Player.Age=bvSerial.strData;
digitalWrite(12,HIGH);
delay(100);
digitalWrite(12,LOW);
strcpy(text, "How does he bat?");
text2speech.say(text);
dataType=0;
while(dataType==0)
dataType = bvSerial.getData();
Player.BatStyle=bvSerial.strData;
digitalWrite(12,HIGH);
delay(100);
digitalWrite(12,LOW);
strcpy(text, "How does he bowl?");
text2speech.say(text);
dataType=0;
while(dataType==0)
dataType = bvSerial.getData();
Player.BowlStyle=bvSerial.strData;
digitalWrite(12,HIGH);
delay(100);
digitalWrite(12,LOW);
strcpy(text, "How many matches has he played?");
text2speech.say(text);
dataType=0;
while(dataType==0)
dataType = bvSerial.getData();
Player.Matches=bvSerial.strData;
digitalWrite(12,HIGH);
delay(100);
digitalWrite(12,LOW);
strcpy(text, "What is his run count?");
text2speech.say(text);
dataType=0;
while(dataType==0)
dataType = bvSerial.getData();
Player.Runs=bvSerial.strData;
digitalWrite(12,HIGH);
delay(100);
digitalWrite(12,LOW);
strcpy(text, "How many tons do he have?");
text2speech.say(text);
dataType=0;
while(dataType==0)
dataType = bvSerial.getData();
Player.Cent=bvSerial.strData;
digitalWrite(12,HIGH);
delay(100);
digitalWrite(12,LOW);
strcpy(text, "What is his top socre?");
text2speech.say(text);
dataType=0;
while(dataType==0)
dataType = bvSerial.getData();
Player.TScore=bvSerial.strData;
digitalWrite(12,HIGH);
delay(100);
digitalWrite(12,LOW);
db.append(DB_REC Player);
digitalWrite(12,HIGH);
delay(1000);
digitalWrite(12,LOW);
dataType=0;
digitalWrite(11,LOW);
strcpy(text,"thank you master, my database has been updated");
text2speech.say(text);
}
}



void selectAll()
{
text2speech.say("Chatting mode activated");
if (db.nRecs()>1){
digitalWrite(11,HIGH);
delay(100);
digitalWrite(11,LOW);
digitalWrite(12,HIGH);
delay(100);
digitalWrite(12,LOW);
digitalWrite(11,HIGH);
delay(100);
digitalWrite(11,LOW);
digitalWrite(12,HIGH);
delay(100);
digitalWrite(12,LOW);
digitalWrite(11,HIGH);
delay(100);
digitalWrite(11,LOW);
digitalWrite(12,HIGH);
delay(100);
digitalWrite(12,LOW);
digitalWrite(11,HIGH);
delay(100);
digitalWrite(11,LOW);
digitalWrite(12,HIGH);
delay(100);
digitalWrite(12,LOW);
digitalWrite(11,HIGH);
delay(100);
digitalWrite(11,LOW);
digitalWrite(12,HIGH);
delay(100);
digitalWrite(12,LOW);
digitalWrite(11,HIGH);
delay(100);
digitalWrite(11,LOW);
}
else
{
digitalWrite(12,HIGH);
delay(3000);
digitalWrite(12,LOW);
}}
     
 
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