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This system requirement is for Unreal Engine Marketplace submission.
Intended Development Platform : Desktop (Windows, Linux, Mac)
Intended Platform : All
Tested Platform : Windows 7 64 Bits, Windows 10 64 Bits
Working version of Unreal engine : 4.10, 4.11
Installation Guide
Like all plugins, you need to put the folder of the plugin (RoadEditor) inside the plugins folder of your game (YourGameProject > Plugins). Then just start your project, it must enable by adding you a tab in your editor tab. If not, just enable the plugin in Edit > Plugins > Project > Editor.
User Guide
Fallowing control in RoadEditor Mode
Shift + Left Click = Create a road. You can choose the type of created road in the fallowing picture.
ComplexRoadNetwork
Ctrl + Left Click
On Landscape = Add a spline point. If no road is selected, it will create a road like Shift + Left Click
On an other road = Auto Crossover. If no cross is define for that type of configuration, nothing will happen.
On a cross = Auto Crossover. Same condition as before.
C = Cut Road. If a road is selected.
T = Snap road on terrain. It will disable temporarily auto digging and snap spline points (or cross point) on terrain.
Ctrl + C = Copy Spline. If a road is selected.
Ctrl + V = Paste Spline. If something has been copy, paste a spline on the mouse location.
Ctrl + A = Select all. If segment selected, select all road segments. If point selected, select all road points.
Widget Control :
Transform = Move current selection
Scale
X drag = Tangent strength
Y drag = Falloff strength for auto digging
Z drag = Nothing
Rotation
Road selected = Turn the tangent direction
Cross selected = Define cross rotation
Road Network Configuration Editor
The Road Network configuration is based on the material editor of Unreal Engine.
RoadNetworkEditor
4 nodes can be add to the graph :
Basics
Road
Cross
Objects
Actor
StaticMesh
AddNode
Roads and crosses support sockets input :
Cross can have both road socket and object socket.
Road can have object socket
For each socket you have the following attributes :
name, to improve prototype for your custom road network object.
socket type, object or road.
relative location
relative direction
enable, if you want the object to spawn by default when the road or cross that own the current socket spawns in world
normalized, relative to the direction of the road or crossing.
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