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-- Globals
HEnabled = false
InfAmmo = false
InfJump = false
GodMode = false
KillAura = false
KillAuraRange = 5
HeadSize = 0
Trans = 0
code = 0
WalkSpeed = 16
HColor = Color3.new(1,0,0)

-- Variable
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()

-- Bypass Size Check
local old;
old = hookfunction(getrawmetatable(game).__namecall,function(...)
local args = {...}
if getnamecallmethod() == "FireServer" then
if typeof(args[3]) == "Vector3" then
args[3] = Vector3.new(2,1,1)
args[5] = 16
return old(unpack(args))
elseif tostring(args[1]) == "bulletreplicator" and InfAmmo then
for i,v in pairs(getsenv(game.Players.LocalPlayer.PlayerGui.gunls)) do
if type(v) == "table" and rawget(v,"ammoinmag") then
v.ammoinmag = v.magcapacity
end
end
elseif args[6] == "fell" and InfJump then
return
end
end
return old(...)
end)

-- Change WalkSpeed
function changeVal(nam,val)
for i,v in pairs(getgc(true)) do
if type(v) == "table" and rawget(v,nam) then
v[nam] = val
end
end
end

-- mmmm myes
player.PlayerGui.ChildAdded:Connect(function(v)
-- WalkSpeed
wait(.3)
if WalkSpeed > 16 then
changeVal("walkspeed",WalkSpeed)
getsenv(v).wsval.Value = WalkSpeed
end
wait(1)
-- Grab Code
if v.Name == "gunls" then
for i,v in pairs(getgc()) do
if type(v) == "function" and islclosure(v) and table.find(getupvalues(v),game.HapticService) and tonumber(getupvalue(v,1)) then
code = getupvalue(v,1)+55
break
end
end
end
end)

-- Skeet
game:GetService("RunService").Stepped:Connect(function()
-- Hitbox Expander
local plrs = game.Players:GetPlayers()
for i = 2, #plrs do local v = plrs[i]
if v.Character and v.Character:FindFirstChild("Head") and v.Character:FindFirstChild("health") and v:FindFirstChild("team") and v.team.Value ~= player.team.Value then
if v.Character.health.Value > 0 then
v.Character.Head.Size = HEnabled and Vector3.new(HeadSize,HeadSize,HeadSize) or Vector3.new(2,1,1)
v.Character.Head.CanCollide = false
v.Character.Head.Massless = true
v.Character.Head.Transparency = Trans
v.Character.Head.Color = HColor
if KillAura and player:DistanceFromCharacter(v.Character.Head.Position) < KillAuraRange then
game.ReplicatedStorage.wepevents:FireServer(code,nil,nil,16,"knife",v.Character)
end
else
v.Character:Destroy()
end
end
end
end)

-- Inf Jump
mouse.KeyDown:Connect(function(femboy)
if InfJump and femboy == " " and player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end)

-- Kiriot ESP
if syn then
ESP = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))()
ESP.Overrides.GetTeam = function(p)
return p:FindFirstChild("team") and p.team.Value
end
ESP.Overrides.GetColor = function(char)
local p = ESP:GetPlrFromChar(char)
if p then
local team = ESP:GetTeam(p)
if team then
return team == "blue" and Color3.new(0,0,1) or Color3.new(1,0,0)
end
end
return nil
end
ESP:Toggle(false)
ESP.Names = true
ESP.Boxes = true
end

-- UI Library
local library = loadstring(game:HttpGetAsync('https://pastebin.com/raw/edJT9EGX'))()
local window = library:CreateWindow("salad bowl")
window:AddLabel({text="discord.gg/uWAMYAgSTT"})
if syn then
window:AddToggle({text='Kiriot ESP',callback=function(a)ESP:Toggle(a)end})
end
window:AddToggle({text='Inf Ammo',callback=function(a)
InfAmmo = a
for i,v in pairs(getgc()) do
if type(v) == "function" and islclosure(v) and table.find(getupvalues(v),game.HapticService) and tonumber(getupvalue(v,1)) then
code = getupvalue(v,1)+55
return
end
end
end})
window:AddToggle({text='Knife Aura',callback=function(a)KillAura=a;end})
window:AddSlider({text='Knife Range',min=6,max=30,float=0.1,callback=function(a)KillAuraRange=a;end})
local hitMod = window:AddFolder("Hitbox")
local plrMod = window:AddFolder("LocalPlayer")
hitMod:AddToggle({text='Enabled',callback=function(a)HEnabled=a;end})
hitMod:AddSlider({text='Head Size',min=2,max=50,float=0.5,callback=function(a)HeadSize=a;end})
hitMod:AddColor({text='Head Color',callback=function(a)HColor=a;end})
hitMod:AddSlider({text='Transparency',min=0,max=1,float=0.01,callback=function(a)Trans=a;end})
plrMod:AddToggle({text='Inf Jump',callback=function(a)InfJump=a;end})
plrMod:AddToggle({text='GodMode',callback=function(a)GodMode=a;end})
plrMod:AddSlider({text='WalkSpeed',min=16,max=60,callback=function(a)
WalkSpeed = a
pcall(function()
getsenv(player.PlayerGui.gunls).wsval.Value = a
changeVal("walkspeed", a)
end)
end})
library:Init()

-- GodMode
while wait(.25) do
if not GodMode and player.Character and player.Character:FindFirstChild("shield") and player.Character.shield:IsA("Part") then
player.Character.Humanoid.Health = 0
end
if GodMode and player.Character and player.Character:FindFirstChild("shield") and not player.Character.shield:IsA("Part") then
player.Character.shield:Destroy()
Instance.new("Part", player.Character).Name = "shield"
end
end
     
 
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