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##HEADERS##
import os
import pygame
import math
import random
import time
##GLOBAL CONSTANTS
size=(640,1020)
w,h=size=(int(size[0]),int(size[1]))
##GLOBAL VAR
mouseTilePos=[0,0]
moveStartPos=[-1,-1]
moving=False
lastMove=[]
startPos=[["BR","BN","BB","BK","BQ","BB","BN","BR"],
["BP","BP","BP","BP","BP","BP","BP","BP"],
["VV","VV","VV","VV","VV","VV","VV","VV"],
["VV","VV","VV","VV","VV","VV","VV","VV"],
["VV","VV","VV","VV","VV","VV","VV","VV"],
["VV","VV","VV","VV","VV","VV","VV","VV"],
["WP","WP","WP","WP","WP","WP","WP","WP"],
["WR","WN","WB","WK","WQ","WB","WN","WR"]]
corrImg={
"BP":pygame.image.load("blackPawn.png"),
"BB":pygame.image.load("blackBishop.png"),
"BN":pygame.image.load("blackKnight.png"),
"BR":pygame.image.load("blackRook.png"),
"BQ":pygame.image.load("blackQueen.png"),
"BK":pygame.image.load("blackKing.png"),
"WP":pygame.image.load("whitePawn.png"),
"WB":pygame.image.load("whiteBishop.png"),
"WN":pygame.image.load("whiteKnight.png"),
"WR":pygame.image.load("whiteRook.png"),
"WQ":pygame.image.load("whiteQueen.png"),
"WK":pygame.image.load("whiteKing.png")
}##The dictionary containing the images

##PYGAME AND WINDOW SETUP
pygame.display.set_caption(str("Sphinx"))
wn=pygame.display.set_mode((w,h))
pygame.init()
##Utility Functions
def upscaleImages(sizeMul=2,origSize=22): ## Corregge la grandezza delle immagini
for elem in corrImg:
corrImg[elem]=pygame.transform.scale(corrImg[elem],(origSize*sizeMul,origSize*sizeMul))
def checkBoundaries(move): ## I AM SUCH AN MLG PRO PROGRAMMER INVECE DI METTERE 8 COSE NELL'IF HO MESSO 2*2*2=8 COmbinazioni col for. Ci sarei stato di meno senza? Si. Lo faccio comunque? YAAAAAAAAAAH
print("Move: ",move)
for i in [0,1]:
for k in [0,1]:
if move[i][k]<0 or move[i][k]>7:
return False
return True
def handleMovement(mPos, click, board):
global moving
global moveStartPos
global lastMove
if click:
if moving:
print("Trascinando")
else:
moving=True
moveStartPos=mPos
else:
if moving:
tempMove=[moveStartPos,mPos]
if board.move(tempMove):
lastMove=tempMove
Saver.saveMove(lastMove)
moveStartPos=(-1,-1)
moving=False

def color(charPiece):##MOLTO UTILE
return charPiece[0]

##CLASSES

##The board class.
class Board:
charBoard=[] ##The array containing pieces.

def __init__(self,board="__unset"): ##INITIALIZATION
if board == "__unset": ##EMPTY BOARD
for i in range(8):
toApp=[]
for k in range(8):
toApp.append("VV")
self.charBoard.append(toApp)
else:
self.charBoard=board ##PRESET BOARD
def checkForChecks(self,move):
return False
def checkLegal(self,move): ##Checks if a move is legal
if checkBoundaries(move): ##Checks if the move within the board boundaries
if not self.checkForChecks(move): ##Checks if the move makes the king in check
return True ##Move is good
return False ##Move is bad

def getMoveList(self):
res=[]
for y in range(len(self.charBoard)):
for x in range(len(self.charBoard[y])):
if self.charBoard[y][x] != "VV":
toApp= MoveBook.possible(self,(x,y))
if toApp != []:
res.append(toApp)
return res

def move(self,mv,check=True):
if check:
if not self.checkLegal(mv):
return False
if color(self.charBoard[mv[0][1]][mv[0][0]]) == color(self.charBoard[mv[1][1]][mv[1][0]]):
return False
self.charBoard[mv[1][1]][mv[1][0]]=self.charBoard[mv[0][1]][mv[0][0]]
self.charBoard[mv[0][1]][mv[0][0]]="VV"
return True

def drawPieces(board):
for y in range(len(board)):
for x in range(len(board[y])):
piece=board[y][x]
if piece != "VV":
wn.blit(corrImg[board[y][x]],(64*x+76 - 2,64*y+76 - 2))

def drawBoard():
black=0
pygame.draw.rect(wn,(45,45,45),(0,0,w,h))
for y in range(8):
black=1-black
for x in range(8):
black=1-black
if moveStartPos[0]!= -1 and moveStartPos[1]==x and moveStartPos[0]==y:
pygame.draw.rect(wn,(255,13,27),(64+64*moveStartPos[1],64+64*moveStartPos[0],64,64))
elif len(lastMove)>0 and ((x,y) in lastMove):
pygame.draw.rect(wn,(215,136,29),(64+64*x,64+64*y,64,64))
elif((x,y)==mouseTilePos):
pygame.draw.rect(wn,(255,216,0),(64+64*x,64+64*y,64,64))
else:
pygame.draw.rect(wn,(255*black,255*black,255*black),(64+64*x,64+64*y,64,64))

def draw(self):
Board.drawBoard()
Board.drawPieces(self.charBoard)

##THE SAVE CLASS

class Saver:
saves=[]
curr=0
def initialize():
saves=[]
curr=0
def exec(moves,board):
board.charBoard=[["BR","BN","BB","BK","BQ","BB","BN","BR"],
["BP","BP","BP","BP","BP","BP","BP","BP"],
["VV","VV","VV","VV","VV","VV","VV","VV"],
["VV","VV","VV","VV","VV","VV","VV","VV"],
["VV","VV","VV","VV","VV","VV","VV","VV"],
["VV","VV","VV","VV","VV","VV","VV","VV"],
["WP","WP","WP","WP","WP","WP","WP","WP"],
["WR","WN","WB","WK","WQ","WB","WN","WR"]]
for i in range(moves):
board.move(Saver.saves[i],False)
Saver.saves=Savee.saves[:moves]
if(len(Saver.saves)>0):
lastmove=Saver.saves[-1]
else:
lastmove=[]
Saver.curr=moves
def saveMove(move):
Saver.saves.append(move)
Saver.curr+=1
def takeBack():
Saver.exec(Saver.curr-1)

class MoveBook:

def possible(board,piecePos):

piece=board.charBoard[piecePos[1]][piecePos[0]]

col=piece[0]
pieceKind=piece[1]
x=piecePos[0]
y=piecePos[1]
res=[]

print("Analyzing piece "+pieceKind+", color "+col+", Position :",(x,y))
if pieceKind=="P": #PAWN
try:
if color(board.charBoard[y][x+1]) != col and color(board.charBoard[y][x+1])!="V":
print("PawnTakes")
res.append([piecePos,(x+1,y)])
except:
print("Non disp :D")
try:
if color(board.charBoard[y][x-1])!= col and color(board.charBoard[y][x-1])!="V":
print("PawnTakes")
res.append([piecePos,(x-1,y)])
except:
print("Non disp :D")
try:
if color(board.charBoard[y+(1-2*(col=="W"))][x]) != col:
print("MoveUp")
res.append([piecePos,(x,y+(1-2*(col=="W")))])
try:
if color(board.charBoard[y+2*(1-2*(col=="W"))][x]) != col:
print("MoveUp2")
res.append([piecePos,(x,y+2*(1-2*(col=="W")))])
except:
print("Non disp :D")
except:
print("Non disp :D")


elif pieceKind=="K": #KING
for i in [-1,0,1]:
for k in [-1,0,1]:
try:
if(y+i>=0 and x+k>=0):
print("King is checking for neighbour: ",(x+k,y+i))
print("Founded: ",board.charBoard[y+i][x+k])
if i==0 and k==0:
print("This is self")
next
elif color(board.charBoard[y+i][x+k]) != col and color(board.charBoard[y+i][x+k]) != "V":
res.append([piecePos,(x+k,y+i)])
print("K move found")

except:
print("Non disp :D")
return res
board=Board(startPos)
print(board.getMoveList())

def main (fps=60):
global moving
board=Board(startPos) ##Our main board
running = True
clock=pygame.time.Clock()
upscaleImages()
while running:
pos = pygame.mouse.get_pos()
mouseLeftDown, pressed2, pressed3 = pygame.mouse.get_pressed()
handleMovement(pos,mouseLeftDown,board)
board.draw()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running=False
elif event.type == pygame.KEYUP :
if not moving and event.key == pygame.K_LEFT :
Saver.takeBack()

pygame.display.update()
clock.tick(fps)

main()






































     
 
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