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Bölümlerden ve odalardan bağımsız başarımlar.
«Rock Portal Scissors» - Win 3 co-op games of rock-paper-scissors in a row
Difficulty - Easy; After unlocking the Rock Paper Scissors Gesture, just keep on using the gesture with your partner over and over again until you get the achievement.

All cooperative chambers; «Asking for Trouble» - Taunt GLaDOS in front of a camera in each of the five co-op courses
Difficulty - Easy; In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session.

«Narbacular Drop» - Place a portal under your co-op partner while they are gesturing
Difficulty - Easy; Self-explanatory.

«Friends List With Benefits» - While playing co-op, hug 3 different people on your friends list

Difficulty - Easy; Self-explanatory

Calibration Course; «Professor Portal» - After completing co-op, complete Calibration Course online with a friend who hasn’t played before
Difficulty - Hard; Find random partners online, and immediately leave the game if you do not see the opening film. when you find a beginner, exit the game, friend them, and invite them. This will take a long time depending on how lucky you are.

Course 2 - any 3 chambers; «Triple Crown» - Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each
Difficulty - Medium; For this achievement you need to complete 3 of the 8 stages of the Course 2 in under 60 seconds. You do not need to do them in a row or in any specific order. Stages 1, 2 and 4 are very easy to complete within that time. Make a plan with your partner on who does what on the stages and practice the stages you and your partner find easy. Then make your attempt on the achievement


Course 2 - Chamber 6; «Iron Grip» - Never lose a cube in Chamber 6 of the Mass and Velocity co-op course
Difficulty - Medium; In the area within this test that gives this achievement its difficulty, timing is everything. Make sure you and your partner know what you're doing before attempting this. If you lose one box, go back to the hub and try again.

*Course 3 - Chamber 1*; «Empty Gesture» - Drop your co-op partner in goo while they are gesturing by removing the bridge under them
Difficulty - Easy; Self-explanatory. Do this in a level with Hard Light Bridges. Usage of the timer is recommended.

Course 3 - Chamber 3; «Portal Conservation Society» - Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements

Course 3 - Chamber 6*; «Can't Touch This» - Dance in front of a turret blocked by a hard light bridge in co-op
Difficulty - Easy; Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge.

Course 4 - all chambers; «Still Alive» - Complete Course 4 with neither you nor your co-op partner dying

Course 4 - Chamber 9; «Party of Three» - Find the hidden companion cube in co-op test chamber
Difficulty - Easy; In the final area of the excursion funnel section of co-op mode, you will be outside the official testing track. In one of the many times you and your partner are floating through a funnel, if you look straight to your left, (on the same wall where your partner shoots Hard Light Bridges) you will see a portal conductive surface that you would not normally pay attention to. Shoot a portal there so that the funnel is coming out of it and you float through the funnel. If you look to your left you will see a companion cube behind doors that will open. You will then hit a spike wall and die, so don't try this while attempting Still Alive.

Course 5 - Chamber 6; «Talent Show» - Never lose a cube in Chamber 6 of the Mobility Gels co-op course
Difficulty - Medium; Self-explanatory, but make sure you and your partner know what you're doing

NORMAL BÖLÜMLER ------------------------------

*Chapter 2 - Test Chamber 06*; «Drop Box» - Place a cube on a button without touching the cube
Difficulty - Easy; In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface. Place the other portal on the panel above the button and press the switch twice. Alternatively, press the switch in Wheatley's very first test chamber.

Chapter 2 - Test Chamber 06; «Final Transmission» - Find the hidden signal in one of the Rat Man's dens
Difficulty - Medium; When at the switch near the exit of Test Chamber 6, hit the switch and wait for all the trash to fall. Retrieve the radio from wherever it landed and go back to the switch. On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is. Portal back to the start of the chamber with the radio. Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman's Dens—taking the radio in here will get you this achievement.




Chapter 3 - Test Chamber 10; «Overclocker» - Complete Test Chamber 10 in 70 seconds
Difficulty - Medium; Self-explanatory.


*Chapter 3 - Test Chamber 15*; «Pturretdactyl» - Use an Aerial Faith Plate to launch a turret
Difficulty - Easy; In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.


Chapter 4 - Test Chamber 21; «Good Listener» - Take GLaDOS' escape advice
Difficulty - Easy; As you escape, GLaDOS invites you to enter the final test chamber. She's even solved it for you. Do it.


Chapter 5 - Turret Control Center; «Scanned Alone» - Stand in a defective turret detector
Difficulty - Easy; In Chapter 5, remove the master turret from the template scanner in the turret factory control room, and then step into the scanner.

*Chapter 6 - Enrichment Sphere #3*; «Schrodinger's Catch» - Catch a blue-painted box before it touches the ground
Difficulty - Medium; On Chapter 6, Enrichment Sphere 3 save the game before dropping Repulsion Gel on the cube. Release the gel and try and catch the cube; if it hits the ground, load the earlier save. An alternate method of obtaining this achievement is to drop a little bit of Repulsion Gel on the cube, and then before it breaks out of the glass, drop water on it to stop the bouncing. Simply walk up to the cube and pick it up without touching the ground to get the achievement.


Chapter 7 - Enrichment Sphere #4; «Portrait of a Lady» - Find a hidden portrait
Difficulty - Easy; Immediately after Enrichment Sphere 4 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Enrichment Sphere 5. Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.

Chapter 8 - Frankenturrets; «You Made Your Point» - Refuse to solve the first test in Chapter 8
Difficulty - Easy; Enter Wheatley's very first test chamber (with the "moat area"), but don't press the switch and don't step on the button.

Test Chamber 1:Lift up a box using the funnel (make sure you are on the lower section) and, using its now gained height, fling it at Wheatley.
Test Chamber 2:Do basically the same thing from Test Chamber 1.
Test Chamber 3:The same as Test Chambers 1 and 2, but make sure you are in the first section of the chamber.
Test Chamber 4:Pick up the turret behind the button and aim it at Wheatley. It will not shoot until you let go, setting it upright.
Test Chamber 5:There are two monitors in this chamber. They both are smashed by lifting a box in a funnel and flinging it, but the exit portals are in two different locations. The first is on the wall in which the funnel is being projected on, around the center (This will take experimentation.) The second is on the very right of the angled surface that you go through on your way to the exit.
Test Chamber 6:Launch yourself on the Aerial Faith Plate.
Test Chamber 11:Burn him with the Discouragement beam and the Redirection cube. you will need to use the box to get the beam on a portal conductive surface, then use portals to get the beam to hit Wheatley.
Test Chamber 12:When you are in the place where you would normally use the cube to open the door, burn the monitor.
Test Chamber 15:Do the same thing as Test Chambers 1, 2, and 3.
Test Chamber 16:(Tip: this is extremely hard to get in one try. Save at every point noted.) Do the test normally, however at the part where you coat turrets in Repulsion Gel (save before this) You must only coat two of the turrets, leaving one alive. (save now as well) Then, using one of the portal surfaces on each side of the turret platform, jump on the platform while pressing the crouch button to avoid bouncing on gel. Grab the one remaining turret, and use it to shoot Wheatley and earn the achievement.

An easier way to do the "Hard" last one is. Go behind the black strip of wall infront of the turret (After you bounce the other too) And then you wait for him to start shutting down and run out and grap im. That way you can get him during the time it takes him to close himself and re open.

Chapter 9 - Mash-up; «Pit Boss» - Show that pit who's boss
Difficulty - Easy; At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.



















     
 
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