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// C code to implement basic
// transformations in OPENGL
#include <stdio.h>
#include <math.h>
#include <time.h>
#include <GL/glut.h>

// window size
#define maxWD 640
#define maxHT 480

// rotation speed
#define thetaSpeed 0.05

// this creates delay between two actions
void delay(unsigned int mseconds)
{
clock_t goal = mseconds + clock();
while (goal > clock())
;
}

// this is a basic init for the glut window
void myInit(void)
{
glClearColor(1.0, 1.0, 1.0, 0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, maxWD, 0.0, maxHT);
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}

// this function just draws a point
void drawPoint(int x, int y)
{
glPointSize(7.0);
glColor3f(0.0f, 0.0f, 1.0f);
glBegin(GL_POINTS);
glVertex2i(x, y);
glEnd();
}

void rotateAroundPt(int px, int py, int cx, int cy)
{
float theta = 0.0;
while (1) {
glClear(GL_COLOR_BUFFER_BIT);
int xf, yf;

// update theta anticlockwise rotation
theta = theta + thetaSpeed;

// check overflow
if (theta >= (2.0 * 3.14159))
theta = theta - (2.0 * 3.14159);

// actual calculations..
xf = cx + (int)((float)(px - cx) * cos(theta))
- ((float)(py - cy) * sin(theta));
yf = cy + (int)((float)(px - cx) * sin(theta))
+ ((float)(py - cy) * cos(theta));

// drawing the centre point
drawPoint(cx, cy);

// drawing the rotating point
drawPoint(xf, yf);
glFlush();
// creating a delay
// so that the point can be noticed
delay(10);
}
}

// this function will translate the point
void translatePoint(int px, int py, int tx, int ty)
{
int fx = px, fy = py;
while (1) {
glClear(GL_COLOR_BUFFER_BIT);

// update
px = px + tx;
py = py + ty;

// check overflow to keep point in screen
if (px > maxWD || px < 0 || py > maxHT || py < 0) {
px = fx;
py = fy;
}

drawPoint(px, py); // drawing the point

glFlush();
// creating a delay
// so that the point can be noticed
delay(10);
}
}

// this function draws
void scalePoint(int px, int py, int sx, int sy)
{
int fx, fy;
while (1) {
glClear(GL_COLOR_BUFFER_BIT);

// update
fx = px * sx;
fy = py * sy;

drawPoint(fx, fy); // drawing the point

glFlush();
// creating a delay
// so that the point can be noticed
delay(500);

glClear(GL_COLOR_BUFFER_BIT);

// update
fx = px;
fy = py;

// drawing the point
drawPoint(fx, fy);
glFlush();
// creating a delay
// so that the point can be noticed
delay(500);
}
}

// Actual display function
void myDisplay(void)
{
int opt;
printf("nEnternt<1> for translation"
"nt<2> for rotation"
"nt<3> for scalingnt:");
scanf("%d", &opt);
printf("nGo to the window...");
switch (opt) {
case 1:
translatePoint(100, 200, 1, 5);
break;
case 2:
rotateAroundPt(200, 200, maxWD / 2, maxHT / 2);
// point will circle around
// the centre of the window
break;
case 3:
scalePoint(10, 20, 2, 3);
break;
}
}

void main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(maxWD, maxHT);
glutInitWindowPosition(100, 150);
glutCreateWindow("Transforming point");
glutDisplayFunc(myDisplay);
myInit();
glutMainLoop();
}
     
 
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