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<img class="featurable" style="max-height:300px;max-width:400px;" itemprop="image" src="https://hbr.org/resources/images/article_assets/2020/11/Oculus_For_Business_1200x675_v5.jpg" alt="Virtual Virtual Reality Review: Don't Miss This Surrealist Slice Of VR"><span style="display:none" itemprop="caption">Virtual reality comes of age</span>
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<img class="featurable" style="max-height:300px;max-width:400px;" itemprop="image" src="https://dynomapper.com/images/Virtual_Reality.jpg" alt="Waiting for the Future of Virtual Reality - The Ringer"><span style="display:none" itemprop="caption">Virtual Reality Development Software - VR Engine - Unity</span>
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<h1 style="clear:both" id="content-section-0">Industry review boards are needed to protect VR user privacy - Truths<br></h1>
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<p class="p__0">That tangible development towards a utopian vision of VR makes the present state of the market more difficult. For decades, VR was the stuff of sci-fi, and either highly impractical or efficiently unaffordable. In the previous five years, however, that has changed: The headsets are real and a minimum of somewhat spectacular, if not fully refined.</p>
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<p class="p__1">"The problem with VR was that four years ago it was way overhyped," states David Cole, founder and CEO of digital home entertainment research study company DFC Intelligence. "It was doomed to underperform by a big margin. Nevertheless, the gadgets and content have actually been improving to make it begin to look slightly intriguing to a mass customer base." 3 popular pieces of hardwarethe Oculus Rift, the HTC Vive, and the PSVRgone into the VR arena within a space of approximately 6 months in 2016.</p>
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<p class="p__2">At launch, it cost as much ($399) as the PS4 did when it released in late 2013. In the early going, good software application was limited. The headset was wired, limiting gamers' liberty of motion by tethering them to the console, and its screen resolution and simple handheld controllersrepurposed Play, Station Move wandswere soon gone beyond by cutting edge PC-based or stand-alone VR rigs.</p>
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<h1 style="clear:both" id="content-section-1">Virtual reality has real problemsHere's how game developers Fundamentals Explained<br></h1>
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<p class="p__3">Some of my most remarkable gaming minutes of a console generation packed with excellent games came courtesy of the system. The very first time I played 2016 release Star Wars Battlefront Rogue One: X-Wing VR Missiona mouthful of a title for an approximately 20-minute tech demonstrationI, like a great deal of converts prior to me, was convinced that VR would be a big part of the future of console gaming.</p>
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<img class="featurable" style="max-height:300px;max-width:400px;" itemprop="image" src="https://www.blog.adva.com/-/media/blog/header-images/2016/160629-virtual-reality-check-are-our-networks-ready-for- <a href=" https: www.virbela.com">vr .jpg?h=486&w=864&rev=6c07d233dbc9441492eb485c7033019f&usecustomfunctions=1&centercrop=1&hash=E41969DAD7C35AE3E88F6FEFD423A8C3" alt="How Virtual Reality can Improve Online Learning"/><span style="display:none" itemprop="caption">Inspired, magical, connected: How virtual reality can make you well</span>
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<p class="p__4">Yet the supposedly bright future of VR didn't come closer to getting here with the mid-November launchings of Microsoft's Xbox Series X/S and Sony's Play, Station 5. Microsoft's Xbox One never supported VR, and although the companywhich has experimented with combined reality on PCpromised that its souped-up Xbox One X would include VR capabilities, it later backtracked on those plans.</p>
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<p class="p__5">Although the PS5 is backward compatible with the PSVR, it requires a totally free video camera adapter to link to the gadget. PS5 games launched to this point haven't supported PSVR, which means that even new VR-capable gamessuch as the forthcoming Gunman 3must be played via their graphically inferior PS4 versions to benefit from VR.</p>
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