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Transformice Game


Transformice (sometimes abbreviated to TFM, or T4M) is an on the web independent multiplayer free-to-play platform video game, produced by French game designers, known by their aliases Melibellule and Tigrounette. Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. The game was basically released on May 1, 2010, playable on browsers as a browser game[1] until Adobe Flash Player was discontinued on December 31, 2020. Transformice was released on Steam on January 30, 2015, as a free-to-play game.

The main objective of the game is to collect a piece of cheese placed in at least one location on a map. Players control a mouse with the arrow keys or the WASD keys to operate, duck, jump and perform various techniques, such as for example wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to gather it. After which, the gamer must take the collected cheese back to the map's mouse hole to finish. The number of cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that is updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded into a player's permanent stats when there are about 2 or even more players in the room. Players will also be given extra recognition inside their stats for finishing first when you will find eleven or more players in the room. Maps have a broad time limit of two minutes, where time a brand new map is loaded. Maps can instantly switch before enough time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are only two mice left on the map. Dying adds one time to a player's score on the scoreboard, no real matter what amount of time in the overall game it is or the reason for death.

Whenever a player reaches the best score on the scoreboard, they will turn into a Shaman in the next map involving one. The general objective of the Shaman is to greatly help the other mice obtain the cheese and take it back to the hole. Doing this will award the Shaman with "saves" for every mouse who completes the map, which are recorded onto the player's profile. The Shaman can achieve this by summoning objects such as for instance boards, boxes, anvils, spirit, and balloons to generate buildings or contraptions such as bridges to cross gaps or various other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep a subject firmly grounded and will not move, but it can rotate on the anchor. Yellow nails connect to many other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.

Upon reaching 1,000 total saves as a Shaman, a player can choose to become a 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor a subject solidly, nor can they utilize the Spirit tool, which could push mice and objects with a flash of light. Spirit is the sole object allowed to be cast outside summoning range. In lieu of this, hard mode Shamans can create a pre-made 'totem', which is constructed on an in-game editor map. Totems could be constructed with around 20 objects, but only 1 red nail works extremely well being an anchor. A completed totem construction could be summoned instantly as a difficult mode Shaman and is immediately functional, but may only be summoned once per map. After saving 5,000 total mice, 2,000 being in hard mode, a new player will unlock the 'divine mode' Shaman setting, a location released being an update on May 26, 2014.[3] As well as not to be able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor would they work with a totem. Regardless of the constraints, divine mode Shamans have the capability to spawn available objects almost anywhere on a map.

Collected cheese is also saved up and used as currency in the game. Players can make use of this currency to buy virtual clothing items due to their mouse in the game's item shop. Players also can buy virtual clothing items by purchasing 'fraises', an in-game currency which can be obtained by paying real money. Items are purely visual and don't give bonus stats. Players also can create their particular maps via an in-game editor. Created maps should be verified by a test run of the map where the creator needs to manage to successfully collect the cheese and take it back again to the hole. Once verified, players can decide to submit their map into rotation at the price of 40 cheese.

An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific variety of cheese, obtaining a certain amount of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying any kind of fur (except plains) from the shop and completing events.

transformice and level system[4] was added on July 29, 2013, allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide increases the Shaman's ability to save lots of more mice, a Wind Master is targeted on the Shaman's mobility, a Mechanician gives the Shaman more options in regards to building, a Wildling enhances both objects and mice, and a Physicist escalates the Shaman's power.

Trolling is known as a part of the game, as stated in the in-game 'Help/Rules' menu.[5] Some players infrequently opt to troll, whether playing because the Shaman or even a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that creates lag to other players, in addition to blocking them from progressing in the map by building a structure that's impossible to pass. Normal mice can troll by stalling, which can be to keep on the map for as long as possible without capturing the cheese. Normal mice could also choose to push the Shaman's buildings off the stage. In maps where there's collision detection, they can also push other mice, such as the Shaman, off the stage. Trollers can also utilize the in-game consumables to create a shaman build go haywire or decrease mice. Common consumables used are: Beachballs, Tombstones, Pumpkin Throwables, Crumbled paper Throwables and the Snowball.
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