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Hey guys, I'm gamer may walk back to your video, come here back inside a box to do on my camping game and today's you know I'm gon na be showing you how to carry on your story. So last episode I'll show you how to make a talk in MPC and also I made it so V's board as a spare to certain about time after da lagoa stopped and now in today's you know also before recording. I felt this quick cabin, which is gon na, be part of my story also thanks for 3000 subscribers on my channel also before we're calling I'm just going to save our changed some of the scripts. So if we head into star player click, the arrow, though start character, scripts open up. It should be a local script, name it to create dialogue, script inside of it right outfit - some code here, but also ignore this like decide it in anyway, but we'll be doing that later, but yeah just make sure we're by obvious scripts here. So, if close it off I've over the next script and stuff, why I didn't was a remote event: Collins create dialogue event this time, it's a replicate, storage, so make sure you have that and then the last thing, what I did was I actually disabled. The original talking script, so I'm just disable it so good, actually we're in age like code in the game anyway carry on so I've just think ideas. Once inside source script service, I didn't a game script and then you can see this entire code here, I'll zoom. In so you can't, you see why it does so in here. This is very local, create dialogue event, which is very promote event, replicate storage event. This function here, which is get playing image, get some the image of the place head. So when we talk, I think, get random player gets one of a place to talk our firm of plays in game and then this function here gets for loops image event. Again. This is the random player and V get player image, and then we have a local function, challenge intro, which waits eight seconds before he starts talking. I also just change the text to waiting for place to load. So then one of the players says where are my after six seconds when it gets where noob to talk saying guys over here I mean it keeps carrying on so again one players, the noob, the player player player, yeah noob secrecy just carries on. But after you dissolve that bad I decided I'm just lying. I don't know that you might try now have to see, but then down here we have more function, challenges and in the vfat. Then we have this start game which will like trigger each change in a row. So first it's for intro, which is one I showed you but number one number two number three number four and then it's ending so yeah thanks Suppan shaking toy scripts anyway, carrying on so first before we actually do anything else. I'M just going to be showing you how to make like a beginning, because in my store reveille is a car crash. Then I'm going to have a black screen with like a car crash, sound a venule, slow fade out oil like tween or pursuing event. The dialogue will play so, let's add in a screen GUI. Then, let's name this two car crash Hogan came name it to like car crash intro. In case you have anything else to do with the car crash. Inside of it, let's add in a frame and then let's make for color to like a dark, grey or like a black, then it's cheese, slice to 1, comma, 0, comma, 1, comma. 0! So then, once you do back, you should see it fills the entire screen. Then, let's change the z-index to like about 5 +, 2 X 5. So it covers everything and then inside of it, which adds an aged script. So then the scripts all play the sound of any. Also do you like the animation. So that's that you find the car crash sound okay, so I like to use this one event. If we name it car crash sound, so you can hear it so then, if we go back inside the script, then if we do look cool frame the script up parent it, then we do frame top transparency, dot background transfer. I see sorry equals two. So right now it's zero so equals to zero point, one who could wait 0.05 seconds and then we could just copy paste this line and then keep doing it over and over and over until it reaches like curve one. So then, once it reaches 10, then just change it to 1, instead of them doing zero point like 10 sign, and then that should work, so this should fade out. So then, if we do wait to like 5 seconds before, actually does it and play see if it looks at actually like a good animation, sucks 5 seconds, you can see it fades out. Slowly or then it says waiting for place to load and then after a few seconds you should start talking. Let'S make it so it's a bit longer. So let's try like 8 seconds because I'm actually just going to delete this unsound seconds or so back to 3-year. We can drag it into our workspace, make a new folder or no every day, actually to make a new folder. If you are having a sound script, thing drag it in and then drag it into sound effects, and that should work so maybe freer a local script. Inside our frame and do game dot, workspace, dot, sound dot, sound effects, dot car crash, sound of M plague, so coal and play them into brackets. But instead of doing that, we could actually wait and then we can wait. Maybe like five seconds, not fifty five. Five and see if at what and then before, we actually test our let's name, this local script to play sound, and then we can name the normal script to fade frame. Now, let's play it before we actually see. Let'S see if my game volume is on. Ok, trippy, oh, go go so uh, that's actually make V sound go down to it. So let's make your time until you sorry test that now you can hear the sound play. Event should fade out so in all the plays um, starting. So to make it better. That'S that true find like an explosion. Sound, ok, let's use this one and then we can drag it into life. Sounds sound effects like that. Then back inside our script, we can do underneath this we're getting wait and then that's wait about three seconds. We'Ll do the game got work, space, sound dot, sound effects, don't explosion and then play and see if that sounds good, so chess it out now, okay, so that'll do so that's a fast and okay timing, but you can make it. However long you want until it sounds play or you can even see like a different intro, but now, let's just make this frame invisible. So if you click it go down in properties, then click visible. So then we go. It'S a very glad to see our game. Now that that works, we can quickly make the rest of the game, because it's been recon for, like 20 minutes already a play, you should find for cabin. So then once will play finds cabin. So then, now we need to make it so edgy wipe is for every young for everyone in the game. So if you just make with frame is visible that I didn't a new screen, do you like name it to find trigger gy inside of it? We can a frame once again, then frame size can be 1, comma, 0, comma, 0. Point 2, comma. 0. You can see it's more like a smaller kind of frame size spend now inside of a frame for carriage and a text label. I don't text label slides. Can be 1, comma, 0, comma, 1, comma, 0, so it fells free in tiger frame size and then on both of these we can make the background transparency to one I'm both frame and the text label event same vertex label to found text. Oops spell sound wrong. Well: no cattle, oh okay! So now, if we customize a second, we can change in font and color. So now, if this to you, why should appear for everyone who to whoever finds a young cabin? So now we need to place a trigger around the building. So we've placed on a brick, you can rotate it and then we can feel it. So it fills in to my cabin there. You go so there now. If we make it invisible and then cache shadows is off, then last thing we need to do is make sure our anchors is on. I also make you a can clog, is off then that's nameless to cab in trigger oops, but capping wrong, and then we can make a new folder in some workspace and then we can name. This two triggers drag this part inside and then we can add in a local script inside the frame event. Inside of us, we could do local cabin trigger equals the game. Don'T work space clock triggers a van cabin trigger, so then up on this list, then we have all the triggers. It'S all a game so right now we only have one. So let's go down till I'm three event. We can write out local function on touched. Then brackets hit then, underneath this end we can go down twice so then now we could do campaign trigger, touched connect and they served in functions. We can do on touch it very moves both of these brackets and then there should be the function and back on line for. Will you do script doc? Piron, don't visible equals to true, then wait eight seconds. We have two eight seconds we can copy this line. Pasted in and change this to false, so right now this will just make it so it appears. So, let's make this frame invisible, so click it go down, properties and click feasible off then, let's actually just click here, so we can chill again touch it first. So if you walk over there, you can see v-tex leg ball pairs. So then, after https://outsideinaspen.com/how-to-get-scratches-out-of-stainless-steel/ can see it disappears. So right now that works. We need to go back inside script, I've only. Let'S actually have this local script to trigger text, and then we can do underneath script up parent dot visible equals. True, we can do script, parent, actually, the server I'm doing scripts up parent. We can make a new local above this camming trigger. Look a new local found text equals to script, parent dot found text. So now we could do found text dot text equals to hit dock parent dot, name, frnd, dot, dot and speech marks, and then we could do. Space has found shelter there. Let'S see if this actually um changes for text to walk over, you can see, it says: Ruby reef all has found shelter, okay, my username, so whoever following it finds it should have their name displayed saying, has found food shelter and then, after that, we need to Make it so all the plays actually teleport to this one point so back into our workspace. We can you know, folder name is to telling you pour point, then we can add in a pot then place it about here: [, Music ]. They lift up a few studs in the air so on the place they actually like glitch through the floor, it's about this height should do event. Let'S name is to cabin teleport. One drag this inside teleports ever make sure can climb it off. Let'S actually make it right cause, we can see it while we're idea. So the last thing we need to do is make it. So we all teleport here. Okay, so if we go inside service Crypt service, I need a script event, name a script to teleport players. Then we can do local cab in teleport position equals to. I show that size in a one event equals two then get the position on this because it'll be different to point and then make sure same between speech marks, don't forget out and do function on torched and brackets hit. Okkadu no call players, because the game got players then get children go to view, for I equals su 1, comma hashtag players and then do play yours. It'S a grab, a kit, I dot character, prevent colon move to this bollock bit then brackets vector three dot new event: cabin tow port position. One then make sure we have two brackets then underneath this we can do actually, instead of doing on touch, we can do cab in teleport touched. They work, a new game, dot, workspace, doc triggers and then dot capping trigger got touched connect. Then we can do cab in teleport touched service will be the function we can do. Get rid of that then solve your brackets. We could do game dot, workspace, dot, teleport points docked cabin teleport, dot position. So then we should be able to teleport that okay. So if we walk over fandom, it teleports me to a random position, but does work. So that's fine. We need to see why, though, so I well yeah this future. I figure missed out. Oh yeah, guys, that's great for today's video. If you enjoyed make sure to leave like comment, subscribe down below also make sure to check my robot scoop and Descalso that awesome description also thanks for free family subscribers. Also thanks for uh six intra members in my disco group and I'll see you later bye.
Here's my website: https://outsideinaspen.com/how-to-get-scratches-out-of-stainless-steel/
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