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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using DG.Tweening;
public class zemin_destroy : MonoBehaviour
{
public GameObject kamera;
public GameObject can,arka_karart,pause,geri_sayim,haraketbutonlari,karakter;
public float sayi=1;
public GameObject[] portakallar;
public bool oyunbittimi=false;
private void Update()
{
if (oyunbittimi==true)
{
portakallar = GameObject.FindGameObjectsWithTag("meyve");
foreach (var i in portakallar)
{
// Debug.Log(i+" BU İ DEĞER");
Destroy(i, 0);
}
}

}

private void OnTriggerEnter2D(Collider2D collision)
{
if ((collision.gameObject.tag == "meyve" || collision.gameObject.tag == "yarim_meyve"))
{
// print("Meyveye Çarptı");

Destroy(collision.gameObject, 2);
if (collision.gameObject.tag == "meyve")
{
Handheld.Vibrate();
if (sayi >= 0)
{
sayi -= 0.20f;
print (sayi);

}
else if(can.gameObject.transform.localScale.x <= 0.1f)
{

pause_menu();
oyunbittimi = true;
//karakter.GetComponent<Random>().down_bool = false;



}
//can.gameObject.transform.localScale += new Vector3(sayi, 0, 1);

StartCoroutine(can_anim());


}
// collision.gameObject.GetComponent<MeshRenderer>().enabled = false; //Cube isimli olan X olanı kapattı yani collison X oluyor .
}
}
IEnumerator can_anim()
{
can.gameObject.transform.DOScaleX(can.gameObject.transform.localScale.x-0.09f , 0.5f);
yield return new WaitForSecondsRealtime(0.2f);
can.gameObject.transform.DOScaleX(can.gameObject.transform.localScale.x- 0.09f, 0.5f);
yield return new WaitForSecondsRealtime(0.2f);
can.gameObject.transform.DOScaleX(can.gameObject.transform.localScale.x + sayi, 1);
}
IEnumerator sahne_bekle()
{
yield return new WaitForSecondsRealtime(1f);
SceneManager.LoadScene("oyunbasladi");


}
public void yenile()
{

print("bastı");
pause.gameObject.transform.DOLocalMoveY(1321f, 1);
StartCoroutine(sahne_bekle());

}
public void pause_menu()
{
can.SetActive(false);
arka_karart.SetActive(true);
pause.SetActive(true);
geri_sayim.SetActive(false);
haraketbutonlari.SetActive(false);

pause.gameObject.transform.DOLocalMoveY(1f, 1);

}
public void devamet()
{
pause.gameObject.transform.DOLocalMoveY(1213123f, 1);
print("devam");
}
}
     
 
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