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local library = {
windowcount = 0;
}

local dragger = {};
local resizer = {};

do
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
local inputService = game:GetService('UserInputService');
local heartbeat = game:GetService("RunService").Heartbeat;
-- // credits to Ririchi / Inori for this cute drag function :)
function dragger.new(frame)
local s, event = pcall(function()
return frame.MouseEnter
end)

if s then
frame.Active = true;

event:connect(function()
local input = frame.InputBegan:connect(function(key)
if key.UserInputType == Enum.UserInputType.MouseButton1 then
local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
end
end
end)

local leave;
leave = frame.MouseLeave:connect(function()
input:disconnect();
leave:disconnect();
end)
end)
end
end

function resizer.new(p, s)
p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
end)
end
end


local defaults = {
txtcolor = Color3.fromRGB(255, 255, 255),
underline = Color3.fromRGB(0, 255, 140),
barcolor = Color3.fromRGB(40, 40, 40),
bgcolor = Color3.fromRGB(30, 30, 30),
}

function library:Create(class, props)
local object = Instance.new(class);

for i, prop in next, props do
if i ~= "Parent" then
object[i] = prop;
end
end

object.Parent = props.Parent;
return object;
end

function library:CreateWindow(options)
assert(options.text, "no name");
local window = {
count = 0;
toggles = {},
closed = false;
}

local options = options or {};
setmetatable(options, {__index = defaults})

self.windowcount = self.windowcount + 1;

library.gui = library.gui or self:Create("ScreenGui", {Name = "UILibrary", Parent = game:GetService("CoreGui")})
window.frame = self:Create("Frame", {
Name = options.text;
Parent = self.gui,
Active = true,
BackgroundTransparency = 0,
Size = UDim2.new(0, 190, 0, 30),
Position = UDim2.new(0, (15 + ((200 * self.windowcount) - 200)), 0, 15),
BackgroundColor3 = options.barcolor,
BorderSizePixel = 0;
})

window.background = self:Create('Frame', {
Name = 'Background';
Parent = window.frame,
BorderSizePixel = 0;
BackgroundColor3 = options.bgcolor,
Position = UDim2.new(0, 0, 1, 0),
Size = UDim2.new(1, 0, 0, 25),
ClipsDescendants = true;
})

window.container = self:Create('Frame', {
Name = 'Container';
Parent = window.frame,
BorderSizePixel = 0;
BackgroundColor3 = options.bgcolor,
Position = UDim2.new(0, 0, 1, 0),
Size = UDim2.new(1, 0, 0, 25),
ClipsDescendants = true;
})

window.organizer = self:Create('UIListLayout', {
Name = 'Sorter';
--Padding = UDim.new(0, 0);
SortOrder = Enum.SortOrder.LayoutOrder;
Parent = window.container;
})

window.padder = self:Create('UIPadding', {
Name = 'Padding';
PaddingLeft = UDim.new(0, 10);
PaddingTop = UDim.new(0, 5);
Parent = window.container;
})

self:Create("Frame", {
Name = 'Underline';
Size = UDim2.new(1, 0, 0, 1),
Position = UDim2.new(0, 0, 1, -1),
BorderSizePixel = 0;
BackgroundColor3 = options.underline;
Parent = window.frame
})

local togglebutton = self:Create("TextButton", {
Name = 'Toggle';
ZIndex = 2,
BackgroundTransparency = 1;
Position = UDim2.new(1, -25, 0, 0),
Size = UDim2.new(0, 25, 1, 0),
Text = "-",
TextSize = 17,
TextColor3 = options.txtcolor,
Font = Enum.Font.SourceSans;
Parent = window.frame,
});

togglebutton.MouseButton1Click:connect(function()
window.closed = not window.closed
togglebutton.Text = (window.closed and "+" or "-")
if window.closed then
window:Resize(true, UDim2.new(1, 0, 0, 0))
else
window:Resize(true)
end
end)

self:Create("TextLabel", {
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1;
BorderSizePixel = 0;
TextColor3 = options.txtcolor,
TextColor3 = (options.bartextcolor or Color3.fromRGB(255, 255, 255));
TextSize = 17,
Font = Enum.Font.SourceSansSemibold;
Text = options.text or "window",
Name = "Window",
Parent = window.frame,
})

do
dragger.new(window.frame)
resizer.new(window.background, window.container);
end

local function getSize()
local ySize = 0;
for i, object in next, window.container:GetChildren() do
if (not object:IsA('UIListLayout')) and (not object:IsA('UIPadding')) then
ySize = ySize + object.AbsoluteSize.Y
end
end
return UDim2.new(1, 0, 0, ySize + 10)
end

function window:Resize(tween, change)
local size = change or getSize()
self.container.ClipsDescendants = true;

if tween then
self.background:TweenSize(size, "Out", "Sine", 0.5, true)
else
self.background.Size = size
end
end

function window:AddToggle(text, callback)
self.count = self.count + 1

callback = callback or function() end
local label = library:Create("TextLabel", {
Text = text,
Size = UDim2.new(1, -10, 0, 20);
--Position = UDim2.new(0, 5, 0, ((20 * self.count) - 20) + 5),
BackgroundTransparency = 1;
TextColor3 = Color3.fromRGB(255, 255, 255);
TextXAlignment = Enum.TextXAlignment.Left;
LayoutOrder = self.Count;
TextSize = 16,
Font = Enum.Font.SourceSans,
Parent = self.container;
})

local button = library:Create("TextButton", {
Text = "OFF",
TextColor3 = Color3.fromRGB(255, 25, 25),
BackgroundTransparency = 1;
Position = UDim2.new(1, -25, 0, 0),
Size = UDim2.new(0, 25, 1, 0),
TextSize = 17,
Font = Enum.Font.SourceSansSemibold,
Parent = label;
})

button.MouseButton1Click:connect(function()
self.toggles[text] = (not self.toggles[text])
button.TextColor3 = (self.toggles[text] and Color3.fromRGB(0, 255, 140) or Color3.fromRGB(255, 25, 25))
button.Text =(self.toggles[text] and "ON" or "OFF")

callback(self.toggles[text])
end)

self:Resize()
return button
end

function window:AddBox(text, callback)
self.count = self.count + 1
callback = callback or function() end

local box = library:Create("TextBox", {
PlaceholderText = text,
Size = UDim2.new(1, -10, 0, 20);
--Position = UDim2.new(0, 5, 0, ((20 * self.count) - 20) + 5),
BackgroundTransparency = 0.75;
BackgroundColor3 = options.boxcolor,
TextColor3 = Color3.fromRGB(255, 255, 255);
TextXAlignment = Enum.TextXAlignment.Center;
TextSize = 16,
Text = "",
Font = Enum.Font.SourceSans,
LayoutOrder = self.Count;
BorderSizePixel = 0;
Parent = self.container;
})

box.FocusLost:connect(function(...)
callback(box, ...)
end)

self:Resize()
return box
end

function window:AddButton(text, callback)
self.count = self.count + 1

callback = callback or function() end
local button = library:Create("TextButton", {
Text = text,
Size = UDim2.new(1, -10, 0, 20);
--Position = UDim2.new(0, 5, 0, ((20 * self.count) - 20) + 5),
BackgroundTransparency = 1;
TextColor3 = Color3.fromRGB(255, 255, 255);
TextXAlignment = Enum.TextXAlignment.Left;
TextSize = 16,
Font = Enum.Font.SourceSans,
LayoutOrder = self.Count;
Parent = self.container;
})

button.MouseButton1Click:connect(callback)
self:Resize()
return button
end

function window:AddLabel(text)
self.count = self.count + 1;

local tSize = game:GetService('TextService'):GetTextSize(text, 16, Enum.Font.SourceSans, Vector2.new(math.huge, math.huge))

local button = library:Create("TextLabel", {
Text = text,
Size = UDim2.new(1, -10, 0, tSize.Y + 5);
TextScaled = false;
BackgroundTransparency = 1;
TextColor3 = Color3.fromRGB(255, 255, 255);
TextXAlignment = Enum.TextXAlignment.Left;
TextSize = 16,
Font = Enum.Font.SourceSans,
LayoutOrder = self.Count;
Parent = self.container;
})

self:Resize()
return button
end

function window:AddDropdown(options, callback)
self.count = self.count + 1
local default = options[1] or "";

callback = callback or function() end
local dropdown = library:Create("TextLabel", {
Size = UDim2.new(1, -10, 0, 20);
BackgroundTransparency = 0.75;
BackgroundColor3 = options.boxcolor,
TextColor3 = Color3.fromRGB(255, 255, 255);
TextXAlignment = Enum.TextXAlignment.Center;
TextSize = 16,
Text = default,
Font = Enum.Font.SourceSans,
BorderSizePixel = 0;
LayoutOrder = self.Count;
Parent = self.container;
})

local button = library:Create("ImageButton",{
BackgroundTransparency = 1;
Image = 'rbxassetid://3234893186';
Size = UDim2.new(0, 18, 1, 0);
Position = UDim2.new(1, -20, 0, 0);
Parent = dropdown;
})

local frame;

local function isInGui(frame)
local mloc = game:GetService('UserInputService'):GetMouseLocation();
local mouse = Vector2.new(mloc.X, mloc.Y - 36);

local x1, x2 = frame.AbsolutePosition.X, frame.AbsolutePosition.X + frame.AbsoluteSize.X;
local y1, y2 = frame.AbsolutePosition.Y, frame.AbsolutePosition.Y + frame.AbsoluteSize.Y;

return (mouse.X >= x1 and mouse.X <= x2) and (mouse.Y >= y1 and mouse.Y <= y2)
end

local function count(t)
local c = 0;
for i, v in next, t do
c = c + 1
end
return c;
end

button.MouseButton1Click:connect(function()
if count(options) == 0 then
return
end

if frame then
frame:Destroy();
frame = nil;
end

self.container.ClipsDescendants = false;

frame = library:Create('Frame', {
Position = UDim2.new(0, 0, 1, 0);
BackgroundColor3 = Color3.fromRGB(40, 40, 40);
Size = UDim2.new(0, dropdown.AbsoluteSize.X, 0, (count(options) * 21));
BorderSizePixel = 0;
Parent = dropdown;
ClipsDescendants = true;
ZIndex = 2;
})

library:Create('UIListLayout', {
Name = 'Layout';
Parent = frame;
})

for i, option in next, options do
local selection = library:Create('TextButton', {
Text = option;
BackgroundColor3 = Color3.fromRGB(40, 40, 40);
TextColor3 = Color3.fromRGB(255, 255, 255);
BorderSizePixel = 0;
TextSize = 16;
Font = Enum.Font.SourceSans;
Size = UDim2.new(1, 0, 0, 21);
Parent = frame;
ZIndex = 2;
})

selection.MouseButton1Click:connect(function()
dropdown.Text = option;
callback(option)
frame.Size = UDim2.new(1, 0, 0, 0);
game:GetService('Debris'):AddItem(frame, 0.1)
end)
end
end);

game:GetService('UserInputService').InputBegan:connect(function(m)
if m.UserInputType == Enum.UserInputType.MouseButton1 then
if frame and (not isInGui(frame)) then
game:GetService('Debris'):AddItem(frame);
end
end
end)

callback(default);
self:Resize()
return {
Refresh = function(self, array)
game:GetService('Debris'):AddItem(frame);
options = array
dropdown.Text = options[1];
end
}
end;


return window
end

return library
     
 
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