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The Crew of the USS Pursuit

You are space travelers who are currently contracted by the Interplanetary Special Interests Squadron as Temporal Modulators, basically bounty hunters (think Ravagers from GotG). Your Captain, Darby M’Graw, has been at the Conn of the Pursuit for nearly a century, and knows this ship inside and out better than his own body. You are currently en route to the planet VÄGMÅLLA where the transmuting Alien VIGDIS and his group of ShapeShifters have holed up following their latest Space Heist of over 20 million tons of Crystalized GLITTRIG, perfect for any counterfeiting scheme they may be planning. Unfortunately for you, on your way out of the Yurtsever 9 Wormhole you ran across a ship lying in wait. They uncloaked to reveal a blood-red fighter class cruiser that recognized as belonging to notorious Space Pirate Billy Bones. Though he had the drop on you, Captain M’Graw was able to _________ and avoid the bulk of the laser fire. As Bones retreated, M’Graw, dreaming of another big payday, jumped into the only micro-ship on the Pursuit. “Mr. _____, you have the conn” he said before giving chase to the blood-red cruiser. As the two vehicles peeled off into the blackness of space, the Pursuit continued its high-speed path towards VAGMALLA. About 4 lightyears later, you notice an alert on the control panel, low fuel. You attempt to land on 6 planets with no luck, they refuse to lower their shields to the Pursuit out of fear. As your fuel gauge reaches critical capacity you notice some of the ship’s features powering down. The lights turn off and emergency beams click on, the smooth jazz in the lavatory stops playing, and the monitors begin to fade slightly. Although things look dark now, you still notice a creeping darkness overtaking the room. Something big is casting a shadow over your ship and _______ you look up to see a massive hauler ship flying above you. The monitor is flashing and the voice on the speaker says “Incoming Call”

Hey there, we got a beacon that maybe you could use some help. Seem to be low on fuel. Wanna dock on board and we’ll top you off?

You exit onto the landing bag and are greeted by two, insect-like anthropomorphic crickets. They communicate only by chirping. Charles comes in, “You have any weapons on you? It’s okay if you do, we just like to be prepared. Can’t be too careful.”

You are lead down a narrow hallway to a door. The door lights up like a panel and a wall of text appears. Charles scrolls though it quickly, rolls his eyes and says “Terms and Conditions” before pressing accept. He keys in a melodic code “beep boop. beep beep boop boop.”

Welcome to the Paradiso. They enter a gorgeous landscape. It all seems much too large to actually fit on the ship. There is an overflowing garden with a maze, a river and stream, rolling hills in the distance with small cascading falls into a swimming pool, a wooded area that disappears in the denseness, a fenced in patch of dirt that has the makings of a dressage arena, and an enclosed glass tube that disappears into the upper decks. It appears to hold a transport lift inside.

A line up of booths along the walls. Charles explains that these are dream booths. Inside these booths, all of your dreams become realities. Here I’ll show you. He calls over V who stands next to the booth holding a button of sorts. After Charles enters she presses the button and he comes out nearly instantaneously, soaking wet. I went swimming with a mega-dolphin on the star-cape of the Dust Tides. Enthralling! But yours doesn’t have to be so wild, because it’s not necessarily an activity as much as it is a feeling. The same way that you don’t go to sleep planning on your dream, rather your dream shapes itself to your own thoughts.

He calls over the others to help. One at a time in the booths, please. The characters enter the booths. If they stay too many cycles (3?) then they can’t leave without help. If they leave, they find that the paradise is not how they left it, instead everything is barren, industrial almost. There is one big door in the space that says harvesting room.

The Harvesting room looks more like a factory. The sounds of metal and grinding cogs echo in the space with nothing to dampen the sound. Unlike the other room, it smells of rust and sulfur. Conveyor belts move lifeforms frozen in a blissful state around the room. Humans and non-humans, being shuttled around while the Grillos man the lines. At the top of the room is what looks like a control room, where you see Charles monitoring the workers.

The chute at the end of the room leads through a hole labelled “Processing”. This is where the Grillo Reina is and where Charles will retreat to. She is a 20 ft Grillo who is attached to tubing and pumping a greyish-white liquid into vats labelled Alpha Milk. It smells like dirty gym socks. If you defeat her, you can leave before the ship explodes. Get in the ship, steal some crystals, and gtfo.




Characters:

Charles Pale - The tour guide of the “Paradiso”. One of a few humans who live on the Paradiso.

The Grillo Race - A green-ish hued, small anthropomorphic insect like creature. The Grillos are seen as slaves to the people of “Paradiso”.

The Grillo Reina- She is the source of all nutrition in Paradiso. When creatures are found they are harvested and brought to her to process and create Alpha Milk which feeds the people on Paradiso.

Augustus - Julian - Beefy German man found lounging by a radioactive river next to his wife, Iris.
Violet - Iris - Rotund woman lounging by the radioactive river with her husband.
Veruca - V - A starlet in a red gown, found having tea alone in the garden.
Mike - Tyson - A Southern man with a Cowboy hat, found firing his space pistol at a holographic target range.
     
 
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