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-- Version: 2.82
-- Instances:
local ScreenGui = Instance.new("ScreenGui")
local Main = Instance.new("Frame")
local topf = Instance.new("Frame")
local TOP = Instance.new("TextLabel")
local exit = Instance.new("TextButton")
local cREDT = Instance.new("Frame")
local by = Instance.new("TextLabel")
local farmauto = Instance.new("TextButton")
local unlimited = Instance.new("TextButton")
local openf = Instance.new("Frame")
local open = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Main.Name = "Main"
Main.Parent = ScreenGui
Main.BackgroundColor3 = Color3.new(1, 0.929412, 0.152941)
Main.Position = UDim2.new(0.384259254, 0, 0.354581654, 0)
Main.Size = UDim2.new(0, 250, 0, 145)
Main.Active = true
Main.Visible = false
Main.Draggable = true
topf.Name = "topf"
topf.Parent = Main
topf.BackgroundColor3 = Color3.new(1, 0.333333, 0)
topf.Size = UDim2.new(0, 250, 0, 32)
TOP.Name = "TOP"
TOP.Parent = topf
TOP.BackgroundColor3 = Color3.new(1, 1, 1)
TOP.BackgroundTransparency = 1
TOP.Size = UDim2.new(0, 250, 0, 32)
TOP.Font = Enum.Font.GothamBlack
TOP.Text = "BABFT FARMER"
TOP.TextColor3 = Color3.new(1, 1, 1)
TOP.TextSize = 14
TOP.TextWrapped = true
exit.Name = "exit"
exit.Parent = topf
exit.BackgroundColor3 = Color3.new(1, 1, 1)
exit.BackgroundTransparency = 1
exit.Position = UDim2.new(0.896000028, 0, 0.09375, 0)
exit.Size = UDim2.new(0, 26, 0, 25)
exit.Font = Enum.Font.GothamBlack
exit.Text = "X"
exit.TextColor3 = Color3.new(0.988235, 0.988235, 0.988235)
exit.TextSize = 14
exit.MouseButton1Down:connect(function()
Main.Visible = false
openf.Visible = true
end)
cREDT.Name = "cREDİT"
cREDT.Parent = Main
cREDT.BackgroundColor3 = Color3.new(1, 0.333333, 0)
cREDT.Position = UDim2.new(0, 0, 0.862068832, 0)
cREDT.Size = UDim2.new(0, 250, 0, 20)
by.Name = "by"
by.Parent = cREDT
by.BackgroundColor3 = Color3.new(1, 1, 1)
by.BackgroundTransparency = 1
by.Size = UDim2.new(0, 250, 0, 20)
by.Font = Enum.Font.SourceSans
by.Text = "Gui By Sky Hacks"
by.TextColor3 = Color3.new(1, 1, 1)
by.TextSize = 14
farmauto.Name = "farmauto"
farmauto.Parent = Main
farmauto.BackgroundColor3 = Color3.new(0.980392, 0.32549, 0)
farmauto.Position = UDim2.new(0.180000007, 0, 0.324137926, 0)
farmauto.Size = UDim2.new(0, 159, 0, 21)
farmauto.Font = Enum.Font.GothamBlack
farmauto.Text = "AutoFarm"
farmauto.TextColor3 = Color3.new(1, 1, 1)
farmauto.TextSize = 14
unlimited.Name = "unlimited"
unlimited.Parent = Main
unlimited.BackgroundColor3 = Color3.new(0.980392, 0.32549, 0)
unlimited.Position = UDim2.new(0.180000007, 0, 0.565517247, 0)
unlimited.Size = UDim2.new(0, 159, 0, 21)
unlimited.Font = Enum.Font.GothamBlack
unlimited.Text = "UnlimitedItem"
unlimited.TextColor3 = Color3.new(1, 1, 1)
unlimited.TextSize = 14
openf.Name = "openf"
openf.Parent = ScreenGui
openf.BackgroundColor3 = Color3.new(1, 0.972549, 0.160784)
openf.Position = UDim2.new(0, 0, 0.641434252, 0)
openf.Size = UDim2.new(0, 71, 0, 23)
open.Name = "open"
open.Parent = openf
open.BackgroundColor3 = Color3.new(1, 1, 1)
open.BackgroundTransparency = 1
open.Size = UDim2.new(0, 71, 0, 23)
open.Font = Enum.Font.GothamBlack
open.Text = "Open"
open.TextColor3 = Color3.new(1, 1, 1)
open.TextSize = 14
open.TextStrokeTransparency = 0
open.MouseButton1Down:connect(function()
openf.Visible = false
Main.Visible = true
end)
--scripts:
unlimited.MouseButton1Down:connect(function()
local Plr = game:GetService("Players").LocalPlayer
local Mouse = Plr:GetMouse()
local Block = ""
local iBlock = nil
local ED = true
local CON = Color3.new(0.0588235, 0.203922, 0.0509804)
local COFF = Color3.new(0.203922, 0.0588235, 0.0588235)
local BuildABoatForTreasure = Instance.new("ScreenGui")
local BTN = Instance.new("TextButton")
local function RV()
local res = ""
for i = 1, 20 do
res = res .. string.char(math.random(97, 122))
end
return res
end
BuildABoatForTreasure.Name = RV()
BuildABoatForTreasure.Parent = game.CoreGui
BuildABoatForTreasure.ResetOnSpawn = false
BTN.Name = RV()
BTN.Parent = BuildABoatForTreasure
BTN.BackgroundColor3 = CON
BTN.BackgroundTransparency = 0.30000001192093
BTN.BorderColor3 = Color3.new(0.113725, 0.113725, 0.113725)
BTN.BorderSizePixel = 2
BTN.Position = UDim2.new(0, 0, 0.819734335, 0)
BTN.Size = UDim2.new(0, 73, 0, 19)
BTN.Font = Enum.Font.Code
BTN.Text = " ENABLED"
BTN.TextColor3 = Color3.new(1, 1, 1)
BTN.TextSize = 16
BTN.TextXAlignment = Enum.TextXAlignment.Left
BTN.MouseButton1Down:Connect(function()
if ED then
ED = false
BTN.BackgroundColor3 = COFF
BTN.Text = " DISABLED"
BTN.Size = UDim2.new(0, 80, 0, 19)
else
ED = true
BTN.BackgroundColor3 = CON
BTN.Text = " ENABLED"
BTN.Size = UDim2.new(0, 73, 0, 19)
end
end)
local function refresh()
while wait(2)do
if ED then
for i,v in pairs(game.Workspace:GetChildren())do
if v:FindFirstChild("Tag") then
if v:FindFirstChild("Tag").Value == "" then
iBlock = v
end
end
end
for i,b in pairs(game.Players.LocalPlayer.PlayerGui.BuildGui.ScrollingFrame.BlocksFrame:GetChildren())do
if b.Name == "Selected" or b.Name == "UIGridLayout" or b.Name == "GamePadSelectLocalScript" then else
b.Visible = true
end
end
end
end
end
local function GetNum()
return game.Players.LocalPlayer.PlayerGui.BuildGui.ScrollingFrame.BlocksFrame[Block].Amount.Value
end
local this = Instance.new("Model", game.Workspace)
this.Name = RV()
local this2 = Instance.new("Part", this)
this2.Name = "PPart"
Mouse.Button1Down:connect(function()
if game.Workspace[Plr.Name]:FindFirstChild("BuildingTool")and ED then
Block = game.Players.LocalPlayer.PlayerGui.BuildGui.ScrollingFrame.BlocksFrame.Selected.Value
game.Workspace[Plr.Name]:FindFirstChild("BuildingTool").RF:InvokeServer(unpack({Block, GetNum(), this.PPart, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), 3, true, 17, iBlock:GetModelCFrame()}))
end
end)
Plr:GetMouse().KeyDown:connect(function(key)
if key == 'q' and ED then
if Mouse.Target then
Plr.Character.HumanoidRootPart.CFrame = CFrame.new(Mouse.Hit.x, Mouse.Hit.y + 5, Mouse.Hit.z)
end
end
end)
refresh()
--Scelt got this do you! but not a real owner of it thought.
end)
farmauto.MouseButton1Down:connect(function()
_G.farm = true
local times = 0
while _G.farm == true do
local T = game.Players.LocalPlayer.Character.HumanoidRootPart
local BV = Instance.new('BodyVelocity', T)
BV.Velocity = Vector3.new('0,-0.1,0')
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-49.705349, 50, -496.427887)
print('Initiating ' .. times)
while T.CFrame.Z < 9513.75293 do
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
wait()
end
T.BodyVelocity:Destroy()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-61, -351, 9524)
wait (0.5)
print('completed ' .. times)
times = tonumber(times + 1)
wait(5)
print('wait end')
end
end)
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