Notes
Notes - notes.io |
// When you type "//" the game ignores whatever is written after
// In-game font for Panorama is called "Superstar" - https://www.dafont.com/superstar-2.font
echo Config Loaded!!! (1/2) //This confirms that the config has been loaded
// Content
// 1. Main Settings
// 2. Bindings
// 3. Crosshair
// 4. Hud
// 5. Radar
// 6. Mouse
// 7. Viewmodel
// 8. Bob
// 9. Rates
// 10. Net
// 11. Video
// 12. Sound
// 13. Other
// 14. Scripts
// 1. Main Settings
con_enable "1" //Enables Console
gameinstructor_enable "0" //Removes in-game instructions
cl_showhelp "0" //Removes on-screen help
cl_autohelp "0" //Removes automatic help
cl_disablefreezecam "1" //Disables Freezecam
cl_disablehtmlmotd "0" //Removes "Message of the day" page when joining a server
cl_autowepswitch 0 //Disable auto-weapon switch
cl_forcepreload "1" //Preloads map, improves FPS but may increase map loading times
cl_join_advertise "2" //Let friends join your community servers
lobby_default_privacy_bits1 "0" //Set default lobby permissions to "friends need invite"
// 2. Bindings
bind "mouse3" "+voicerecord" //You can communicate with the wheel of mouse.
bind "f1" " buy vesthelm; buy vest;autobuy" //Autobuy weapons if you have lots of money with F1
bind "f2" "buy vest;buy vesthelm" //Autobuy armor
bind "f" "+lookatweapon" //Inspect your weapon with F
bind "k" "+voicerecord" //Used together with CKSurf plugin for Bhop, Surf & Kz
bind "leftarrow" "+left" //Turn left with arrow key
bind "rightarrow" "+right" //Turn right with arrow key
bind "mwheelup" "+duck"
bind "mwheeldown" "+jump"
bind "mouse1" "+attack;r_cleardecals"
bind mouse5 "toggle sensitivity 2.5 8"
alias bhop "bind mouse4 +jumpthrow;bind t sm_hide;bind v sm_tp;cl_showloadout 1;cl_showpos 1;bind f +left;+cl_show_team_equipment;voice_scale 1;volume .1;fps_max 300;bind c +hook; bind z +grab;bind x slot12 ; sensitivity 6"
alias "jailfps" "bind mouse4 +jetpack;bind t sm_hide;bind v sm_tp;cl_showloadout 1;cl_showpos 1;bind f +left;+cl_show_team_equipment;voice_scale 1;volume .1;fps_max 250;bind c +hook; bind z +grab;bind x slot12 "
alias "jailjetpack" "bind mouse4 +jetpack;bind t sm_hide;bind v sm_tp;cl_showloadout 1;cl_showpos 1;bind f +left;+cl_show_team_equipment;voice_scale 1;volume .1;fps_max 300;bind c +hook; bind z +grab;bind x slot12 "
alias "jail" "bind mouse4 +jumpthrow;bind t sm_hide;bind v sm_tp;cl_showloadout 1;cl_showpos 1;bind f +left;+cl_show_team_equipment;voice_scale 1;volume .1;fps_max 300;bind c +hook; bind z +grab;bind x slot12 "
alias "pro" "bind mouse4 +jumpthrow;bind t +spray_menu;unbind v;cl_showloadout 1;cl_showpos 0;bind f +lookatweapon;+cl_show_team_equipment;voice_scale 0.4;volume .3;fps_max 300;bind z radio; bind x slot12; bind c radio3;"
// 3. Crosshair (New since 2018-07-24)
// Made with Crashz Crosshair Generator
// 4. Hud
hud_scaling ".75" //Scales hud elements to default value
hud_showtargetid "1" //Enables display of target names, important
cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
cl_hud_color "5" //Makes the hud color yellow, for banana style
cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left
cl_hud_playercount_pos "0" //Puts player information in the bottom instead of top
cl_hud_healthammo_style "0" //Simplified information on HP/AP and ammo
cl_hud_background_alpha ".5" //Hidden but still visible black bars, easy on the eyes
cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
cl_teamid_overhead_always "1" //Always show team behind walls with equiptment
safezonex "1" //Screen width percentage for the hud
safezoney "1" //Screen height percentage for the hud
cl_radar_square_with_scoreboard 0 //Its supplys to dont change radar with press tab key
// 5. Radar (Optimized radar settings)
cl_teammate_colors_show "1" //Show teammates as separate colors without letter
cl_hud_radar_scale "1.3" //Radar size, not too big and not too small
cl_radar_scale "0.3" //Radar map scale size, 0.4 works on all maps
cl_radar_always_centered "0" //Centers map instead of player
cl_radar_icon_scale_min "1" //Minimum player icon scale
// 6. Mouse ("Raw Input" & "No Acceleration")
m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
m_customaccel "0" //Custom mouse acceleration disabled
m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
zoom_sensitivity_ratio_mouse ".9" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1
// 7. Viewmodel
viewmodel_offset_x "2.5" //Changes viewmodel view in X scale
viewmodel_offset_y "0" //Changes viewmodel view in Y scale
viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
viewmodel_fov "68" //Highest viewmodel FOV
viewmodel_recoil "0 //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
// 8. Bob (Less movement when you move around with weapons)
cl_bob_lower_amt "21" //How much the viewmodel lowers when running, set to lowest for less distraction
cl_bobamt_lat "0.4000" //How much the viewmodel moves side to side when running, set to lowest for less distraction
cl_bobamt_vert "0.2500" //How much the viewmodel moves up and down when running, set to lowest for less distraction
cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
// 9. Rates (These network settings are optimized for high speed internet)
rate "786432" // Your download rate to the server. Max rate: "786432"
cl_cmdrate "128" //Max number of command packets sent to server per second
cl_updaterate "128" //Number of packets per second you are requesting from the server
cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
// 10. Net (Netgraph positioning)
net_graph "1" //Shows my network usage data
net_graphheight "9999" //Changes height
net_graphmsecs "400" //The latency graph represents this many milliseconds
net_graphpos "2" //Positioning of Net Graph
net_graphproportionalfont "0" //Makes font smaller
net_graphshowinterp "1" //Shows interpolation value
net_graphshowlatency "1" //Shows latency value
net_graphsolid "1" //Solid Net Graph
net_graphtext "1" //Shows text fields
net_maxroutable "1200" //Requested max packet size before packets are split
net_scale "5" //Makes font smaller
// 11. Video (Video settings and FPS Boosts)
fps_max "300" //Max frames per second, setting it to 0 causes long loading times
fps_max_menu "245" //Max frames per second in main-menu
mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
mat_powersavingsmode "0" //Disables power saving mode
mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
r_dynamic "1" //Affects dynamic lighting, turned off for more FPS
r_drawtracers_firstperson "1" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
r_eyegloss "0"
r_eyemove "0"
muzzleflash_light "0"
// 12. Sound (optimized sound settings, does not affect your volume)
snd_hwcompat "0" //Enables "Advanced 3D Audio Processing"
snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active
voice_scale "0.4" //Turns down the volume of other players voice to 40%
// 13. Other
cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
mm_dedicated_search_maxping "90" //Maxping Search in Matchmaking
func_break_max_pieces 0 //Less clutter from breaking vents (especially on Mirage)
echo Config Loaded!!! (2/2) //This just confirms that the config has ended successfully
// 14. Scripts
// SCRIPTS BELOW - Optional!
echo Scripts Loaded (1/2)
// Netgraph inside Scoreboard
alias "+scorenet" "+showscores; net_graphheight 0"
alias "-scorenet" "-showscores; net_graphheight 9999"
bind "TAB" "+scorenet" //Bind to whatever you prefer (Default TAB)
// Jump Throw (For Smokes)
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "mouse4" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5)
alias duck_tog duck_on
alias duck_on "+duck; alias duck_tog duck_off"
alias duck_off "-duck; alias duck_tog duck_on"
bind "alt" "duck_tog"
/////////////////////////////////////////////////////////////////////
//BOZAN's Alias Script HUD Color Switch with "NUMPAD"
alias "+white" "cl_hud_color 1;cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 255;cl_showloadout 1;hud"
alias "-white" "hud"
alias "+blue" "cl_hud_color 3;cl_crosshaircolor 3;cl_showloadout 1;hud"
alias "-blue" "hud"
alias "+lblue" "cl_hud_color 2;cl_crosshaircolor 4;cl_showloadout 1;hud"
alias "-lblue" "hud"
alias "+purple" "cl_hud_color 4;cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 150;cl_crosshaircolor_g 0;cl_showloadout 1;hud"
alias "-purple" "hud"
alias "+red" "cl_hud_color 5;cl_crosshaircolor 0;cl_showloadout 1;hud"
alias "-red" "hud"
alias "+yellow" "cl_hud_color 7;cl_crosshaircolor 2;cl_showloadout 1;hud"
alias "-yellow" "hud"
alias "+green" "cl_hud_color 8;cl_crosshaircolor 1;cl_showloadout 1;hud"
alias "-green" "hud"
alias "+orange" "cl_hud_color 6;cl_crosshaircolor 5;cl_crosshaircolor_r 255;cl_crosshaircolor_g 127;cl_crosshaircolor_b 0;cl_showloadout 1;hud"
alias "-orange" "hud"
alias hudon "cl_draw_only_deathnotices 1;alias hud hudoff"
alias hudoff "cl_draw_only_deathnotices 0;alias hud hudon"
alias hud "hudon"
bind kp_uparrow "hud"
//unbind "kb_ins" 0
//unbind "kb_end" 1
//unbind "kb_downarrow" 2
//unbind "kp_pgdn" 3
//unbind "kp_leftarrow" 4
//unbind "kp_5" 5
//unbind "kp_rightarrow" 6
//unbind "kp_home" 7
//unbind "kp_uparrow" 8
//unbind "kp_pgup" 9
bind "kp_ins" "+white"
bind "kp_end" "+lblue"
bind "kp_downarrow" "+green"
bind "kp_pgdn" "+yellow"
bind "kp_leftarrow" "+red"
bind "kp_5" "+blue"
bind "kp_rightarrow" "+purple"
bind "kp_home" "+orange"
bind "kp_uparrow" "bobon"
bind "kp_pgup" "boboff"
/////////////////////////////////////////////////////////////////////
echo Scripts Loaded (2/2)
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